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Thread: v0.72 Collected Bug List

  1. #121
    Son of Gob. Member Jebus's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by Malrubius
    Playing as Baktria, I laid siege to Kophen, intending to starve them out. With 2 turns to go, it was winter, and I clicked 'end turn'. Reinforcements arrived and attacked me, resulting in an open field battle. My general gave a great speech saying that his army was outnumbered, but of better quality and on the defensive, pointing out their lack of spearmen to confront my cavalry, how even though the omens were bad, the gods were with us, and his men were brave.

    Outnumbered, surprised by enemy reinforcements in my rear area, and faced with a superior general, I still managed a heroic victory! The loading screen appeared, and next I would have expected to see the options of what to do with the town. Instead, I got a dreaded CTD.

    Posting this now while it's still fresh in my memory. Can't even win the siege on autoresolve, much less this battle, so I'm going to have to play it out again and see if I can replicate it. Another possibility is playing out the siege battle and see what happens then.
    I've had instances like this two. I'm actually having one right now - and it's breakig my game.
    I have two full-stack roman armies besieging Nikomedia, and on the AI turn the Seleucids send three full-stack armies to attack me(EDIT: one after another). I've utterly destroyed all three of them, and then... I CTD right after the last post-battle load screen finishes loading.

    This happened twice. I've shelved that campaign then.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  2. #122
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Re-running my Baktria (see a couple of posts above for description) battle with Filemon running, these look like the crucial lines of output after the CTD:

    Code:
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	SUCCESS	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	READ 	C:	SUCCESS	Offset: 0 Length: 4096	
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	NO SUCH FILE	FileBothDirectoryInformation: river1.tga	
    
    [snip]
    
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\	NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\	NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\summer\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\winter\	PATH NOT FOUND	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	SUCCESS	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	NO SUCH FILE	FileBothDirectoryInformation: wall_roman.tga	
    9:44:47 AM	RomeTW.exe:2620	CLOSE	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	SUCCESS		
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	SUCCESS	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	NO SUCH FILE	FileBothDirectoryInformation: wall_roman.tga	
    
    [snip hundreds of lines]
    
    
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	SUCCESS	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\	NO SUCH FILE	FileBothDirectoryInformation: volcano.tga	
    
    
    [snip]
    
    
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\	NO SUCH FILE	FileBothDirectoryInformation: volcano.tga	
    9:44:47 AM	RomeTW.exe:2620	CLOSE	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\	SUCCESS		
    9:44:47 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\	SUCCESS	Options: Open Directory  Access: All	
    9:44:47 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\	NO SUCH FILE	FileBothDirectoryInformation: volcano.tga

    I've got the dump saved, will post it in a bit.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #123

    Default Re: Collected Bug List

    So it was looking for battlefield textures? And supposedly couldn't find some of them? I don't understand.

  4. #124
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Yeah, I don't understand either. Those files aren't located there in my vanilla data folder, either. This is not my area of expertise. I'm going to dig through the dump some more and see what I can find.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  5. #125
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Here's the last 'not found' entry:

    Code:
    9:44:48 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	SUCCESS	Options: Open Directory  Access: All	
    9:44:48 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	NO SUCH FILE	FileBothDirectoryInformation: mountain4.tga	
    9:44:48 AM	RomeTW.exe:2620	CLOSE	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	SUCCESS		
    9:44:48 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	SUCCESS	Options: Open Directory  Access: All	
    9:44:48 AM	RomeTW.exe:2620	DIRECTORY	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	NO SUCH FILE	FileBothDirectoryInformation: mountain4.tga	
    9:44:48 AM	RomeTW.exe:2620	CLOSE	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\	SUCCESS		
    9:44:48 AM	RomeTW.exe:2620	OPEN	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\	NOT FOUND	Options: Open Directory  Access: All	
    9:44:48 AM	RomeTW.exe:2620	QUERY INFORMATION	C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\wagons\trade_wagon2.cas	SUCCESS	Length: 8663
    I have mountain4.tga.dds in vanilla and EB at that location, but not just a plain .tga.

    I don't think it's battlefield textures, those are in the battlefield directory, I'd guess. Aerial_map seems to be full of the strat map stuff.

