There are further scripting possibilities being discussed. One example would be as follows: You are warned not to attack a certain free city, lest it means war. You decide to attack anyway. Scripting then produces a spawn army of the faction which war was threatened. AI cheating? Maybe. Removing some of the 'sandbox' fell? Perhaps.
Just remember that scripting is what is increasing the load times. More scripting = longer load times. There is a point when the load times become unbearable.
I am glad you enjoy EB Dayve. Thank you for the kind comments.
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