Those two pieces of code are indeed in the file, but I swear by myself and all else that is holy that I have not edited any of the text files.
Those two pieces of code are indeed in the file, but I swear by myself and all else that is holy that I have not edited any of the text files.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
Hmm, ok, maybe another possibility.Does he have a trait on his scroll named "Pious"? If so, I'm still confused. If not, I'm still confused, but at least we'd be tracking this down.
Yes, he did. I can't give you a pic, though, because he kicked the bucked and I don't have a savegame.Originally Posted by Malrubius
Meh, perhaps it's just a save/load bug thing.
That, or YOU HAVE FAILED YOUR TASK HORRIBLY AND SHALL BE SMITTEN
Prolly save/load thing.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
Don't know if this should be classified as a bug, but when a Eastern ( modern day Iran/Pakistan etc) province rebels, the army spawned in the city normally has several units of pontic generals. Wouldn't it be more appropriate to have Mada Asabara cav ?
Pontic generals are placeholders for some of the eastern factions' bodyguard units, and probably for some other heavy cavalry as well.Originally Posted by Spectral
Oh, and also the Roman and Seleucid flags seem to be switched.
Cheers...Must say that this mod is avesome...Played as Casse and that was the most exelent game i have ever played. But in year 250 in summer a very big CTD happends when its Ptolemaiois turn..I have tested to turn off the script but it didn't work either...![]()
cheers
type barb carnute cingetos
dictionary barb_carnute_cingetos ; Carnute Cingetos
category infantry
class heavy
voice_type Heavy_1
soldier celtic_infantry_calawre_carnute_kleruchoi_neitos, 30, 0, 1.26
officer standard_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_improved_forest, ver_hardy, druid, command, mercenary_unit
formation 1.2, 1.4, 2.4, 2.8, 4, square
stat_health 1, 0
stat_pri 12, 38, no, 0, 0, melee, simple, piercing, sword, 0 ,0.22
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 15, 10, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 2, -2, 1, 0
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2578, 645, 80, 130, 2578
ownership gauls
......should be very_hardy not ver_hardy
A few issues here:
First, even if this one is a placeholder, it's a bit weird. This is the Hayasdan general - but it says it's the "Pontic General". Now, the Pontic General looks like it might actually be the same model as this, but this unit has no armor at all and looks very weak. The horse is armored in front, but not the unit.
Then there is a problem that the Pontic General itself used to have but now it seems fixed - there is a gap in the helmet of this skin on this model. That also makes me think this is using the wrong skin.
Just hope it helps to point this stuff out here so Sim can organize it.
hello, I have posted in this forum before (albeit sparsley) with a different screen name (just so you dont think I am a name changing troll).
The Rebel and Bactrian Hippeis(sp?) also have the grey peasant card. I didnt see that one in the list. Apologies if I missed it.
little problem. it's damn annoying and it happens every single time.
the setup:
i'm playing as the greeks. i've laid seige to the macedonian city of korinth. the macedonians have a much larger army, plus a few scattered 1-3 unit armies hanging around the city.
the problem:
after going to the next turn, i'm always attacked as they try to lift my seige. first i'm hit with a small army with the city garrison as reinforcements. i pretty much crush 'most' of their forces. when i end that first battle and return to the strat map, i'm immediately hit with another attack by what's left of the city garrison and another nearby small 1-3 unit army. it never fails with this, but every single time i defeat the macedonians this second time around in the same turn, and i hit the "end battle" button, i get a CTD. other than that, the only bug i've come across is the warp to 14 a.d. issue.
but this one really is starting to become annoying. it's as if the mod can't handle two assaults against me, back-to-back, in the same turn.
Not sure if this is a bug per se, but I've had a general with both the extroverted and gloomy traits simultanously.
Admittedly my grasp of the English language isn't all that it can be, but it does seem rather contradictory, and perhaps they should be made mutually exclusive.
Thoughts, anyone?
[EDIT:] Oh and on the tact. battle maps Roman units have Seleucid banners...
Last edited by Ad Dei Majora Gloriam; 01-09-2006 at 12:18.
We're using the four humours traits to represent mood, and the description for Gloomy really doesn't match the reality. This could just be a temporary problem. Or maybe he's superficially friendly on the outside and crying inside?Originally Posted by Ad Dei Majora Gloriam
Perhaps I should work on the description.
Perhaps you should add an 'EMO' trait. It would give -5 on influence, -50 on fertility and -2 HP!Originally Posted by Malrubius
Last edited by Jebus; 01-09-2006 at 20:20.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
I vote for everybody to add this phrase to every bug report from now onOriginally Posted by Ad Dei Majora Gloriam
![]()
Oh, and also the Roman and Seleucid flags seem to be switched.
Sorry if this was listed but I couldnt see it on there.
Playing as Baktria, I got a message saying that I had not achieved as much as the my (roman) predecessor emperor Augustus and do I want to keep playing.
During this turn the lag was incredibly bad, in the next turn I got about 20 'messages' about earthquakes,floods, stoic philosphy etc - was infomative but quite alot for 1 turn.
Ave !
Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech
This is known as the skip to 14 AD apocolypse event. IT's well known and I think EB has firgured out how to get around it till the next patch. Don't run your script for a few turns, then activate.
[I]Quote:
Originally Posted by Teutobod II
there is only warcry for special unit ability
You mean the general's?.[/QUOTE]
no no, the general has the rallying function, some have warcries but others have nothing, sorry I havent listed it, must do so later[/QUOTE]
Well, not all units have the warcry ability. Check the unit descriptions, as some units do not have special abilities.
Been playing as Carthage. As has been listed, the mercenary Scutarii have no unit card, but the recruitable Scutarii do.
