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Thread: Hearts of Iron II Doomsday

  1. #391
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Hehehe, just saw the size of the Spanish Empire! I'm going for that one with Nationalist Spain... that way I can be fascist and combine with the Axis... looks like I'm gonna need it.

    For those who are interested in waht I will be taking over:

    http://en.wikipedia.org/wiki/Image:Spanish_Empire.png
    Rest in Peace TosaInu, the Org will be your legacy
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  2. #392
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Just leave out the Dutch possessions, hardly worth the effort and too small to be a whole province. Likewise, remember Brazil is Portuguese. Don't bother taking Western Brazil... no industry, infra or resources to speak of.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  3. #393
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Well I played the campaign... but I puppeted Portugal... big mistake that was... The Allies all declared war on me, so I just quit as I had no chance.

    EDIT: I've decided to start it again... might as well try it, just leave the expansion for a bit later.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  4. #394
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    When it's the xmas holidays, I'm planning on doing a Soviet campaign for bringing on the world communist revolution. I think that the first target should be Germany.Then, perhaps, the Maoists will be given dominance in China. After becoming my puppets and Mongolia's territorial ambitions are fulfilled, of course. Where should I go next? A war with the allies would be stupid, with my complete lack of a navy. Africa doesn't interest me, anyhow. I'll also expand the influence of the most suitably coloured (is there a red one?) SA state to threaten the US. Of course, I could just ally with Mexico and then swamp them with Soviet troops...

    All this I plan on doing with the IC whore doctrine, of course. 500 IC should be sufficient
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #395
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Quote Originally Posted by Tiberius
    When it's the xmas holidays, I'm planning on doing a Soviet campaign for bringing on the world communist revolution. I think that the first target should be Germany.Then, perhaps, the Maoists will be given dominance in China. After becoming my puppets and Mongolia's territorial ambitions are fulfilled, of course. Where should I go next? A war with the allies would be stupid, with my complete lack of a navy. Africa doesn't interest me, anyhow. I'll also expand the influence of the most suitably coloured (is there a red one?) SA state to threaten the US. Of course, I could just ally with Mexico and then swamp them with Soviet troops...

    All this I plan on doing with the IC whore doctrine, of course. 500 IC should be sufficient
    How about Cuba? Give them the Carribean and South America. How awesome would that be? From there you can wage war on what remains of the free world.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  6. #396
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Having recreated the Austro-Hungarian Empire (and significantly expanded it) as Austria (including reinstating the Emperors, by the way), I'm looking for more reunification/amusing alternate history campaigns. If anyone has any suggestions, that'd be great.

    I'm considering the following:

    Ottoman Empire (as Turkey, medium)
    Persian Empire (Iran, difficult)
    Mongolian Empire (Mongolia, extremely difficult)
    Dominions of Sweden (Sweden, easy)
    German Colonial Empire (Germany, medium)
    Empire of Alexander (Greece, medium)

    Canadian Dominance - Conquering North and South America as Canada
    Communist Rule - Central and part of South America dominated by Cuba or Venezuela, politically aligned to communism
    African Empires - All of Africa, as Portugal, South Africa, or any of the "Liberate Nation" states possible
    Last edited by Evil_Maniac From Mars; 11-18-2006 at 16:25.

  7. #397

    Default Re: Hearts of Iron II Doomsday

    Try the Canada bit. That's going to be so incredibly difficult...

    I think the Swedish dominions idea is more difficult than you think, since that potentially includes Finland. Also, will Germany attack you in order to access Denmark and Norway?

  8. #398
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    I've done the Swedish Dominions, except as Finland, not Sweden. It wasn't terribly difficult, until the Winter War, that is.

    I'm definately going to try the Canadian one, I've been looking at different ways to complete that campaign for a while. The most challenging one would be the Mongol Empire for sure.

    I think as Canada, first I'd split from the Allies by 1941, at which point I should control a good portion of Central America. When I declare war on the USA, Canadian troops will occupy Colon/Panama Canal, cutting off the USN from reinforcing the eastern shore with it's Pacific Fleets, which will hopefully be taken care of by the Japanese.

    Alternatively, I could join the Axis, get as many resources and tech upgrades as possible from my allies, and then blitz through the USA into Central America directly, North-South. The advantage to that is that America won't be able to reinforce Europe, leaving Germany and Italy to go on a rampage, and that I'll recieve many resources and blueprints from my allies. The main disadvantage is that the stong American Fleet will be able to come and go as it pleases, escaping the naval bombers I plan to build with relative ease.

  9. #399

    Default Re: Hearts of Iron II Doomsday

    The other caveat being, of course, that the Yanks outpace you industrially and manpower-wise by about, oh, 10:1. I think it'd be something to do in a multiplayer game, where more concrete support can be had.

