This is in the works.Originally Posted by hellenes
I'm pleading with anyone out there who knows how to do this and is interested in seeing it in EB (as I have done some of the work already but we haven't been able to get it into the build functioning):
If there is a way to have multiple gui's work in a *packed* build, could you let me know? I am totally ignorant about packing things and I don't have time (with all the other EB stuff I'm doing right now) to figure this out too - but when the GUI tga files I sent in to be packed for our build were indeed packed, they wouldn't work. I have no idea why, but has anyone had success with this? If someone is willing to try some different things out for us, I'll send you the files we have at this point (like you see in post 1 above) and see if you can get them working.
Keep in mind that I could get all of them to work just fine when I had run the unpacker. I had to make sure all the files were present also (from the ROMAN/INTERFACE/ file - if you only have some they won't work) when I made a new subdirectory (e.g., BARBARIAN/INTERFACE ). But when I did that they worked just fine. It was only when it was all packed together that they didn't show up at all. Maybe it was something simple that happened along the way - but I am not involved in all the processes. So, anyone up for it? If we can make it work packed, then when you play as roman you'll see one GUI, when you play as steppe you'll see another, etc. We don't want to only have one for the whole game.
Thanks! (hopefully!)
This is very nice indeed. Good Luck.
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