Ok I'm having a CTD which is puzzling me: during custom battle, the precise istant when my modded wardogs reach the enemies, game CTD.
I made lots of Tests to get the point, and finally I think I get it: given I cannot mod the skeletons here (somehow the animation pack can't be unpacked by Vercis' Tool) I rely on existing skeletons for the new units.
'Cause Wargs are pretty bigger then dogs, I am using a horse skeleton (fs_fast_horse) for them. But seems that if I use a horse skeleton something crashes when wargs collides with enemies.
So, if I'm not wrong, heres my in-battle-CTD: game crashes (with no error messages) when wardogs using a horse skeleton collides with enemies.
(any hint to workaround that and have my wargs ready to gnaw elves and gondorians will be mostly appreciated)
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