  10. #400
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    True, true. Though, last game I played with Canada, I became bored and started making advances into the United States. British troops landed and supported me, and we began making inroads as far as the state of New York, while only losing Vancouver Island. If I can transport Axis troops to Canada, with luck they will grant me control of a few expeditionary forces to use.

    Also, I find that the USA's production is focused toward a navy and airforce. The land forces are relatively neglected. With a bit of luck, I could overrun them in a series of blitzes and truces, especially with a tank fleet, considering that the USA has excellent infrastructure.

    We'll see how it goes. I'll post updates as it goes along. The Mongolian campaign will have to wait for now, though I'll start it soon.

  11. #401
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Anyone with multiplayer experience have any specific tips for me for USA in a multiplayer game? Also Japan tips would be nice as my opponent is probably reading this too :)

    Lastly we are looking for players for a future game, representing GERMANY, ITALY, JAPAN, UK, USA, and possibly SOVIET UNION. Requirements to entry to this game are:

    1. Completed at least one complete campaign TILL THE END in single player.
    2. Willing to conform to Central Euro Time.
    3. Ready to play 2-3 days per week, for about 12-16 hours total per week.
    4. Must play till the end of the game.
    5. Must play in vaguely realistic fashion, i.e no all Armor armies as USA.

    Other general rules will be drafted once the role call is completed.

    Basically we are looking for mature people who are willing to keep a time commitment and are willing to play seriously, while having fun OF COURSE! This MP game is supposed to be vaguely historical, and there is a deep time commitment involved. Do not expect it to be over in a few hours. It won't be. expect it to last about 2-4 weeks playing 12-16 hours per week. It could take longer as well, all depends on how well or poorly everyone plays. It is a competitive game so expect little mercy and hand holding. You should know how to play before you join or you will be creamed. Be prepared to have a LOT of laughs along the way though ! :D

    Please post here or PM me if anyone is interested.

    Here are sample house rules, modified from the last game I played:

    THE ARENA: HOUSE RULES

    • Version: HOI2 Doomsday Version 1.2, NO MOD except NATCHI leader and puppet fix.
    • Options: Normal difficulty / Aggressive AI
    • Network: "Operation Sealion" Channel over Hamachi (required). http://www.hamachi.cc/

    SAVEGAMES
    • Savegames are autosaved ONCE a month on the first of every month, by host.

    COMMUNICATIONS
    •Voice comunication via MSN, Skype or Teamspeak is mandatory.

    GAME SPEED
    • Game Speed is Normal and cannot be changed unless ALL players agree to change the speed for a specified duration.
    • Game speed may be changed to below normal or slow during war if ALL players agree.

    PAUSE
    • 25 minute pause on 1/1/36...
    • 5 minute pause on 2/1/36...
    • 5 minute pause on 3/1/36...
    • 5 minute pause at autosave at first of every month.
    • 5 minute pause on Declaration of War.
    • Other than that NO PAUSE.

    IRON MAN
    • Serious, ADULT attitude with major FUN factor is required.
    • Strategy gamer attitude is required. Think, plan, implement, act, learn. Repeat.
    • Arcade gaming is not allowed. We got Battlefield 2 for that.
    • No Exploit usage of any kind.
    • No Bitching/whining of any kind. You snooze, you lose.
    • No quitting before END OF GAME.
    • You can miss ONE session but...
    • If you miss a session you cannot reload to prior save, you start where the rest of us finished.
    • If you miss a second session you're... history!

    NEW PLAYERS
    • New players may only join at start of game.
    • New players may join during the game as minor nations (maximum 40 Industrial Capacity) and only on approval of ALL existing players.
    • If you join a game you have 6 game months to prove your adherence to IRON MAN (see above).

    TRADE
    STARTING CONDITIONS
    • ONLY Japan may trade on 2/1/36.
    • ONLY GERMANY and USSR may trade on 3/1/36.
    • All nations can trade at will, at and after 4/1/36.

    DIPLOMACY
    • No nation is allowed to ally or DOW any of the parties until the Spanish Civil War - victory! event.
    • No nation is allowed to ally or DOW any of the parties during the Spanish Civil War. SPAIN cannot be invited into alliance until Vichy event fired.
    • Guarantee independence does not count as DoW.
    • Non-aggression pacts and peace treaties cannot be cancelled.
    • Influencing of player nations or of their starting puppets is forbidden.
    • Couping of player controlled countries and their allies is forbidden.
    • Trading territory between players is not allowed.
    • If you have all of your enemy's Victory Points, making peace (e.g. annex, puppeting, settlement) is obligatory on the spot.
    • If Anschluss, Munich Treaty and End of Czechoslovakia go ahistorical, the game will be reloaded to prior autosave.
    • Players may only join alliance with the same or similar government type:

    Relevant to AXIS:
    NS = National Socialist
    FA = Fascist
    PA = Paternal Autocrat
    SC = Social Conservative

    Relevant to COMINTERN:
    ST = Stalinist
    LE = Leninist
    COM = Communist
    LWR= Left-Wing Radical

    Relevant to ALLIES:
    ML = Market Liberal
    SD = Social Democratic
    SL = Social Liberal

    JAPAN
    • JAPAN may not DOW USA before December 7th 1941 or before Pearl Harbor event fires.
    • JAPAN is not allowed to DOW the Allies (consequently join the Axis as well) before the Arsenal of Democracy event or before January 1, 1940 UNLESS USA is at war.