Also, I have a five tier barracks built in Carthage, which is supposed to have the elephant resource. However I can not build any of the elephant units. I had conquered Sega and was able to recruit african forest Elephants, but no others, even as I upgraded the barracks there. So Elephants are almost not recruitable by Carthage.
Also with the recruitment problems (this may not be though), I cannot recruit Sacred Band infantry with my five tier barracks in Carthage. Not sure if there is an additional trigger.
I have all my settings on High or Highest and I also have the model problem with the Sacred Band Cavalry and General units (just heard that this only occurs on medium settings, so I am confirming it happens on highest settings as well). Also, no unit description card (right click in battle) for Sacred Band cavalry.
I have unit cards for all my recruitable ships in Carthage (read otherwise). However no unit card for "transport ships" which you begin with in Iberia (which also don't seem to be recruitable anywhere, don't know what that is about?).
And on a personal note, I have fought Numidian javelimen many times, and I believe them to be overpowered. The can stand up very well to my silver-chevron Iberian ? (scirmisher cavalry) and I have lost countless General's bodyguard soldiers to them. Very annoying, considering they have very similar stats to Iberian Velites, and I seem to wipe the floor with them with my cavalry, even in prolonged battle (took out an entire unit with no losses to my General unit).
Last edited by Slider6977; 01-19-2006 at 05:06.
The Dodone seems to have a duplicate...
![]()
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
The script that places government buildings for the AI doesn't check if it there is already a government of the appropiate type in place. This is what happened to Persepolis when it rebelled several times, only to be captured again each time by the Seleukids:
It seems that the Seleukids got a duplicate building each time they took the city back.
We can't destroy buildings ever ever ever ever. So the script has to put one in for the AI factions each time a new one conquers a province (as their bonuses are restricted to only that one faction). Don't worry about the remains of previous governments - just destroy them all when you finally take it over.
Jebus - the problem has now been noted. I don't think I can get a new change in for the next patch, but we will just remove it for the time being. It's supposed to be another unique building, but we switched the culture for the province and it flipped it into Dodone (it's the same building actually). Thanks for noting it.
Last edited by Teleklos Archelaou; 01-13-2006 at 22:09.
I got a bug were in 246 BC playing the Casse after putting on the Background Script, the game speeds up to 14 AD and says games over and on the left hand side it listed a lot of special event scrolls. Right after I conquered all the Isles.
Edit: Nevermind you guys already know about this.
Last edited by Three63; 01-15-2006 at 06:24.
hey, i realize this probably isn't the right place for this, but i can't find where that would be. i'd really like to play this mod, and have played it at a friends house, but unfortunately on my computer i can't even get past the loading screen.
i reinstalled rtw, then updated to patch 1.2. i installed eb, and the latin voice mod, and try to play it by clicking on the shortcut on desktop. but i get this error that crashes to desktop: script error in data/descr_event_images.txt at line 623, column 1. Unknown event string faction_defeated_by_player
any help would be appreciated because i'd like to play this mod![]()
Found nothing in export_descr_unit that links to this model?
; Celtic infantry - Clyddbren
type celtic_infantry_clyddbren
skeleton fs_2handed ; two handed sword
indiv_range 40
texture britons, data/models_unit/textures/ebunit_Weirdshady_unit_briton_clyddbren.tga
texture slave, data/models_unit/textures/ebunit_Weirdshady_unit_briton_clyddbren.tga
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 8
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 15
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 30
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, max
model_sprite britons, 60.0, data/sprites/celt_general_sprite.spr
model_sprite slave, 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
To confirm I noticed the same thing. It was available after building a 'celtic tomb'."Multipurpose1" may appear as a building option for the Casse in Camulosadae. (https://forums.totalwar.org/vb/showpo...89&postcount=1) Status: Awaiting confirmation and assessment.
I'm sure you've probably got it already but I found some rebels in Iberia whose standards were all white.. I'll confirm the town later on
That Greek or Seleucid general doesn't half get around..I've killed him in Britain and Iberia so far(I know, its' only a placeholder)
ignore me I've just found it in this thread
https://forums.totalwar.org/vb/showthread.php?t=59012
Last edited by Baldrick; 01-17-2006 at 11:40.
Some minor issues in my baktrian campaign :
--While in the unit card the hetairoi appear to be wearing a blue cloak, in the the battleground they wear a green one, exactly the same skin as the seleukid one. Is this intentional?
--Bards in Yuezhi territory ?
--The Baktrian Agema description info is wrong, it has the generic description for the general's bodyguards.
![]()
Okay, here's one I think no one has posted yet. Makaza, a Seleucid city at the start, has a practice range, which EB makes obsolete. I'm assuming that it is there at the start of the game, because that building shouldn't be build-able. Here's a screen for good measure:
![]()
Let me go back and face the peril!
Playing as Baktria, I laid siege to Kophen, intending to starve them out. With 2 turns to go, it was winter, and I clicked 'end turn'. Reinforcements arrived and attacked me, resulting in an open field battle. My general gave a great speech saying that his army was outnumbered, but of better quality and on the defensive, pointing out their lack of spearmen to confront my cavalry, how even though the omens were bad, the gods were with us, and his men were brave.
Outnumbered, surprised by enemy reinforcements in my rear area, and faced with a superior general, I still managed a heroic victory! The loading screen appeared, and next I would have expected to see the options of what to do with the town. Instead, I got a dreaded CTD.
Posting this now while it's still fresh in my memory. Can't even win the siege on autoresolve, much less this battle, so I'm going to have to play it out again and see if I can replicate it. Another possibility is playing out the siege battle and see what happens then.
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