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  1. #1

    Default Re: Collected Bug List

    (This is bound to make me unpopular, but...)

    The market that we start the game off with in Sulek (in Yuezhi Yabgu) shouldn't be there, as markets for Yuezhi will only buildable in provinces with nomad settlements (and it's got a nomadic resource there so a settlement there isn't possible), but we need to add a good caravan to the province instead (which is how they will get their trade in nomadic provinces).

  2. #2
    Bored Member Tux's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by Simetrical
    [*]Animations:
    • Yuezhi archers look awkward.
      Two-handed pike animation appears buggy.
      There are errors with spies' dying animations.
      Idle Kluddargos appear to be cutting their own shoulder with their two-handed sword.
      Yuezhi archers look awkward.
      Dancing" behavior may sometimes occur.
    Wth does that mean?
    Shouldn't this be in the modeling section?
    Apart from that everything else will be fixed.
    Last edited by Tux; 12-30-2005 at 11:47.

  3. #3
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Collected Bug List

    Some new finds :

    The following units have no unit card :
    Ayrudzi Netadzik
    Skuda Fat Aexsdzhytae
    Rebel Aspet Cavalry

    Toxotai wear a hat on their unit card but they haven't it on the battlemap.


  4. #4

    Default Re: Collected Bug List

    -Kallatis will need stone walls. They can keep their Getai general, but they need a mix of Greek and Getai rebel units in the city to start the game in 272.

    -Kyrene can keep their "Ptolemaic" general for the time being (maybe we can get Magas switched over somehow), but they need 3/4 of the troops to be greek ones (they can have a few local recruits, but they will never have greek ones at all in the mix under the current setup).

    -If possible we need to get some of the Indian longbowmen and hoplites into the Indian cities to start the game in place of a few of their other units. There may be some problem keeping this from happening, but I know they are available in a Baktrian skin and in a merc one (though this is an eastern culture controlled set of provinces to start the game).

    -Since the walls on the map are appearing as roman stone ones (they aren't when you get to the city), let's drop them down to the second level wooden ones. There is no incongruity there in what you see and what you get.

  5. #5

    Default Re: Collected Bug List

    In sweboz game (246 BC) , when I load the game and turn on the script, the game advance to 14 AC and turn very slowly.

    I have upload the savegame:

    http://rapidshare.de/files/10128753/...ime14.sav.html

  6. #6

    Default Re: Collected Bug List

    I have collected some issues, sorry if I that ones were reported before or if this is not the apropiate thread.


    Arverni agents


    Inapropiate picture


    Lugoae (unit card with war paints)


    peasant picture


    Unit eleutheroi uparisena and other units with same model: no weapon and bugged shield
    Last edited by Ergion; 12-31-2005 at 11:05.

  7. #7

    Default Re: Collected Bug List

    doble post
    Last edited by Ergion; 12-31-2005 at 01:05.

  8. #8
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Collected Bug List

    Romani has now crashed twice after battles with Karthadastim. Problem description:
    - when loading campaign map after battle with Karthadastim, game CTDs
    - when the background script is turned off, the battle can be run without CTD
    - both times, I was besieging a karthadastim city
    - the crashes were repeated when I tried playing the battle again repeatedly, but the crashes disappeared as soon as I reloaded but didn't turn on the background script.

    Now I got the same message again even when the background script was off. The general had the trait vanquisher of carthage, and the battle was with bad odds for me but won, so it might be an error with his trait when he gains more victories in his quest to collect a triumphus from the senate. When I tried assaulting the city instead of fighting the anti-sally+relief battle there was no crash after returning to campaign map after the battle.
    Last edited by Rodion Romanovich; 01-01-2006 at 15:52.
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  9. #9
    Member Member Kampfduck's Avatar
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    Default Re: Collected Bug List

    Two-handed pike animation appears buggy.
    yes, i see this with all the two-handed pike units, they only standing and sometimes going through there knees, but not thrusting there spears, looks funny ;)

  10. #10

    Default Re: Collected Bug List

    Not really a big bug, just a cosmetic prob:



    As you can see it reads that the Baktrians are ambushing me, while in reality it's the Ptolemies..
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  11. #11

    Default Re: Collected Bug List

    I'm getting fed up with Carthagian generals ripping though my phalanx without taking a loss. These things are unstobblable, without a general unit to counter them you're pretty much well dead.

    I had a bogged down a general unit with 2 units of Princeps surrounding them (this is after they passed harmlessly through my triari wall of spears). The entire time it said "victory almost certain, only a fool could lose this battle" on their 'combat meter'. I took down a few, but they are just too strong. The only way you can kill them is with using your general unit. ANd they take heavy losses in the process. I lost my conquering Africanus to those bastards! He was my pride and joy :(

    They're like terminators. They kill with out feeling pain. I'm almost tempted to lure them in to a lava pit, I fear it maybe the only way to kill them!
    Last edited by Chester; 01-03-2006 at 01:33.

