Far surpassed expectations. The ammount of depth and thought that went into this game is amazing. When you realize this isn't even the finished version, it's oustanding what you all have accomplished.
Far surpassed expectations. The ammount of depth and thought that went into this game is amazing. When you realize this isn't even the finished version, it's oustanding what you all have accomplished.
after 15 hours of dl' on a 56k modem, I have to say, it was well worth the wait. I think I love you guys, in as a heterosexual way as heterosexually possible for me....![]()
Haha. I'm in the transitioning stage from having a 56k modem to a 1.5mb T3 connection. The only problem is that I have been to busy keeping my girlfriend happy to drive 20 miles into LA to buy an ethernet port. Perhaps tomorrow I should suggest we take a little drive...
As good as Open beta is, stay in bed with the Mrs mate.
Seriously......I have found, so far very little unpleasant about the mod, other than the lack of info on some buildings etc, but clearly this being beta 'n' all, that's what one expects. I dread to think what the final product is going to be like. The most important aspect of these type of games for me personally, is the authentic visuals during battle, and so far EB is doing pretty damn good on that front.
As far as CTDs go, I have had only one during 4 campaigns up until about 240bc each, so nowhere near as bad as I had feared from all the CTD scaremongering. I think generally, CTDs are far more to do with the users setup than the mod.
Quite frankly, we've done very well regarding smashing CTDs and making the mod more stable. However, with the way that people tend to hype things, I wanted to make sure that everyone knew that this was a beta, and it was not going to be stable.Originally Posted by Inepticus
It is better to set expectations low and have people be pleasantly surprised, than to set them high and run the (easy) risk of having it not meet expectations. Still, we're getting close. I just discovered "filemon," thanks to Simetrical, courtesy of the RTR team, and I do believe I'm in love.
http://www.sysinternals.com/Utilities/Filemon.html
I think the CTD's have more to do with random occurences more than user setup, or at least that's a big part of it. An AI faction might do something in someone's campaign at a certain year in a certain circumstance that it might not in another's, regardless of the user's setup to cause a CTD.Originally Posted by Inepticus
Damnit, I tried to hold myself back from dl-ing and playing the beta because once I get into a game, I really get into it and hate breaking off a campaign. Started as the Casse, had the best few hours of my gaming life playing, staying at peace and building up a nice little surplus. Finally took the other southern village to my west and CTD. Broke my heart... but made me fiend for the completed version more than ever.
Because of the performance issues on the battlemap and the issue with the long loading times I haven't been playing much (at all), so it wouldn't be fair to give a vote until these issues are resolved.
I think EB is a fantastic mod. Playing one faction alone will not give you the full picture either. Games in the East are different than Western ones.
I don't mind the lack of descriptions, the CTD's, or the peasent placeholders.
My problem with EB is one that is inherrent with RTW MODS. RTR and EB both suffer from extreme waiting periods while the AI makes it's moves. This is especially apparent in the mid to late game where the time it takes is over 3 mintutes.
It's not my computer, Vanilla never did this. I think it has to do with the limitations CA has put on Modders. The scripts and whatnot can never be as efficient as they should be.
I hope I'm wrong though. That wait is a real killer.
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