Hmm.... I've been playing for a bit and apart from a few errors etc which I outlined in another thread, I have a few suggestions on govts, traits and such.
1. Carthaginian influence areas:
IMHO (always) homelands should be extended to Massylim, Balears and probably Carpetania as from what little I've read they had a very strong system of alliances in those areas.
2. Roman type1 govs should be allowed in Iberia except Cantabria, and Sicily. These were strongly under roman control and even a few Emperors were born in Spain...
3. When setting up a regime of type 3 and 4 (puppet state and allied state) governors should be spawned when the 'building' is constructed in that settlement with a special trait of the "local tyrant/monarch/governor" type that would make the guy useless in any other settlement but would give some small happiness and law bonuses or something similar.
Alternatively, the conquering general could get an ancillary saying "governor of such place" which would make it appear more realistic (of course this idea is not perfect and maybe the governors could appear only for people with senate offices or faction leaders or something like that). The point is, some, more influential figures would have a whole host of people they 'command'. The problem is, when that character dies, those ancillaries would have to be generated again for some other character that, say spends some turns in the settlement or otherwise the happiness could drop something dramatic, like 50%.
Just some thoughts.
Regards.
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