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  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.

    Unfortunately, the system decides which named characters get increases in bodyguard levels. So we could reduce the bodyguard unit number there, which would bring the faction leader and heir to reasonable numbers, but other named characters would drop really low.

    I'm not sure which is the better course to take.
    Cogita tute


  2. #2
    Recovering Lurker Member jebes's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Does anyone object to the title of Consul. While that was a yearly position, many Consul's stayed on for more than the legal limit (Marius) and performed most of the actions that the Faction Leader in RTW does.

  3. #3
    Member Member Mujalumbo's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by khelvan
    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.
    I'm not sure it's a problem yet. They're not Jedi, so it's not really unbalancing. In my limited experience, battles won't be decided soley by the size of the family members' bodyguards. I just thought was a little odd.

    Quote Originally Posted by Teleklos Archelaou
    Maybe we should have a new big penalty if your guy is admitted into the mysteries and then also has the 'talker' trait! He could get a -10 influence if a random chance happens and he 'blabs' the secrets.
    Dang, that would be awesome if you implemented that.

    But, yes, the Eleusinian mysteries were what I was referring to. To me, it's a non-issue. Historians in my campaign will be cooking up all kinds of conspiracy issues about influential Greeks belonging to some mysterious order and then changing the shape of the whole world.
    "Fear is the enemy of logic. There is no more debilitating, crushing, self-defeating, sickening thing in the world--to an individual or to a nation."
    --Frank Sinatra

  4. #4

    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by Mujalumbo
    Dang, that would be awesome if you implemented that.

    But, yes, the Eleusinian mysteries were what I was referring to. To me, it's a non-issue. Historians in my campaign will be cooking up all kinds of conspiracy issues about influential Greeks belonging to some mysterious order and then changing the shape of the whole world.
    You never know, I'll see what Malrubius can whip up re the trait thing.

    Mentioning the historian thing - it would be sooo cool if someone got a historian as an ancillary and from that point started a 'history' of their campaign and leaders (with screens) and posted it. A little Tacitus for the rest of us.

  5. #5
    Member Member impar's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Greetings!

    In battle, playing as roman, the banners are from Seleucid:


    Applying 4xAntiAliasing is... messy:


    No CTD to report! :)
    The recruitment of peasants is illegal.
    Peasant-recruiters will be prosecuted to the fullest extent of the applicable laws.

  6. #6
    Isänmaantoivo Member Kääpäkorven Konsuli's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    I have only one (BIG) reason to complain: Map is way too big. Campaign is pretty much unplayable for me right now because of long loading times between turns.
    Bliss is ignorance

  7. #7

    Default Re: Eeeeh feedback for open beta here?

    I'm currently playing with the Casse, and I have to disband my (not so huge) army after each war, so I can build in my settlements (and I'm in 259)

    Great feature, EB has finily made econemy improtent unlike in vinnila were ecomey was basicly a small check on overall army size.

    Overall great althou are the victory conditions set yet?
    With pontus it is the generic one. Hold 50 citys including rome. Keep up the good work,
    DoH
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  8. #8

    Default Re: Eeeeh feedback for open beta here?

    Much enjoyment playing as Iberia:
    I appreciate the denser map (you don't have to spend turn upon turn to get to a settlement in Iberian the peninsula).

    There are some Carthaginian officers with Iberian units.

    The light Iberian infantry seem to beat up on my general's bodyguards a bit too easily.

    my observations so far.

  9. #9
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Quote Originally Posted by khelvan
    The numbers of bodyguards for named characters is something we can't really change. However, if any particular bodyguard unit is too large and powerful, we can cut it down.

    Unfortunately, the system decides which named characters get increases in bodyguard levels. So we could reduce the bodyguard unit number there, which would bring the faction leader and heir to reasonable numbers, but other named characters would drop really low.

    I'm not sure which is the better course to take.

    I actually want to cut the body guard size down so that the general has to play the role of a moving morale booster rather than a battle unit.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  10. #10
    Member Member King of the dutch's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    Hello again

    I am playing as the the ptolemaics. I lowered the difficulty somewhat to see if my economy was going to be slightly better and it is. Couple of things though. The pandopai(?) you know the basic spearman unit are missing their spears. Also the phalangites. The ones that use their spears with both hands have problems getting in formation again when i take them out of phalanx formation and then putting them back again. They jump(!) up and down and get their spears down. THey have axes as secondary weapons. I don't mind just running it by you to check if that should be the case. I never before saw a phalanx armed with axes. Apart from that the seleucids are bribing a dsettlement every turn. At first i was pleasantly surprised that the computer bribed someone but its getting slightly overdone. Maybe bribing settlements should be a bit harder?

    grtz

  11. #11
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Eeeeh feedback for open beta here?

    They're supposed to have axes.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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