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Thread: Roma Type Modification for EB?

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  1. #1

    Default Re: Roma Type Modification for EB?

    I mgiht not have explained it well enough.
    If i were to focus on the Romans, i would remove the lower tier units of factions which do not have contact with the Romans in the early game (ie: Bactria, Yuezi, Parthians etc)
    I thank the EB team for not eating me alive, and of course for releasing EB in the first place.

    Il have to ask lots of questions. Lots and lots of them.
    Last edited by Spitful; 12-29-2005 at 11:49.

    For the glory of Rome

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Roma Type Modification for EB?

    .
    I thank the EB team for not eating me alive
    We like our spitful well boiled.


    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Roma Type Modification for EB?

    You should be careful cutting lower tiered units. With the EB gov'ts and economic systems they're the core of most armies through the entire game.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  4. #4
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Roma Type Modification for EB?

    Some distant regional units could be a better option.

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