    [edit]
    Ok, I copied all the tga.dds files and put them in the places it's looking for them, but still get the same error messages and the CTD after the battle. Could it somehow be looking for tga's instead of dds files?
    Last edited by Malrubius; 01-19-2006 at 19:32.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #126
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Collected Bug List

    The Bab el Mandel is located in both Axum and Tanare (Arabian city)
    The Oros Hosios is located in both Petra and Homma (Arabian city too)


  7. #127
    Member Member Pereus's Avatar
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    Default Re: Collected Bug List

    I play with the KH and I have noticed the following:
    1)Mercenary peltastai and Ippiko are identical to the ones produced in cities. Thus, I am not able to tell which unit can be repaired in a city and which not.
    2)Ippiko has a small unit card but a photo on the large description page. Vice Versa for the Thessaliko Ippiko.
    3)I do not know if you noticed but on the map KH and Getia colours are identical.
    4)When selecting a faction to play the game the Eleutheroi are depicted in a different map.
    5)Sometimes a Mercenary Phalangites unit when out of phalanx will move up and down (quite funny actually).
    6)Thureophoroi have 1 Charge bonus while Peltastai 20 is this intentional?
    7)The movement from Peloponnese to the mainland Greece is made on the sea.
    That for now.
    I think, therefore there are thoughts - Gilles Deleuze

  8. #128

    Default Re: Collected Bug List

    Both sides of the Bab el Mandeb are represented - so that part sounds correct. Oros Hosios should just be in Petra - there must be an accidental variant in Homna. It should be the other side of the Hormuz straits, but I guess we changed that province's culture and it changed what the unique building was. Thanks for letting us know that one.

  9. #129

    Default Re: Collected Bug List

    #7 - this has to happen to have a crossing that looks like it is on land but ships can cross it too (if you own korinth you can 'pull' ships across the diolkos)
    #5 is a well known bug that's being fixed by animation guys
    #3 Getai colors aren't quite the same as KH but they are close. We might try to change up one of them, but no one until now has mentioned that it's been a problem.

    The other questions are unit ones that I can't answer.

  10. #130
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    I know that you guys have probably noted the strange aqua blue color that is used incorrectly for the Epeiros spys/diplomats. However, I found another occurence of this color while I was defending a stone-walled city.

    The gate/wall part of the walls flies Thracian flags (hence the aqua-blue color) and banners. The city center/square has the correct Epeiros colors and symbols though.
    Quote Originally Posted by khelvan
    Oh. My. God.

  11. #131

    Default Re: Collected Bug List

    Those city walls and gates have flags that are built into the 3d battlemap building. They are quite difficult or not possible to change from what I've been told (they certainly don't use the regular flags or banners) - I guess we could have someone do it if we had someone at all who would work on our battlemap buildings - but we don't have a single person who will touch it. So those will just have to remain for the forseeable future. Sorry LE.

  12. #132
    Member Member Pereus's Avatar
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    Default Re: Collected Bug List

    Ok lets start...
    I have been playing with Koinon Hellenon and the game is playable until 239BC.
    After this date it is CTD after CTD...
    However, before I change faction I will post my findings.

    1)Ephebeia Phrourike kai SheuothekE
    Enables training of:
    >>>Last 3 lines of text overimposed and out not justified.

    2)Expansion Government Resource (Roman)
    >>>While playing KH this appears when I move my curson over the building I can built for the Greek government.

    3)Askesis Phrourike kai SheuothekAI (NOTE THE SPELLING WITH no.1)
    Enables training of:
    >>>Last 3 lines of text overimposed and out not justified.

    4)Slingers make noise like archers

    5)Snow in Pella region and Byzantion during summer.

    6)Slingers: face split into two with a white line.

    7)When units looked from afar they are grey with no detail. (Setting: Unit-High).

    8)CTD 254BC (3 times)

    9)CTD 248 (3 times) When a move of my olaceholders is done in between turns (when computer plays).

    10)Name of mercenary Unit cards undistinguishable (for Peltastai and Ippeis). Thus unable to retrain in cities.

    11)CTD 247 BC (2 times)

    12)Tavern in Sidokia. No description, Icon, only TRANSLATE PLEASE.

    13)Battle around Nikomedia on rectangular piece of flat land.

    14)FFWD to 14AD

    15)KH victory condition reward with Triarii

    16)Old rebels Icon on turn icons.

    17)After I captured Pella the Macedons sieged it. However, I had old Greek icons on the gate flags.

    18) Temenos of Men in Nikomedia has TRANSLATE! on title while all seems ok.

    19)When my diplomat speaks to Seleukids, they begin with AVE!

    20)Batacorii have no picture and unit card

    21)Peltastai when moved from Nikomedia to Byzantion have white unit cards.

    22)Mega vasileios has "New EB Description" but all seems ok.

