One of the biggest problems we are currently having with the mod deals with buildings that are in place at the start of the game. For some bizarre reason totally incomprehensible to our members working on the building code, when we place some buildings in the descr_strat.txt file, the game refuses to recognize the corresponding entries for the buildings’ names and descriptions. Instead it looks to the default or base description. Because of this we now have some structures that appear to be in an incorrect language and have an inappropriate description (see accompanying image). Note that this problem only occurs with buildings that are in place at the game’s start though. You may build the exact same troublesome building in another city (or even in the same city after you destroy it first) and it will look and function correctly. Additionally, this situation only affects certain buildings and certain factions, though some building complexes seem particularly troublesome.

We do have a way of getting around this problem though. It will not be in place by the release of the open beta, but in a relatively soon update. It involves placing the troublesome buildings by script instead of by their inclusion in descr_strat.txt. This is rather inelegant, and ignores the problem itself though. By the way, if anyone is able to figure out the problem for us we would be extremely thankful. Until the scripting solution is put into place, the problem will exist. It does not affect certain factions at all, while others are particularly hard hit. We hope you will bear with us until the solution is effected.