Would it be possible to mod the game so that rebels only appear in certain circumstances...? Like if you conquer a city that a certain faction has held for a long time... The residents will be loyal and used to the old faction, so understandably many will challenge your new authority and take up arms against you... Or when you take a city and exterminate it... People would understandably rebel against you to take revenge for their people you've just slaughtered...
I ask this because right now... The way rebels appear is basically... Just stupid and brainless... I know it's not EB's fault... I've a feeling it might be hardcoded... But rebels just appear for no reason... I own all of Italy in my current Rome campaign in EB, and in one turn 3 bands of rebels popped up in the mid-lower peninsula... All my cities are green happy, and there is absolutely no way the rebels could have any impact because they were too few in numbers, and apart from that, my cities were happy... All cities in that area have been granted full Romanization, they all have decent garrisons, i've given them sewers and race tracks and decent governors which they would not have had if they were still being controlled by the rebels... And the thanks i get is rebels popping up for no reason?
I think if they can't be scripted or fixed for the final version i might just set the brigand spawn value to something like a million and remove them all together... It wouldn't be giving me an advantage since they would be removed for everyone else too.
Bookmarks