I started playing with the Yuezhi and my first impressions are recorded below - I shall probably be adding to and editing the post as I continue with my campaign.
1) The first thing that struck me is the movement of pure cavalry based armies on the campaign map. It struck me as way too low. On my second attempt at playing the Yuezhi, a rebel army stack of 6 units spawned right next to my capital on the second turn, proceeded to assault it and took the city before I could rush my reinforcements from the north - Game over. Given that the capital is denuded of all troops - except for a family member and with the outrageous rate at which the city is making loss, it is not possible to train many additional troops. My suggestion would be
a) Improve the rate at which cavalry based armies move on the campaign map - given the rate of movement of cavalry on the campaign map, it will take at the least 25 unhindered turns to move from the Sulek to Antioch - which means some six years, given the 4 seasons year. This is not historically correct, is it? Note: Even infantry movement points may need to be modified - I have not tried with infantry.
b) Why is it that the capital is completely denuded of troops at the beginning of the game? What is worse, given the rate of movement, there is no way to move troops in time, even between neighbouring cities. This needs to be modified. I would suggest that the two archers units start in the capital. Time enough to move them to assault a city if necessary. It should be a choice for the player to make.
Regards,
Maidros
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