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  1. #1
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: A modder's guide to CTDs

    DG, doubt it would be something you missed but I did just accidentally find silly one that does that. Having factions in sm_factions with shadowing / shadowed relationship and only putting one of them in descr_strat ( oops, forgot I'd been experimenting with sm_factions)
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    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: A modder's guide to CTDs

    Quote Originally Posted by Makanyane
    DG, doubt it would be something you missed but I did just accidentally find silly one that does that. Having factions in sm_factions with shadowing / shadowed relationship and only putting one of them in descr_strat ( oops, forgot I'd been experimenting with sm_factions)
    Ok, i've been also experimenting a little bit with this kind of things.

    It seems to me that spaws_on_revolt and shadowing factions are only possible with "clon" factions. I did it succesfully with julii and senate in ITW (two factions with exactly the same units), but with any other pair of factions the revolt of a settlement led to immediate CTD.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: A modder's guide to CTDs

    Quote Originally Posted by Monkwarrior
    Ok, i've been also experimenting a little bit with this kind of things.

    It seems to me that spawns_on_revolt and shadowing factions are only possible with "clone" factions. I did it successfully with julii and senate in ITW (two factions with exactly the same units), but with any other pair of factions the revolt of a settlement led to immediate CTD.
    That doesn't tie up with what I found, my experiment that I forgot to undo was two EoD factions (in BI) with completely different units set as shadowing, they revolted to each other fine, they were same culture though in-case that makes a difference. (Crash only happened because I'd forgotten sm_factions when I tidied descr_strat and removed the shadowing factions entry) Am curious if you might have found variation on the revolt CTD when recruitment buildings are not present? I haven't looked closely enough at what gets generated for shadow army though but it could relate to that if mod has faction specific barracks etc..?

    DG: I think that's lesson to both of us - 'when making map don't experiment on other files at same time.'
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  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: A modder's guide to CTDs

    hehe...yep.


    You two did take loyalty into account when shadowing? I shall be retesting it again soon anyway.
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: A modder's guide to CTDs

    @Makanyane
    I always tried factions of the same culture and with the same buiding system, hence I don't think this is the problem.

    Quote Originally Posted by Dol Guldur
    hehe...yep.

    You two did take loyalty into account when shadowing? I shall be retesting it again soon anyway.


    Shadowing works in ITW (RTW 1.5) with roman factions, with no modification at all of the loyalty system.

    Is loyalty present in RTW 1.5? If so, it is probably included only for roman culture isn't it?

    In any case I would like to restrict the shadowing to certain regions, but it seems to me that it's impossible.
    I will simulate this question with rebel units.

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: A modder's guide to CTDs

    Shadowing works in ITW (RTW 1.5) with roman factions, with no modification at all of the loyalty system.
    I did not know that. I thought loyalty was necessary. We were having some problems about a year ago and this was the only factor we had not considered and so thought the CTds were connected to it. But we've not had a need to test it since then.
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  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: A modder's guide to CTDs

    In any case, I don't understand the advantage of the shadowing system. Only in case of simulating a civil war.

    In ITW 1.5, when romans conquered some settlements to the "thrace" faction, as they were far from the "metropolis", loyalty was very low and rebellion in the next turn gave not slave but "thrace" units. Which is then the difference with the shadowing system? I feel that the normal method is much accurate to represent real revolts.

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