    USSR
    • USSR is allowed to DOW only on countries with territory demands i.e JAPAN before Molotov-Ribbentop event.
    • USSR must accept and honor the Molotov-Ribbentrop Pact if offered.
    • USSR may not offer or accept The Unholy Alliance.
    • USSR must accept Bitter Peace if offered.
    • USSR may DOW Germany ONLY after July 1, 1941.
    • The Pact is fully negotiable between the Axis and Comintern Players, and may include trade deals, spheres of influence, duration, etc. Players must honor agreements made this way. The pact must be disclosed to all players on 1/10/39.

    For example:
    Molotov-Ribbentrop Pact, concluded by COMINTERN-AXIS on August 28th 1939 is as follows:

    -25 Oil/Day from SOV to GER.
    -10 Supplies/Day from GER to SOV.
    -SOV will expand sphere of influence in Middle East without GER objection or intervention.
    -GER will expand sphere of influence in Eastern Europe and Scandinavia without SOV objection or intervention.
    -This pact expires May 1 1941.

    USA
    USA is only allowed to join alliance / DOW (if domestic sliders permit) when one of the following conditions is met:
    • UK has been invaded or is threatened with an imminent invasion.
    • Suez or Gibraltar have fallen to AXIS forces.
    • 2 key USSR cities are taken (Leningrad, Moscow, Stalingrad...).
    • Any Japanese puppet and/or NATIONALIST CHINA is invaded by USSR.
    • NETHERLANDS at war with JAPAN.

    GERMANY
    • Must follow Anschluss, Munich Treaty & End of Czech event chain.
    • May not DoW Allies before September 1st 1939.
    • May not offer or accept The Unholy Alliance.

    MILITARY
    • Units cannot be strategically redeployed from the frontline if enemy units are in any neighbouring province.
    • No more than one Army formation can garrison one province.
    • No more than 12 divisions may garrison an urban province.
    • Great powers can station units only on their own territory while at peace.
    • Land units cannot be disbanded if encircled unless on national territory.
    • Have to be allied to get military access between human players.
    • Province improvements (AA guns, radar stations, airfields, ports, land and coastal fortresses, rocket test sites, nuclear reactors) can be built ONLY when at war.
    • Amphibious invasions must use the Amphibious Assault mission order.
    Last edited by Shahed; 11-18-2006 at 14:21.
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  12. #402

    Default Re: Hearts of Iron II Doomsday

    Bummer...Hamachi doesn't seem to work with my current setup. I think it's my ISP, or possibly Norton. The time commitment is a little steep for my liking, though. Besides, trying to repeat history is no fun.

  13. #403
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    CA: Cuba isn't coloured correctly. (not acidic enough, by UI standards) Anyway, I think it's a PA.

    EMFM: The Greek empire of Alexander perhaps? Also including the colonies in Magna Graecia and the SFrench and NESpanish territories such as Emporiae and Massalia.
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  14. #404
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Quote Originally Posted by GoreBag
    Bummer...Hamachi doesn't seem to work with my current setup. I think it's my ISP, or possibly Norton. The time commitment is a little steep for my liking, though. Besides, trying to repeat history is no fun.
    Hamachi works with Norton. It has to be allowed access in settings. If it still does'nt work you may have a firewall or router issue. I don't know as I don't have this information. I had an ISP issue for EVE-Online (www.eve-online.com) which was resolved with a 3 minute phone call to the ISP. You may want to call your ISP if that is the issue.

    This game is supposed to be vaguely historical, for playability and balance reasons. Naturally once the war starts anything can happen. Germany in New York, or JAPAN in Moscow etc. The game is not supposed to be completely historical, only some criticial dates have to be adhered to, for playability and to make the game fun for ALL gamers involved.

    The only point is to keep it reasonable and mature.

    Judging from what you mentioned, 'trying to repeat history is no fun' (for you) and the fact that you cannot oblige the time commitment required for this game, this is NOT the multiplayer game for you. I would also take the liberty of guessing from your comments that this would be your first multiplayer game.

    Thank you for replying with your comments and opinion.

