The Dodone seems to have a duplicate...
![]()
The Dodone seems to have a duplicate...
![]()
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
The script that places government buildings for the AI doesn't check if it there is already a government of the appropiate type in place. This is what happened to Persepolis when it rebelled several times, only to be captured again each time by the Seleukids:
It seems that the Seleukids got a duplicate building each time they took the city back.
We can't destroy buildings ever ever ever ever. So the script has to put one in for the AI factions each time a new one conquers a province (as their bonuses are restricted to only that one faction). Don't worry about the remains of previous governments - just destroy them all when you finally take it over.
Jebus - the problem has now been noted. I don't think I can get a new change in for the next patch, but we will just remove it for the time being. It's supposed to be another unique building, but we switched the culture for the province and it flipped it into Dodone (it's the same building actually). Thanks for noting it.
Last edited by Teleklos Archelaou; 01-13-2006 at 22:09.
I got a bug were in 246 BC playing the Casse after putting on the Background Script, the game speeds up to 14 AD and says games over and on the left hand side it listed a lot of special event scrolls. Right after I conquered all the Isles.
Edit: Nevermind you guys already know about this.
Last edited by Three63; 01-15-2006 at 06:24.
Bookmarks