    23)CTD 242BC

    24)Able to construct and repair barbarian units in Tylis after conquest. No government building was there either mine or Getai.

    25)When the cursor is over Getai units and towns it is Dacian.

    26)Galatian Kluddolon repaired in Tylis although it was a mercenary unit (unlike the peltastai stated previously)

    27. Defeat imminent in 240BC (Ptolemaioi)

    28)On diplomatic screen the elutheroi have 2 icons and twice stated. Once with their old icon and once with a silver eagle???!!!

    29)Great estate has Translate Plase! along with a small description.

    30)CTD 239BC (4 Times)

    31)CTD 238 (6 times)

    32) 31 and 30 were CTD when the Ptolemies played.

    33) I had enough for today...


    I hope the above can help and provide info for corrections. If you find this helpfull I can post such accounts of all the different campaigns.
    Until next time
    I think, therefore there are thoughts - Gilles Deleuze

  13. #133

    Default Re: Collected Bug List

    There is a double of that unique mountain building from the Sinai (Petra) area in/around one of the cities in South West Arabia (I think it was Homma).

  14. #134
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Here's some information about the AI multi-turn movement failed merge bug. Maybe somebody who knows more about this can figure out what's going on?


    Anybody have any ideas or thoughts about this merging stacks = CTD bug? Seems to be happening a lot. I just had it in winter, 272, with my Baktria campaign. Two Roman armies tried to merge in the vicinity of Capua, and one stack kind of "bounced" back a step, like it wasn't able to merge, then the game CTD'ed.

    Filemon didn't give any useful output.

    [edit}
    Could it have anything to do with this stuff in descr_skeleton.txt? We changed the models, but not the animations? Does it matter?

    Code:
    type		strat_named_with_army
    scale		0.7
    anim		idle_1									   	data/animations/SG 01 idle 01.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 01.evt	
    anim		idle_2									   	data/animations/SG 01 idle 02.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 02.evt	
    anim		idle_3									   	data/animations/SG 01 idle 03.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 03.evt	
    anim		stand										data/animations/SG 01.cas													-evt:data/animations/SG 01.evt	
    anim		stand_to_selected							data/animations/SG 84 UNIT SELECTED LOOP.cas								-evt:data\animations\strat_named_with_army__SG 83 UNIT SELECTED START.evt	
    anim		selected									data/animations/SG 01.cas													-evt:data\animations\strat_named_with_army__SG 84 UNIT SELECTED LOOP.evt	
    anim		selected_to_stand							data/animations/SG 01.cas									 				-evt:data\animations\strat_named_with_army__SG 85 UNIT SELECTED END.evt	
    anim		stand_to_walk								data/animations/SG 36 STAND TO MARCH.cas								 	-evt:data\animations\strat_named_with_army__SG 36 STAND TO MARCH.evt	
    anim		walk										data/animations/SG 03 MARCH.cas										  		-evt:data\animations\strat_named_with_army__SG 03 MARCH.evt	
    anim		walk_to_stand								data/animations/SG 38 MARCH 2 STAND.cas								  		-evt:data\animations\strat_named_with_army__SG 38 MARCH 2 STAND.evt	
    anim		stand_to_walk_backwards					  	data/animations/SM_G02 stand to step backwards loop.cas				  		-evt:data\animations\strat_named_with_army__SM_G02 stand to step backwards loop.evt	
    anim		walk_backwards							   	data/animations/SM_G03 stepping backwards loop.cas					   		-evt:data\animations\strat_named_with_army__SM_G03 stepping backwards loop.evt	
    anim		walk_backwards_to_stand					  	data/animations/SM_G04 backwards to stand.cas								-evt:data\animations\strat_named_with_army__SM_G04 backwards to stand.evt

    edit again:
    Ok, I did it in slow-motion this time. I clicked 'End Turn' and let the pre-assigned multi-turn moves complete. What's happening, is that one army moves to the spot, and the other gets pushed back one step, just like when you move an army on top of a diplomat.

    Showing the assigned movement:


    Captain starts moving:


    Two stacks in same spot:


    Other captain steps back:


    He's finished stepping back, and now CTD occurs (you can see screen breaking up in bottom right corner):

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  15. #135
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    There shouldn't be any problems with captains like that. I mean, you guys didn't/couldn't change anything regarding captains right? It looks as though they are acting like one of them is a diplomat or other nonarmy unit that is being displaced by an army.
    Quote Originally Posted by khelvan
    Oh. My. God.

