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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: A modder's guide to CTDs

    We removed the britain resource a long time ago as it was causing crashes when we moused over the regions or clicked on the settlements (though I think it was the former). I think it is becuase this resource is tied to hardcoding. Of course, if you want to make use of its original purpose then I guess you must keep it as long as your mod does not set up other parameters which the hardcoding cannot deal with. I'm not sure what your exact message means - have you listed it in DR and in EDB?
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: A modder's guide to CTDs

    Only other thought would be if Britain has become first resource in EDB list for you. I did have a, to my mind, completely inexplicable problem where adding in EDB
    temple_of_horse_shrine requires factions { huns, } or building_present_min_level temple_of_horse temple_of_horse_shrine
    (to make other factions able to build over existing shrines etc.) Stopped the game recognising the first resource in the EDB list if it was actually used in DR - putting an un-used resource first in list made it all work fine!
    So there might be something to do with the ordering of the list?!
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  3. #3
    J-23 Member Hans Kloss's Avatar
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    Default Re: A modder's guide to CTDs

    as long as your mod does not set up other parameters which the hardcoding cannot deal with. I'm not sure what your exact message means - have you listed it in DR and in EDB?
    all listings and spelings are correct ,resource is listed in both files.Interestingly enough we have used britain as hidden resource in previous, released versions and there has never been a single problem related to that.

    Only other thought would be if Britain has become first resource in EDB list for you. I did have a, to my mind, completely inexplicable problem where adding in EDB

    Quote:
    temple_of_horse_shrine requires factions { huns, } or building_present_min_level temple_of_horse temple_of_horse_shrine

    (to make other factions able to build over existing shrines etc.) Stopped the game recognising the first resource in the EDB list if it was actually used in DR - putting an un-used resource first in list made it all work fine!
    So there might be something to do with the ordering of the list?!
    I have tried to add unused hidden resource as first or last item on the list of hidden resources, renamed "britain" to "brit" to avoid possible conflicts, swapped place for resource on the list but I'm getting message about resources not being recognized - now rome being first on the list is causing CTD's

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: A modder's guide to CTDs

    You have made sure that you have less than 64 hidden resources declared in EDB and have not got your hidden_resource mixed up wit your resource in EDB conditionals; and I believe some older versions of RTW may not read the DR lists after 8/9 resources????

    Basic questions, I know - but best to ask ;)
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  5. #5
    J-23 Member Hans Kloss's Avatar
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    Default Re: A modder's guide to CTDs

    Here is the list of 51 hidden resources from EDB

    hidden_resources celtic rome athens antiochia giza pergamo alexandria capri ravenna jerusalem tara tingi carthago italia silkrd german gaul iberia mesopotamia daylam steppes sarmatian ariana armeniar parthian slavic arabian indian palestinian europa asian grecia italia2 anglosaxon aegyptian africae auxilia palatina ctesiphon kermania media brit river bosphoran berber slav sughdian costantinopoli thessaloniki dalmatia salona
    and everything seem to be OK.I can only guess there is some sort of conflict between one of HR and RTW resources

  6. #6
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: A modder's guide to CTDs

    Strange bug.

    In UTW, there are superfactions (few factions but they have much lands).
    The Greek Cities starts with about 20 settlements.
    Running RTW.
    Loading.
    Opening campaign.
    All ok.
    but an error happens.
    I click a troop and...
    The lovely three leters:CTD!
    I tried to run again.
    The Greek Cities destroyed




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  7. #7
    J-23 Member Hans Kloss's Avatar
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    Default Re: A modder's guide to CTDs

    The only two references to hidden resources are in EDB and descr_regions.Both files are correct...strange indeed

  8. #8

    Default Re: A modder's guide to CTDs

    Hello, I was quite lazy to read all 5 pages, so anyway...

    Okey, I'm modding Rome: total war - BI 1.6
    I have been doing some tests, change town ownership to other faction, this worked well, but then I had big problems with adding units into that town. And mostly because of the generals name, and I don't know why.

    I've already tested tons of names from a specific faction from descr_names.txt, yet still, no good.
    oh and I've tested to put in that town a Family member that already exists in the game from beginning - works pefectly.

    Help!!! Some strange problems with names or whatever....

  9. #9

    Default Re: A modder's guide to CTDs

    Key, sorry for posting, but luckily my problem was recently solved

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