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  1. #1

    Default Re: Unusual Superpowers

    Horde effect with Dacia there...

  2. #2
    Member Member TB666's Avatar
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    Default Sv: Re: Unusual Superpowers

    Man poor Scythia, they are boxed in.

  3. #3

    Default Re: Unusual Superpowers

    TinCow, Im also playing the Scipii at the moment, and our maps are similar though I haven't expanded past Alexandria, Memphis and Thebes in the East (Egypt is barely surviving, and they have an Alliance with Pontus), while Ive taken most of the rich Greek and Macedon cities in the Med.

    In Spain, Ive just taken Osca and Corduba, so money is pouring in from the west as well. Im building up my forces on the Italien peninsular while fighting on two fronts.

    Major powers in my game are the Julii, Thrace and Pontus.



    Its 180BC, and Civil war looks a decade away.

    PS: Sorry about the size of the pic. :)
    Last edited by Garvanko; 12-31-2005 at 02:45.

  4. #4
    Barbarian Tribe Member scorillo's Avatar
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    Default Re: Unusual Superpowers

    btw...who can tell me how to mod by eliminating Britannia and Egypt chariot bonuses? I want to make them weaker...is hardcoded or is possible ?
    Last edited by scorillo; 12-31-2005 at 09:56.
    Eye for an eye ,tooth for a tooth

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Unusual Superpowers

    Just mod them a regular general.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Unusual Superpowers

    Pontu usually becomes quite pewerful on my campaigns. Also unit size may have an effect on how well they do.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  7. #7

    Default Re: Unusual Superpowers

    Its 180BC, and Civil war looks a decade away.
    Woh. I'm, in my very first vanilla RTW campaign and I'm in Civil War and it's only 230bc. Which shocked me at how early but it was my first so I didnt think too much of it.

    Also in my game Pontus is already eliminated and had no more than two teretories.

  8. #8
    Member Member scotchedpommes's Avatar
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    Default Re: Unusual Superpowers

    In every campaign I have played but one, Pontus has become the dominant
    power in the East. The emergence of Spain as a superpower is something I had
    to come to terms with whilst also facing a Roman invasion as the Germans.
    In my first two campaigns the Britons also expanded far beyond what I had
    imagined possible - deep into Thracian and Greek regions. It seemed for me that
    the unusual and unexpected was the norm.
    it's the **** that happens while you're waiting for moments that never come

  9. #9
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Unusual Superpowers

    Quote Originally Posted by SSNeoperestroika
    In every campaign I have played but one, Pontus has become the dominant
    power in the East. The emergence of Spain as a superpower is something I had
    to come to terms with whilst also facing a Roman invasion as the Germans.
    In my first two campaigns the Britons also expanded far beyond what I had
    imagined possible - deep into Thracian and Greek regions. It seemed for me that
    the unusual and unexpected was the norm.
    Pontus and Egypt were naturally dominant as they took the Lion's share of the original Seleucid territories. Most of the games, lest you interfere, go that way until Pontus face Egypt.

    Britain always dominate thanks to the bonus given to chariots (a very big WTF) that dominated the autocalc battles. Try hiring an all chariot army and send them on suicide missions. They cleansed the many planes of hell with ease on Normal difficulty autocalculated battles. This also helps Egypt, and, later, Pontus. Though the Seleucids also have it they rarely ever got to use it before being annihilated.

    And the Romans have tendency to rule much of the world, at least until their civil war starts.

    Other factions, though, are much more random, and an Iberian superpower is interesting. A Roman faction's containment is also interesting, though not that rare.

    What I really think is absolutely unusual (save for a human player's intervention) is a superpower Carthage or Seleucids. The funny thing is, they were the real superpowers historically.

  10. #10
    Member Member scotchedpommes's Avatar
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    Default Re: Unusual Superpowers

    I understand such historically misplaced chariots have a lot to answer for when
    it comes to determining those factions with superpower status, but with regard
    to Pontus and Egypt; in all but one of the campaigns Pontus completely
    eradicated Egypt. This I considered unusual given how much I had read about
    people having severe problems with Egypt.

    With regard to Iberia, must say it came as a shock to me - Spain attacked in
    what I considered was a move completely out of the blue, and also one which
    for them was strategically risky. Had just been beating back a sizeable Roman
    force when they wiped out the remaining Gallic presence and directly attacked
    my major armies, causing heavy losses in the first Pyrrhic victories I had
    experienced in the game. It also struck me as strange that they never came into
    conflict with the Romans, despite the absence of any alliance between them.

    Would like to see Carthage succeed too, but haven't seen them expand at all in
    Spain, only Numidia - and this without any visible pressure applied by the
    Romans excepting sporadic blockades.
    it's the **** that happens while you're waiting for moments that never come

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