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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Here's some information about the AI multi-turn movement failed merge bug. Maybe somebody who knows more about this can figure out what's going on?


    Anybody have any ideas or thoughts about this merging stacks = CTD bug? Seems to be happening a lot. I just had it in winter, 272, with my Baktria campaign. Two Roman armies tried to merge in the vicinity of Capua, and one stack kind of "bounced" back a step, like it wasn't able to merge, then the game CTD'ed.

    Filemon didn't give any useful output.

    [edit}
    Could it have anything to do with this stuff in descr_skeleton.txt? We changed the models, but not the animations? Does it matter?

    Code:
    type		strat_named_with_army
    scale		0.7
    anim		idle_1									   	data/animations/SG 01 idle 01.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 01.evt	
    anim		idle_2									   	data/animations/SG 01 idle 02.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 02.evt	
    anim		idle_3									   	data/animations/SG 01 idle 03.cas											-evt:data\animations\strat_named_with_army__SG 01 idle 03.evt	
    anim		stand										data/animations/SG 01.cas													-evt:data/animations/SG 01.evt	
    anim		stand_to_selected							data/animations/SG 84 UNIT SELECTED LOOP.cas								-evt:data\animations\strat_named_with_army__SG 83 UNIT SELECTED START.evt	
    anim		selected									data/animations/SG 01.cas													-evt:data\animations\strat_named_with_army__SG 84 UNIT SELECTED LOOP.evt	
    anim		selected_to_stand							data/animations/SG 01.cas									 				-evt:data\animations\strat_named_with_army__SG 85 UNIT SELECTED END.evt	
    anim		stand_to_walk								data/animations/SG 36 STAND TO MARCH.cas								 	-evt:data\animations\strat_named_with_army__SG 36 STAND TO MARCH.evt	
    anim		walk										data/animations/SG 03 MARCH.cas										  		-evt:data\animations\strat_named_with_army__SG 03 MARCH.evt	
    anim		walk_to_stand								data/animations/SG 38 MARCH 2 STAND.cas								  		-evt:data\animations\strat_named_with_army__SG 38 MARCH 2 STAND.evt	
    anim		stand_to_walk_backwards					  	data/animations/SM_G02 stand to step backwards loop.cas				  		-evt:data\animations\strat_named_with_army__SM_G02 stand to step backwards loop.evt	
    anim		walk_backwards							   	data/animations/SM_G03 stepping backwards loop.cas					   		-evt:data\animations\strat_named_with_army__SM_G03 stepping backwards loop.evt	
    anim		walk_backwards_to_stand					  	data/animations/SM_G04 backwards to stand.cas								-evt:data\animations\strat_named_with_army__SM_G04 backwards to stand.evt

    edit again:
    Ok, I did it in slow-motion this time. I clicked 'End Turn' and let the pre-assigned multi-turn moves complete. What's happening, is that one army moves to the spot, and the other gets pushed back one step, just like when you move an army on top of a diplomat.

    Showing the assigned movement:


    Captain starts moving:


    Two stacks in same spot:


    Other captain steps back:


    He's finished stepping back, and now CTD occurs (you can see screen breaking up in bottom right corner):

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  2. #2
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Collected Bug List

    There shouldn't be any problems with captains like that. I mean, you guys didn't/couldn't change anything regarding captains right? It looks as though they are acting like one of them is a diplomat or other nonarmy unit that is being displaced by an army.
    Quote Originally Posted by khelvan
    Oh. My. God.

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    While I'm here, there is a known bug with winning the Olympics (if your game crashes in the summer of 272, 268, 264, 260, etc, this might be the reason). To fix it (and possibly save your campaign), find your Data\text\export_VnVs.txt file and edit it, like so:

    1. Search for "Olympionikes_effects_desc"
    2. Everywhere you find something like this, add "+1 Influence" to the next line. It should look like this (there should be a blank line between +1 Influence and the gain_desc line):

    Code:
    {Olympionikes_effects_desc}
    +1 Influence
    
    {Olympionikes_gain_desc}
    Code:
    {Baktria_Olympionikes_effects_desc}
    +1 Influence
    
    {Baktria_Olympionikes_gain_desc}
    Code:
    {Epeiros_Olympionikes_effects_desc}
    +1 Influence
    
    {Epeiros_Olympionikes_gain_desc}
    and so on...

    Do this for each Hellenic faction (Baktria, Epeiros, Koinon_Hellenon, Makedonia, Ptolemaioi, and Seleukid).
    Last edited by Malrubius; 01-23-2006 at 06:28.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Collected Bug List

    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.

  5. #5
    EB Traiter Member Malrubius's Avatar
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    Default Re: Collected Bug List

    Quote Originally Posted by BozosLiveHere
    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.
    Thanks for pointing these out! I had caught the description, but not the trigger problems. Changing these triggers and the description are savegame compatible, for anybody who wants to play a Sweboz campaign and attempt to gain this "triumph" for their faction leader.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #6

    Default Re: Collected Bug List

    Quote Originally Posted by BozosLiveHere
    Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.

    I have changed these and after wanting to restart a new campain I get a CTD when the "load bar" is complete
    It works again after I reloaded a fresh Beta-EB

  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Collected Bug List

    Adopted Roman generals are adopted as Equites Singulares units, and to make things worse, they appear with an over-100-strong escort, while the Equites Consulares faction leader is only 86-strong at most when I saw him. Seriously bugged/imbalanced? That singulares unit can take out almost any 5 units singlehandedly, i think, short of an enemy general's cavalry unit.


    EB DEVOTEE SINCE 2004

  8. #8
    Member Member Tricon's Avatar
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    Default Re: Collected Bug List

    This concernes the merging stack ctd.
    Ok, I played through about a hundred and fifty years (600 turns) . Most as baktria, but also the germanic tribes and rome. And I started five other campaigns but only playing for maybe 20 turns each (as part of this bug check)

    Could it be that this CTD has its cause in the trait or ancillary system?

    - I've noticed that stacks merge just fine within the first 15 turns or so (as long as they have not fought).
    - I've noticed that the CTD only occurs when at least one stack has fought in sone of the previous turns.
    - The "stepping back" is oddly similar to the fleet merging problem of admirals once they have ancilars or traits.

    To put it bluntly: is the EB awarding traits or ancilaries to captains, who then cannot merge and a ctd happens?
    When I said Death before Dishonour, I meant alphabetically.

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