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Thread: AI faction expansion in your campaigns?

  1. #31
    Member Member O_Stratigos's Avatar
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    Default Re: AW: AI faction expansion in your campaigns?

    Quote Originally Posted by Chaotica
    My Macedonian campaign in 248 BC:



    Unfortunately, I get a CTD after this turn. :(
    Its 248 BC!! This must mean that the CTD in 252.2 BC in my Makedonian campaign can be overcome! But how?!? Has anyone else went past 252 BC playing Makedonia? That will be great news!!
    Maybe we do need a list of all the factions- like the_handsome_viking has suggested- so we can keep track of what is happening and people can report the progress on individual campaigns every five or ten years screenies and all.


    O Stratigos
    Last edited by O_Stratigos; 12-31-2005 at 02:40.


    Exitus acta probat.

  2. #32
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: AW: AI faction expansion in your campaigns?

    Quote Originally Posted by O_Stratigos
    Maybe we do need a list of all the factions- like the_handsome_viking has suggested- so we can keep track of what is happening and people can report the progress on individual campaigns every five or ten years.
    would be neat if a bounch of people get organized to play unique factions.... you know like 2 people per faction so every faction gets played equaly and some arent ignored....
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  3. #33

    Default Re: AI faction expansion in your campaigns?

    Although they might not be stickied, individual threads in this particular forum, if they are about an individual faction (discussing what works, what doesn't, etc.) would be cool - but only as they are needed and as people want to post about them. Sorta had one going on the Romans you've seen already.

  4. #34
    Member Member O_Stratigos's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Teleklos Archelaou
    Although they might not be stickied, individual threads in this particular forum, if they are about an individual faction (discussing what works, what doesn't, etc.) would be cool - but only as they are needed and as people want to post about them. Sorta had one going on the Romans you've seen already.
    Of course anyone can start a thread about a faction like is suggested, but because of the enormous amount of information that is coming in, I think having all the factions listed in one place –like the EB Bug R&TH and EB GG- will make it much easier for everyone to find and post progress, bugs etc. It will also be of great help, I believe, to the EB members who are trying to fix the bugs and CTD’s to just pop over to a given faction and make any comparisons and observations they might need.
    For example, I am about to report a CTD:Karthadastim and I’ve been looking all over the place to see if anyone else has already posted any, so I can add mine there as well.

    Anyway that’s what I think; maybe someone can explain as to why it can’t be done, or why it might not work or whatever..

    O Stratigos


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  5. #35
    Resident Pessimist Member Dooz's Avatar
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    Default Re: AI faction expansion in your campaigns?

    My Casse campaign, 250 B.C.


  6. #36
    Guest Dayve's Avatar
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    Default Re: AI faction expansion in your campaigns?



    253BC, still playing as the Romans and it's the same campaign as i posted earlier in the thread.

  7. #37
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Wonderland
    My Casse campaign, 250 B.C.

    Karthadastim has been kicked out of Spain.... The Iberians will probably fortify Iberia like something...
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  8. #38

    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Thorn Is
    Karthadastim has been kicked out of Spain.... The Iberians will probably fortify Iberia like something...
    Yeah, that was interesting. And also that Baktria has not done much except get northern india bribed away by the Parthians it would seem. (india rebels to baktria, so it didn't rebel to parthia). A pretty nice distribution otherwise. Looking good.

  9. #39

    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Dayve


    253BC, still playing as the Romans and it's the same campaign as i posted earlier in the thread.
    -That's troublesome why the Pahlava got Ma'in. Ptolemies are the faction creator so they should be the one it rebels to.
    -Baktria going northwest is weird.
    -Seleukids falling apart looks good
    -KH is probably just sitting on rhodes

    everything else looking good.

  10. #40
    Resident Pessimist Member Dooz's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Here's the same Casse campaign at 242 B.C.




    One weird thing... Maybe they were there before and I hadn't noticed, maybe they're supposed to be there, maybe they just got that far but...



    Those Gauls sure are resourceful.

  11. #41

    Default Re: AI faction expansion in your campaigns?

    If it rebels, it has to rebel to someone. Better them there than anyone else.

  12. #42
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Teleklos Archelaou
    If it rebels, it has to rebel to someone. Better them there than anyone else.
    is there anyway to decrease teh chance of rebellion for AI factions? in one of my campaigns, i noticed that rome was takign taras from epeiros over and over again, and it kept rebelling back. i'm not sure, but i have a feeling that this maybe be stunting the growth of AI factions (especially when conquering other AI faction cities).
    now i'm here, and history is vindicated.

  13. #43

    Default Re: AI faction expansion in your campaigns?

    Romans and Epeirotes are actually the same culture - there should be very little reason for them to rebel unless it just has to do with sheer population numbers. I don't know how we can alter rebelling chances any other way though actually.

  14. #44
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: AI faction expansion in your campaigns?

    My campaign in 241 BC



    The Sweboz in Tolosa ? Is that normal ?


  15. #45

    Default Re: AI faction expansion in your campaigns?

