Results 1 to 29 of 29

Thread: Unusual Superpowers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Unusual Superpowers

    I am playing as Scipii. I've had my hands full with the Egyptians and was getting so much trade from Spain that I ignored about 3-4 requests by the Senate to blockade them. They recently declared war on me on their own though, so it seems their time as a power has come to an end. At one point they defeated several large Julii stacks and besieged Mediolanum with two full stacks of their own. It looked like they were going to take the city, then they suddenly lifted the siege and marched all their forces to northern Gaul to attack a tiny rebel stack. Spain hasn't done much since then and Julii has recovered enough that they are no longer vulnerable. Silly AI.

    Britain has lost several territories in the east and the Brutii are spanking them good. It looks like they're in trouble as well, despite how much territory they still have left. The Senate currently wants me to go after Pontus, but I've still got a large Egyptian stack in my territory and I need to rebuild a couple armies and move some generals to the area before I feel comfortable taking them on.

    Last edited by TinCow; 12-31-2005 at 01:47.


  2. #2

    Default Re: Unusual Superpowers

    Horde effect with Dacia there...

  3. #3
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Sv: Re: Unusual Superpowers

    Man poor Scythia, they are boxed in.

  4. #4

    Default Re: Unusual Superpowers

    TinCow, Im also playing the Scipii at the moment, and our maps are similar though I haven't expanded past Alexandria, Memphis and Thebes in the East (Egypt is barely surviving, and they have an Alliance with Pontus), while Ive taken most of the rich Greek and Macedon cities in the Med.

    In Spain, Ive just taken Osca and Corduba, so money is pouring in from the west as well. Im building up my forces on the Italien peninsular while fighting on two fronts.

    Major powers in my game are the Julii, Thrace and Pontus.



    Its 180BC, and Civil war looks a decade away.

    PS: Sorry about the size of the pic. :)
    Last edited by Garvanko; 12-31-2005 at 02:45.

  5. #5
    Barbarian Tribe Member scorillo's Avatar
    Join Date
    May 2005
    Location
    Dacia
    Posts
    302

    Default Re: Unusual Superpowers

    btw...who can tell me how to mod by eliminating Britannia and Egypt chariot bonuses? I want to make them weaker...is hardcoded or is possible ?
    Last edited by scorillo; 12-31-2005 at 09:56.
    Eye for an eye ,tooth for a tooth

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Unusual Superpowers

    Just mod them a regular general.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Unusual Superpowers

    Pontu usually becomes quite pewerful on my campaigns. Also unit size may have an effect on how well they do.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  8. #8

    Default Re: Unusual Superpowers

    Its 180BC, and Civil war looks a decade away.
    Woh. I'm, in my very first vanilla RTW campaign and I'm in Civil War and it's only 230bc. Which shocked me at how early but it was my first so I didnt think too much of it.

    Also in my game Pontus is already eliminated and had no more than two teretories.

  9. #9
    Member Member scotchedpommes's Avatar
    Join Date
    Nov 2002
    Location
    Scotland
    Posts
    1,550

    Default Re: Unusual Superpowers

    In every campaign I have played but one, Pontus has become the dominant
    power in the East. The emergence of Spain as a superpower is something I had
    to come to terms with whilst also facing a Roman invasion as the Germans.
    In my first two campaigns the Britons also expanded far beyond what I had
    imagined possible - deep into Thracian and Greek regions. It seemed for me that
    the unusual and unexpected was the norm.
    it's the **** that happens while you're waiting for moments that never come

  10. #10
    American since 2012 Senior Member AntiochusIII's Avatar
    Join Date
    Jan 2005
    Location
    Lalaland
    Posts
    3,125

    Default Re: Unusual Superpowers

    Quote Originally Posted by SSNeoperestroika
    In every campaign I have played but one, Pontus has become the dominant
    power in the East. The emergence of Spain as a superpower is something I had
    to come to terms with whilst also facing a Roman invasion as the Germans.
    In my first two campaigns the Britons also expanded far beyond what I had
    imagined possible - deep into Thracian and Greek regions. It seemed for me that
    the unusual and unexpected was the norm.
    Pontus and Egypt were naturally dominant as they took the Lion's share of the original Seleucid territories. Most of the games, lest you interfere, go that way until Pontus face Egypt.

    Britain always dominate thanks to the bonus given to chariots (a very big WTF) that dominated the autocalc battles. Try hiring an all chariot army and send them on suicide missions. They cleansed the many planes of hell with ease on Normal difficulty autocalculated battles. This also helps Egypt, and, later, Pontus. Though the Seleucids also have it they rarely ever got to use it before being annihilated.

    And the Romans have tendency to rule much of the world, at least until their civil war starts.

    Other factions, though, are much more random, and an Iberian superpower is interesting. A Roman faction's containment is also interesting, though not that rare.

    What I really think is absolutely unusual (save for a human player's intervention) is a superpower Carthage or Seleucids. The funny thing is, they were the real superpowers historically.

  11. #11

    Default Re: Unusual Superpowers

    I'm more impressed with the progress of the Pontus than the Britons or Spanish, there a fine balance between the barbarians if one is ganged up on, usually the Gauls. Then the stronger neighbouring barbarian faction will supplant it.

    The Pontus however have to overcome local rivals the Armenians, plus the major powers of Seleucia and lesser Parthia, not to mention Egypt which it can often come into contact with.

    The Brutii seem to have made strange advances northwards, I wouldnt be surpised if the Britons punched through that thin line of territories the Brutii have upto the Baltic which are hard enough to hold at the best of times anyway. Very interesting map indeed

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO