Anybody have any ideas or thoughts about this merging stacks = CTD bug? Seems to be happening a lot. I just had it in winter, 272, with my Baktria campaign. Two Roman armies tried to merge in the vicinity of Capua, and one stack kind of "bounced" back a step, like it wasn't able to merge, then the game CTD'ed.
Filemon didn't give any useful output.
[edit}
Could it have anything to do with this stuff in descr_skeleton.txt? We changed the models, but not the animations? Does it matter?
Code:
type strat_named_with_army
scale 0.7
anim idle_1 data/animations/SG 01 idle 01.cas -evt:data\animations\strat_named_with_army__SG 01 idle 01.evt
anim idle_2 data/animations/SG 01 idle 02.cas -evt:data\animations\strat_named_with_army__SG 01 idle 02.evt
anim idle_3 data/animations/SG 01 idle 03.cas -evt:data\animations\strat_named_with_army__SG 01 idle 03.evt
anim stand data/animations/SG 01.cas -evt:data/animations/SG 01.evt
anim stand_to_selected data/animations/SG 84 UNIT SELECTED LOOP.cas -evt:data\animations\strat_named_with_army__SG 83 UNIT SELECTED START.evt
anim selected data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 84 UNIT SELECTED LOOP.evt
anim selected_to_stand data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 85 UNIT SELECTED END.evt
anim stand_to_walk data/animations/SG 36 STAND TO MARCH.cas -evt:data\animations\strat_named_with_army__SG 36 STAND TO MARCH.evt
anim walk data/animations/SG 03 MARCH.cas -evt:data\animations\strat_named_with_army__SG 03 MARCH.evt
anim walk_to_stand data/animations/SG 38 MARCH 2 STAND.cas -evt:data\animations\strat_named_with_army__SG 38 MARCH 2 STAND.evt
anim stand_to_walk_backwards data/animations/SM_G02 stand to step backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G02 stand to step backwards loop.evt
anim walk_backwards data/animations/SM_G03 stepping backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G03 stepping backwards loop.evt
anim walk_backwards_to_stand data/animations/SM_G04 backwards to stand.cas -evt:data\animations\strat_named_with_army__SM_G04 backwards to stand.evt
edit again:
Ok, I did it in slow-motion this time. I clicked 'End Turn' and let the pre-assigned multi-turn moves complete. What's happening, is that one army moves to the spot, and the other gets pushed back one step, just like when you move an army on top of a diplomat.
Showing the assigned movement:
Captain starts moving:
Two stacks in same spot:
Other captain steps back:
He's finished stepping back, and now CTD occurs (you can see screen breaking up in bottom right corner):
Bookmarks