    I noticed Makedon cut to pieces many times. It may be caused by lack of
    MIC II in Mak cities - both KH and Epeiros have one (Athenai and Ambrakia respectively)

    EB ship system destroyer and Makedonia FC

  16. #46

    Default Re: AI faction expansion in your campaigns?

    They had to have bribed that city away it would seem, Spendios. Same for the pahlava province in India.

    Etairos, Maks, I think, just are in a situation where they have multiple enemies to start the game all in a fairly restricted area. Sometimes the wind up with a lot of territory, sometimes (like in spendios') they just hold their own, sometimes they get split up or crushed (like in wonderland's). It's a volatile area and position. I'm not too unhappy with it so far. Plus, we still have units to add and building levels in cities to tweak, and even govt bonuses to tweak. It'll all work out.

  17. #47
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: AI faction expansion in your campaigns?

    I kind of like the unpredictability of the AI in EB. Makes every campaign a little unique. Of course that is my own very humble opinion.
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  18. #48

    Default Re: AI faction expansion in your campaigns?

    I have to report one problem - KH 'king" is sitting on Krete, in the same spot from the start of the game (almost 10 years)
    are there any plans for more Makedon style Makedonian starting army?
    I mean some taxei Phalangitai instead taxeis hoplitai, some psiloi in the garnisons. But, I suppose it will be to easy for human ths way.

    EB ship system destroyer and Makedonia FC

  19. #49

    Default Re: AI faction expansion in your campaigns?

    That's where Areus was in 272 BC so that's where we wanted to start him. Too bad the stupid AI doesn't either:

    A. go pick him up
    B. recruit mercs and take kydonia
    C. bring more troops to help him take kydonia
    D. charge him into a heroic death in a futile attempt to take kydonia
    E. disband the other troops with him and just let him wait to die alone

    Oh well. When the human plays as KH, it's pretty easy to solve the situation at least.

  20. #50
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Hmm, we should stick the KH navy right next to him and see if it helps him.
    Cogita tute


  21. #51
    graduated non-expert Member jerby's Avatar
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    Default Re: AI faction expansion in your campaigns?

    nice to se ethe EV-veterans surprised abotu their own creation

  22. #52
    green thingy Member the tokai's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Teleklos Archelaou
    A. go pick him up
    B. recruit mercs and take kydonia
    C. bring more troops to help him take kydonia
    D. charge him into a heroic death in a futile attempt to take kydonia
    E. disband the other troops with him and just let him wait to die alone
    What did the real Areus do?
    Wheel down, wheel down to southward! Oh, Gooverooska, go!
    And tell the Deep-Sea Viceroys the story of our woe;
    Ere, empty as the shark's egg the tempest flings ashore,
    The Beaches of Lukannon shall know their sons no more!

    Rudyard Kipling, Lukannon

  23. #53

    Default Re: AI faction expansion in your campaigns?

    He ran home as quick as he could when he found out pyrrhos was approaching. But he got there just after the fight had gone down. But his son had successfully kept pyrrhos from breaking into the city itself (with the help of many of the women of sparta). Pyrrhos then had to turn around because the maks came down with some forces and caused him to disengage sparta.

    areus died a few years later outside of korinth while trying to push the maks out of the peloponnese.

  24. #54
    Member Member Narakir's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Maybe some people can use the command -ai, just put it after your EB shortcut and the AI would play the player faction.
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  25. #55
    Guest Dayve's Avatar
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    Default Re: AI faction expansion in your campaigns?



    242BC... Again it's the same campaign i've been playing from the start. I be ze Romans.

  26. #56

    Default Re: AI faction expansion in your campaigns?

    246 bc, i'm playing as the romani

    wait... i thought i got the picture posted but i guess not

  27. #57
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: AI faction expansion in your campaigns?

    Quote Originally Posted by Narakir
    Maybe some people can use the command -ai, just put it after your EB shortcut and the AI would play the player faction.
    That keeps you from running the script which makes the game play very differently.
    History is for the future not the past. The dead don't read.


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  28. #58

    Default Re: AI faction expansion in your campaigns?

    [IMG][/IMG]

    246 bc, i am the romani, the Ptolemaioi had expanded further into syria and anatolia but lost that ground, and carthage had controlled most of spain and parts of gaul up to masilia and gergovia earlier on, but when they began to lose some provinces they declared war on me. Since then they have lost a large amount of land rather quickly. the sauromatae and hayasdan have been fighting of control of the provinces above the black sea for a while. Oh, Baktria has a full stack army near the capital which has been there for quite a while now and they haven't been expanding. The Seleukids dont have any real military force on the eastern portion of their empire, so i'm hoping to see some Baktrian expansion into their lands soon, as i am eager to see the special alerts about the seleukid collapse

  29. #59
    graduated non-expert Member jerby's Avatar
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    Default Re: AI faction expansion in your campaigns?

    look at yhuezi go! sauromatae is doign great as well!

  30. #60
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: AI faction expansion in your campaigns?

    It's 246 BC. using the -ai.

    The casse had a rough time since they were the player faction but I helped them twice by using the add_money code So they at least were able to conquer two other settlements. (It crashed once and started it up again)
    Now, it has crashed again and this is the last screen I took. from 246 BC

    Last edited by Moros; 01-02-2006 at 13:45.

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