That's not due to scripting. That's just RTW for you. Some provinces will rebel to certain factions. It seems as though Syracuse had already rebelled to Epeiros in your situation, so you didn't really go to war with Syrakousai, but with Epeiros.Originally Posted by Crownsteler
We wanted to keep the provinces from rebelling (from one faction) to any faction if they didn't start off controlled by a faction, but that has proven to be an elusive task. The faction_creator is the way to determine this. But it also determines two other things in addition to "rebel to": it determines what type of culture the ambient, non-buildable buildings at the game's start will be (until the settlement is upgraded with a governor's building I believe). These are the houses in the city in 272BC, until it's upgraded. And it also determines (by culture) what the strat-map icon of the city (not the *icons*, but the image of the city itself on the map) will look like prior to upgrading with the next core level building.
So we have to take all those things into account when touching the faction_creator. For the Syrakousai, we decided to go with a faction creator of Epeiros (it was a close call between KH and Epeiros, but Epeiros had very recently held the province, so we went with them). We wanted to put "slave" for these provinces' faction creators so they wouldn't rebel to any faction, but that makes the city look roman, with roman houses, and also causes weird units to appear when it rebels.
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