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Thread: Rebels, possible to script them?

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  1. #1

    Default Re: Rebels, possible to script them?

    Quote Originally Posted by Dayve
    But rebels just appear for no reason... I own all of Italy in my current Rome campaign in EB, and in one turn 3 bands of rebels popped up in the mid-lower peninsula... All my cities are green happy, and there is absolutely no way the rebels could have any impact because they were too few in numbers, and apart from that, my cities were happy...
    I just want to mention that though the game refers to them as rebels and brigands and so forth, within EB they represent the thousands of independent states, nations, cultures and tribes that simply couldn't be included because of the faction limit.

    For example, I had a rather large eleutheroi spawn when I controlled most of Italy and - again - cities were all happy. The army that appeared mainly consisted of Samnite warriors, but where could they have come from? I asked. I've taken Samnium. Well, obviously the conquest of a single settlement in RTW is representative of larger pacification efforts within the province. Even though I control the significant population area of the province - there's still ample space for the original conquered peoples to exist. My Samnite appearance therefore, I put down to a resurgence of nationalism amongst this subjugated tribe. Perhaps a leader has emerged amongst them, wielded a force together and is looking to liberate the province. Anyway, I defeated them (though it was close) so obviously that particular Samnite dream ended there, however it's not going to close off them being able to cause trouble in the future.
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  2. #2
    Guest Dayve's Avatar
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    Default Re: Rebels, possible to script them?

    I'd have no problem if an organized bunch of rebels popped up occasionally and caused me some trouble... This could definately be thought of as a resurgence of nationalism amongst this subjugated tribe as you put it... But the rebels that appear in my game are 2 units of Rorarii and one unit of Velites...

  3. #3

    Default Re: Rebels, possible to script them?

    That seems historically accurate, Richard. The Samnites did raise up in rebellion against Rome several times, even long after their initial subjugation. The last time was during the first civil war when Sulla beat them at the Colline Gates in 82 BC, 200 years after they were first conquered. Sulla only just prevented them from sacking Rome... who knows, there may be further rebellions in EB as well.

  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Rebels, possible to script them?

    In fact, unprising of historically restrive people might be another scripting extra for you folks to add ER.
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