  16. #136
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    While I'm here, there is a known bug with winning the Olympics (if your game crashes in the summer of 272, 268, 264, 260, etc, this might be the reason). To fix it (and possibly save your campaign), find your Data\text\export_VnVs.txt file and edit it, like so:

    1. Search for "Olympionikes_effects_desc"
    2. Everywhere you find something like this, add "+1 Influence" to the next line. It should look like this (there should be a blank line between +1 Influence and the gain_desc line):

    Code:
    {Olympionikes_effects_desc}
    +1 Influence
    
    {Olympionikes_gain_desc}
    Code:
    {Baktria_Olympionikes_effects_desc}
    +1 Influence
    
    {Baktria_Olympionikes_gain_desc}
    Code:
    {Epeiros_Olympionikes_effects_desc}
    +1 Influence
    
    {Epeiros_Olympionikes_gain_desc}
    and so on...

    Do this for each Hellenic faction (Baktria, Epeiros, Koinon_Hellenon, Makedonia, Ptolemaioi, and Seleukid).
    Last edited by Malrubius; 01-23-2006 at 06:28.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  17. #137
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Collected Bug List

    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.

  18. #138
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by BozosLiveHere
    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.
    Thanks for pointing these out! I had caught the description, but not the trigger problems. Changing these triggers and the description are savegame compatible, for anybody who wants to play a Sweboz campaign and attempt to gain this "triumph" for their faction leader.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  19. #139

    Default Re: Collected Bug List

    Not sure where to post this but you have Lake Avernus in Mikra Skythia when i'm pretty sure it should be in Italy.


    1.0 completed:
    -Baktria

  20. #140
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    Not sure if this is an error or not. Or even if it is something you guys have tinkered with.

    This picture is from a battle map somewhere in Italy.


    The tile there just looks plain wrong.
    Quote Originally Posted by khelvan
    Oh. My. God.

  21. #141

    Default Re: Collected Bug List

    I would guess that this is video-card related. I really don't think we've tinkered with anything on the battle map currently (other than units and banners).

  22. #142
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    Alright thanks. Its weird, I've never had any odd looking occurences in my battle maps before that, and I haven't seen it since then either.
    Quote Originally Posted by khelvan
    Oh. My. God.

  23. #143
    Elephant Master Member Conqueror's Avatar
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    Default Re: Collected Bug List

    The purotheke (granary) building is undestructible:


    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  24. #144

    Default Re: Collected Bug List

    Romans-> error in the Scripting that starts at the turn of 246 BC Summer-246 BC Winter. it forces it to the year of 14 AD. this ends a couple of turns later with the script returning the year back to about 244 BC This bug is known for causing an instant defeat for not acheiving the greatness of Augustus.

    To fix this bug, just save before the bug begins, reload the saved game, and don't activate the EB Scripts until you are safely past the error.

  25. #145
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    The Eb team has a "real" fix posted for this somewhere, so you don't have to turn off the script. Im not sure where it is but Im sure TA or Mal could tell you where to find it. Its an easy coding fix.

    Edit: I did a search and found a thread with it. This link is is the thread where they describe how to fix it nicely: https://forums.totalwar.org/vb/showt...ght=apocalypse
    Last edited by LordElrond; 01-28-2006 at 20:15.
    Quote Originally Posted by khelvan
    Oh. My. God.

  26. #146

    Post Re: Collected Bug List

    On the campaign map there is a camel that is floating in the sea and when you hover your cursor over it, the tooltip says that it is Timber, which is is meant to be?


  27. #147
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    We changed all the resources, so it is supposed to be timber. Until we get a modeller to remake all the resource models, we're stuck with them not matching up.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  28. #148

    Post Re: Collected Bug List

    When playing as the Casse, after you have built the celtic heroes tomb (or warrior's tomb - i can't remember the name) the description in the next upgrade from it contains text that shouldn't be seen - it also doesn't seem to have a proper name either, just Multipurpose1 whatever that means.


  29. #149
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Collected Bug List

    Just a small addition, the Desert Warrior trait is also gotten by the Arverni. My Arverni adoptee just received a desert warrior and arid region movement bonuses while resting in Bibracte in the middle of winter. Go figure.


    EB DEVOTEE SINCE 2004

  30. #150
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by pezhetairoi
    Just a small addition, the Desert Warrior trait is also gotten by the Arverni. My Arverni adoptee just received a desert warrior and arid region movement bonuses while resting in Bibracte in the middle of winter. Go figure.
    Yeah, that's a known bug, fixed a month ago.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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