Yes, I too agree that movement range needs to be drastically altered for a greater distance.
Yes, I too agree that movement range needs to be drastically altered for a greater distance.
In regards to b: Keep in mind that the Yuezhi are the least developed faction in terms of units and pretty much everything else. I actually asked on the internal boards if we wanted to make them unplayable for the open beta, but most everyone said we should keep them as playable for it. Their status in the game is being debated actually.
my flaws are:
still for me short battles
skirmishers attack even firing at the back are USELESS
-lomg loadig times* this is not really a flaw but a temporally issue
infierno - this totally varies depending upon the unit attacked and their armor, the terrain, the distance, the direction the attack comes from, etc.Originally Posted by infierno
I have done it and seen other people talk about how skirmishers (even very light ones) will totally destroy entire units if you get them in the right place at the right time. To make them all stronger would totally unbalance things. Please post details of a battle where they make no difference at all or where they are useless like you said. There has to be a reason for the attack to fail.
indeed...i had a 2 units of akontistai (low skirmishers, nothign fancy) utterly destroy and rout a unit of (basic) hoplites with spending about half their ammo...
they were attacking downhill at the hoplites, who were running about, clueless wich direction to pick...(there general was in battle with another unit of akontistai h2h. and their skirmishers beign slaugterd by my cav. they didn't knwo wich to choose..)
but, like you. i emptied 3 peltastai on soem hypaspistai from the (shield-sided) flank...3 kills tops...
I say the only thing that spoiled my first impression was the loading times. Urgh. Is it because of the extra weight the scripts place on the game?
EB DEVOTEE SINCE 2004
I've only played as Rome thusfar but I like how far units can move per turn on the campaign map. The current speed makes the campaign map more strategic. The EB mod requiers you to really consider weather you should try to invade a city becuase each city is so vital and every unit is so expensive to replace.
As a whole I like that EB slows the game play down and makes every decision count. In vanillia RTW losing a city or an army wasn't as costly as it should have been, IMVHO.
There is an issue with campaign_descriptions.txt which is causing an addition of over one minute to the load times for some machines.Originally Posted by pezhetairoi
Mine doesn't have the problem, but I haven't figured out if this is due to the installer changing something in the file format, or me just having a 1337 machine.
In regards to a) I don't think that is even possible.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Bookmarks