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Thread: Roma Type Modification for EB?

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  1. #1

    Default Re: Roma Type Modification for EB?

    Current Ideas:

    1. Scrap Yeuzhi
    2. Add in either Illyria or Numidians
    3. Add in (yet) more scripting:
    a) If Messana is attacked by Rome, Carthage will go to war
    b) A the appropriate time a Kart-Hadeshim army will be spawned in Southern Spain, (if the war is not already lost), Iberia, the Arverni and the Aedui will all grant Kart-Hadeshim an Alliance and Military access, this army will follow a script which will move it into Italy
    c) The Alliance and Military Access will be recinded in 200BC
    4. Add in traits so that Factions far away from the Romans, (Such as Baktria, Arche Seluekia, Ptomelmaics, Pontos, Pahlava etc.) will lock characters and there armies inside their cities (removing all there movement points) until a historically appropriate date, -30 years
    5. The Stats of the the Kart-Hadeshim, Macedonians, (Ilyrians), Eperiots and other factions not chosen at this time will be boosted to keep the Romans occupied and lead to a more challenging game.
    6. Regional units for some factions will be removed to free model and unit space for Roman (and major opponents) extra units to lead to a more intensive feel

    Any other Ideas?

    For the glory of Rome

  2. #2
    Gentleman and Scholar Member Mr Jones's Avatar
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    Default Re: Roma Type Modification for EB?

    i can't imagine you will need to add many more units for romans, if you want to keep it historical, especially seeing as EB said that they were already going to add several regional units to italy. apart from that it sounds like it could be fun, albeit less open ended then vanilla EB.
    "Once I had a little game, I liked to crawl back in my brain, I think you know the game I mean, I mean the game called "Go Insane"."

    Jim Morrison, An American Poet.

    Rest In Peace.

  3. #3
    Member Member helenos aiakides's Avatar
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    Default Re: Roma Type Modification for EB?

    llll

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Roma Type Modification for EB?

    WTF kind of necromancy is this? Not only do you revive this rotting zombie, but have nothing new to add?

    Having problems getting EB2 to run? Try these solutions.
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  5. #5
    Member Member helenos aiakides's Avatar
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    Default Re: Roma Type Modification for EB?

    Two points.
    1. You wouldn't of spoken to foot like that

    2 you are keeping up here longer.

    Sorry, i didn't mean to annoy anyone

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Roma Type Modification for EB?

    Quote Originally Posted by helenos aiakides
    Two points.
    1. You wouldn't of spoken to foot like that
    Of course not. He wouldn't make a nonsensical post in a year-old thread, bumping more recent and relevant threads down. I wouldn't have spoken to you that way either if you hadn't.

    Quote Originally Posted by helenos aiakides
    2 you are keeping up here longer.
    Sorry, I don't understand what this means.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Roma Type Modification for EB?

    I think he is saying that you are keeping the thread up longer by responding. I still don't understand why it was bumped with nothing said.
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