  12. #12
    Lurker Member Mongoose's Avatar
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    Default Re: Collected Bug List

    Playing as the Ptolemaio, I've noticed that the Brigands around Memphis have the vanilla body guard design.

  13. #13
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: Collected Bug List

    Okay, here's one I think no one has posted yet. Makaza, a Seleucid city at the start, has a practice range, which EB makes obsolete. I'm assuming that it is there at the start of the game, because that building shouldn't be build-able. Here's a screen for good measure:

    Let me go back and face the peril!

  14. #14
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Playing as Baktria, I laid siege to Kophen, intending to starve them out. With 2 turns to go, it was winter, and I clicked 'end turn'. Reinforcements arrived and attacked me, resulting in an open field battle. My general gave a great speech saying that his army was outnumbered, but of better quality and on the defensive, pointing out their lack of spearmen to confront my cavalry, how even though the omens were bad, the gods were with us, and his men were brave.

    Outnumbered, surprised by enemy reinforcements in my rear area, and faced with a superior general, I still managed a heroic victory! The loading screen appeared, and next I would have expected to see the options of what to do with the town. Instead, I got a dreaded CTD.

    Posting this now while it's still fresh in my memory. Can't even win the siege on autoresolve, much less this battle, so I'm going to have to play it out again and see if I can replicate it. Another possibility is playing out the siege battle and see what happens then.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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  15. #15

    Default Re: Collected Bug List

    Not sure where to post this but you have Lake Avernus in Mikra Skythia when i'm pretty sure it should be in Italy.


    1.0 completed:
    -Baktria

  16. #16
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    Not sure if this is an error or not. Or even if it is something you guys have tinkered with.

    This picture is from a battle map somewhere in Italy.


    The tile there just looks plain wrong.
    Quote Originally Posted by khelvan
    Oh. My. God.

  17. #17
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Collected Bug List

    When you find a spy as Karthadastim, the scroll shows something pertaining to the Pharoah.

  18. #18
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Collected Bug List

    Pressing the help button on the faction summary scroll for Baktria causes a CTD
    Dito for the Ptolemies.

    I had two encouters with rebels, on family member from Nabatea and a few brigans in Cilicia. Their campaignmap armies resembled Gauls (see also picture). On the battlefield, one of armies consisted out of Numidian javelineers (Numidians in Nabatea?) and Pantodapoi infantry. The general was also commanding a javelin unit.



    The loadingscreen before the battle contained a typo: presumable the quotation marks had turned into questionmarks. I am not quite sure, but I recall seeing more strange questionmarks in a similar loading screen. I forgot to take a picture of it, however.

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  19. #19

    Default Re: Collected Bug List

    Playing Yuezhi, the Ptolemies sent a diplomat to my capital. The initiating talks animation plays but no diplomacy window appears. He has now been there for several turns, repeating the animation with no window appearing. Save/reload doesen't stop him, nor does disabling the script for a turn. I also moved him out of the way with some of my units but he comes right back. Wish I had an assassin
    Last edited by Sartaq; 12-31-2005 at 20:56.

  20. #20
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by Sartaq
    Playing Yuezhi, the Ptolemies sent a diplomat to my capital. The initiating talks animation plays but no diplomacy window appears. He has now been there for several turns, repeating the animation with no window appearing. Save/reload doesen't stop him, nor does disabling the script for a turn. I also moved him out of the way with some of my units but he comes right back. Wish I had an assassin
    He may be trying to bribe your settlement, not initiate diplomacy. I guess you might have a faction leader or heir there, or else he may have been successful!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  21. #21
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Collected Bug List

    Thanks to everyone for your reports.
    Quote Originally Posted by alin
    Wth does that mean?
    Shouldn't this be in the modeling section?
    Apart from that everything else will be fixed.
    I don't know. I just copy down the complaints, I don't verify them. If you don't see a problem with them, I can mark that as invalid.
    Quote Originally Posted by Teleklos Archelaou
    -Since the walls on the map are appearing as roman stone ones (they aren't when you get to the city), let's drop them down to the second level wooden ones. There is no incongruity there in what you see and what you get.
    Wait, so all settlements should have wood walls instead of stone?
    Quote Originally Posted by Ergion
    In sweboz game (246 BC) , when I load the game and turn on the script, the game advance to 14 AC and turn very slowly.
    Try loading, not enabling the script, playing a few turns, and then reenabling the script.
    Quote Originally Posted by Ergion
    Arverni agents
    What's wrong with them?
    Quote Originally Posted by Ergion
    Inapropiate picture
    What's inappropriate about it?
    Quote Originally Posted by Ludens
    I had two encouters with rebels, on family member from Nabatea and a few brigans in Cilicia. Their campaignmap armies resembled Gauls (see also picture). On the battlefield, one of armies consisted out of Numidian javelineers (Numidians in Nabatea?) and Pantodapoi infantry. The general was also commanding a javelin unit.
    What's wrong with this?
    Quote Originally Posted by Sartaq
    Playing Yuezhi, the Ptolemies sent a diplomat to my capital. The initiating talks animation plays but no diplomacy window appears. He has now been there for several turns, repeating the animation with no window appearing. Save/reload doesen't stop him, nor does disabling the script for a turn. I also moved him out of the way with some of my units but he comes right back.
    This occurs in vanilla as well.
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  22. #22

    Default Re: Collected Bug List

    Quote Originally Posted by Simetrical
    What's wrong with them?
    (arverni agents)
    The colour: averni agents are blue, and averni faction is green.

