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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB Governments

    Quote Originally Posted by Teleklos Archelaou
    Hope this helps Ludens.
    It does. Thank you very much. I am now a little less baffled by the wealth of options available in EB .
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  2. #2
    Recovering Lurker Member jebes's Avatar
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    Default Re: EB Governments

    I have a question about conquered provinces. I am the Aedui and I conquered Emporion from the Iberians. In the town, they had installed a level 1 government, while I would normally only be able to install a level 2 in that province.

    So, Does that level one building function as a level one government for me, or only the Iberians. Do I need to demolish the building to build my own government, or do I get a "free" level 1 government

    P.S. I repaired the building after my conquest and in the construction scroll, the description of the building was exactly the same as my own level 1 building.

  3. #3

    Default Re: EB Governments

    Quote Originally Posted by jebes
    I have a question about conquered provinces. I am the Aedui and I conquered Emporion from the Iberians. In the town, they had installed a level 1 government, while I would normally only be able to install a level 2 in that province.

    So, Does that level one building function as a level one government for me, or only the Iberians. Do I need to demolish the building to build my own government, or do I get a "free" level 1 government

    P.S. I repaired the building after my conquest and in the construction scroll, the description of the building was exactly the same as my own level 1 building.
    You should always always always always destroy govt buildings in provinces you capture. We can't make the game do it, but we can damage them 99% to give you the hint.

    If you start as the Aedui, we specifically put type1 precursors in the provinces you should be able to build type1 homelands in. You should not use another faction's type1 for your own by repairing it. Trust us, if we could make the game destroy all govt buildings when you capture a town we would, but we can't. THat's why some govts we made really cheap and easy to build, to show how it would be if you didn't make any big changes in a province. It's a serious exploit that totally gets around what we are trying to do with govts - if you rebuild other faction's govt buildings. Hard coded restrictions keep us from making this realistic and avoiding this problem (like 64 building complexes only).

    Also, type1 and type2 distribution isn't fixed yet. But will be in future builds.

  4. #4

    Default Re: EB Governments

    suggestion on bribes:

    shouldnt it be more difficult to bribe a level1 government than maybe a leve4 ??

  5. #5
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: EB Governments

    That would be logical, not sure if the game will give us enough rope to manage it though. We can probably do something with scripting and diplomats.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  6. #6

    Default Re: EB Governments

    I don't think we can do anything at all with diplomacy other than set it initially (what faction is at war or peace with another). The only other option is to totally get rid of it, and we aren't looking to do that either.

    We are trying other things though. Definitely working on it.

  7. #7

    Default Re: EB Governments

    Maybe give generals/diplomats in Govt1 cities some temporary trait that increase cost of bribe?

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