Nikolai,
Great work. This has helped me understand why the Carthagnians can cause a kick-to-menu problem when trying to start a campaign: there was no fallback folder for them if you assigned them certain buildings or certain levels of buildings (all tavern levels for example and the top 2 levels of vanilla public health buildings).
You are right about the "not" causing problems with the BB display but, as you discovered, there are ways around this.
I am not sure of the details of the EB Mod's problems but I suspect a little experimenting in this area will find that it is to do with the way the EB/EDB and descr_ui_buildings.txt file interact.
The descr_ui_buildings.txt file can, like many commonly-modded files, be copied into the bi/data directory and the BI game will work off that version rather than the base data folder file.
I would suspect that the "greek roman" line is the place to start. I am not familiar with EB's set up re culture etc. but I'm sure the team can work it this out ;)
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