    Quote Originally Posted by Simetrical
    What's inappropriate about it?
    (lugoae)

    Its no very important, but playing with sweboz in the lugoae unit card the unit is painted with warpaints/tatoos, but the unit its no painted.
    Last edited by Ergion; 01-01-2006 at 12:38.

  23. #23
    Bored Member Tux's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by Simetrical
    If you don't see a problem with them, I can mark that as invalid.
    Looked at the animations and didn't found anything wrong.

  24. #24

    Default Re: Collected Bug List

    Quote Originally Posted by Simetrical
    Wait, so all settlements should have wood walls instead of stone?
    Sorry Sim, I was talking about the three Indian cities in the previous point. I mean drop the three indian cities walls down if we can to a strong wooden one (level2).

    -Also, Pontus needs a port at Amaseia or drop their fleet. I don't really see a need for the fleet so let's just sink it. - and we need to add the sanctuary of Men in Amaseia to start the game off too.

  25. #25
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Collected Bug List

    Quote Originally Posted by Ludens
    I had two encouters with rebels, on family member from Nabatea and a few brigans in Cilicia. Their campaignmap armies resembled Gauls (see also picture). On the battlefield, one of armies consisted out of Numidian javelineers (Numidians in Nabatea?) and Pantodapoi infantry. The general was also commanding a javelin unit.

    1) I would expect Numidian Javelineers to appear in Numidia, not Nabatea.
    2) The general was a rebel family member, yet his units consisted also of javelineers.
    3) On the campaign map, the Nabatean rebel family member appeared as Celtic family member on the campaign map (I am refering to how his army looks, not his portrait). A group of brigands north of Antioch appeared as Celtic army without a family member in command.
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  26. #26
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Collected Bug List

    Thanks to everyone for your submissions.
    Quote Originally Posted by Ludens
    2) The general was a rebel family member, yet his units consisted also of javelineers.
    You mean he had javelineers instead of a normal general's bodyguard?
    Quote Originally Posted by LegioXXXUlpiaVictrix
    Romani has now crashed twice after battles with Karthadastim. Problem description:
    - when loading campaign map after battle with Karthadastim, game CTDs
    - when the background script is turned off, the battle can be run without CTD
    - both times, I was besieging a karthadastim city
    - the crashes were repeated when I tried playing the battle again repeatedly, but the crashes disappeared as soon as I reloaded but didn't turn on the background script.

    Now I got the same message again even when the background script was off. The general had the trait vanquisher of carthage, and the battle was with bad odds for me but won, so it might be an error with his trait when he gains more victories in his quest to collect a triumphus from the senate. When I tried assaulting the city instead of fighting the anti-sally+relief battle there was no crash after returning to campaign map after the battle.
    Try following the instructions here.
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  27. #27

    Default Re: Collected Bug List

    The Casse governments 2 and 4 share the same problem as the Aedui (same name and description) - they're both 'Toutabrehon'.

  28. #28
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Collected Bug List

    Played EB as Seleukia. Wonderful so far.

    So, here's my feedback, part 1.

    Mercenary Hippies - confirmed that they have Peasants as unit card
    Sitoboleion - Roman Barracks building card

    -no boats for Seleukids have description(may I do that?!)
    -almost all temples have Translate me please, but why translate, because it's already translated....

    Oh, might be a typo, but I don't think that.

    Sarmiszegethusa - it's written Sarmizegetusa

    Oh, and why is the building browser almost empty?!(bug)

    EDIT: Very strange bug. The Satrapies for the Seleukids offer -5% health and order!!!!
    Last edited by edyzmedieval; 01-02-2006 at 18:20.
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  29. #29

    Default Re: Collected Bug List

    Quote Originally Posted by NeonGod
    The Casse governments 2 and 4 share the same problem as the Aedui (same name and description) - they're both 'Toutabrehon'.
    Being fixed. Ranika is actually writing some newer parts for the descriptions to match some changed up 1 and 2 province extent settings.

  30. #30
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Collected Bug List

    Quote Originally Posted by Simetrical
    You mean he had javelineers instead of a normal general's bodyguard?
    Yes. I am not entirely sure he was not a brigand, but brigand don't appear in rebel provinces, do they?
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