    If you do want a different type of MP game you could look at the official forums in the multiplayer section or at HOI2 Multiplayers Heaven.

    Good luck !
    Last edited by Shahed; 11-18-2006 at 13:59.
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  15. #405
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Quote Originally Posted by Tiberius
    EMFM: The Greek empire of Alexander perhaps? Also including the colonies in Magna Graecia and the SFrench and NESpanish territories such as Emporiae and Massalia.
    Good idea! That's going into my "playlist" for sure.

  16. #406

    Default Re: Hearts of Iron II Doomsday

    OK how is this for wierd, I thought I would play a game as Poland just for the heck of it and started in 1936. I got my army up to date and invaded Lithuania, so Estonia and Latvia declared war on me, then after I annexed Lithuania the USSR declares war on me, then the Germans declare war on the Russians and then the UK declares war on the Russians.

    I join the axis and so does Greece, Germany comes to the rescue of poor little Poland and then the UK launch an amphibious invasion of Russia's northern terratories. It was just getting interesting when ...

    the game crashed in 1939, I think it was the German invasion of Poland event.

    but it was so bizarre the whole course of events, I was so sure that I would just get trampled by the Soviets but the world came to save me, it seems that communists really aren't that popular.

  17. #407
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Hearts of Iron II Doomsday

    It gets crazy like that sometimes. Other time I was playing Germany and Czech declared on me. Wiped em then, POLAND declared on me, then SOV declared on Poland. UK declared on SOV. I declared on UK. LOL It was hilarious. But think the funniest I ever saw was Japan and Siam allied, and then SIAM declared on SOV then declared on UK. hear this, NOT Japan but SIAM ! Of course then Japan's Pearl harbor fired.. and guess what ? Yeah, they got utterly smashed.
    Last edited by Shahed; 11-18-2006 at 17:09.
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  18. #408
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Hearts of Iron II Doomsday

    HAHAHA! Now that is one great game!
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  19. #409
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Canadian Domination: Update

    The Canadian 1st and 2nd Infantry Divisions landed in Panama, promptly annexing it with no reaction from the United States. After Costa Rica joined the Allies, the 1st Canadian Hussars aided the Costa Rican Army in the invasion of Nicaragua.

    The remainder of my plan is to launch a maritime assault into El Salvador and Guatemala, followed by either the annexation of Cuba or Haiti to use as an island base for the invasion of the USA's maritime bases in Florida when I'm ready, or the split from the Allies and joining the Axis, which will also mean I can overrun Costa Rica, Newfoundland, Labrador, and Nicaragua. The purpose of the Central American campaign is to convince Mexico to join the Axis or be annexed, and to cut off the USN Pacific Fleet from the USN Atlantic Fleet by a swift attack into Colon, after my Canadian Home Forces are strong enough to make a punch into the USA at least as far as New York, and to be able to defend my long border with the USA, especially on the Praries.

  20. #410

    Default Re: Hearts of Iron II Doomsday

    Sinan, have I offended you? You're being awfully diplomatic. No, it wouldn't be my first MP game.

    Evil, what year is it?
    Last edited by GoreBag; 11-19-2006 at 22:03.

  21. #411
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    1938. I joined the Axis, and attempted to invade the United States, with not nearly enough troops. I was extremely lucky that all of their troops were in the Pacific. I quickly invaded Colon and the Eastern Cost right down to New York, which was when my troubles started. The American forces began to push me back, at which point I panicked. I sued for peace as quickly as possible, and was lucky enough to have the Americans grant me Colon, as I was still winning on a technical basis.

    Now Germany and I are at war with El Salvador, and Germany alone is at war with the USA and Republican Spain. Canada now has almost twenty divisions of armour and infantry, three CAS divisions, and a modest navy which consists of a battlecruiser, a few destroyers, and some transport ships.

  22. #412
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    What's the point of ships other than a navy? Now that you hold Colon, your transports can hide from the Americanos. All you need are 4-6 divisions of NAVs, to bomb them out of the sea, in the case that they don't commit all their ships to destroying the Japanese.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  23. #413
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Hearts of Iron II Doomsday

    The problem is that most American ships are trapped in the Atlantic. My fleet is purely for the escort of my transport ships and anti-submarine warfare. Most of it was produced before the war or was there at the beginning.

    I'm using transport ships mainly to take important bases in the Carribean before my second invasion of America, which probably won't start until after Pearl Harbour. I am at peace with them now, remember.

  24. #414
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Quote Originally Posted by GoreBag
    Sinan, have I offended you? You're being awfully diplomatic. No, it wouldn't be my first MP game.

    Evil, what year is it?
    LOL not at all man.

    Sorry I was in and out of the game, and I probably had my PRESIDENT Roosevelt cap on ! :D

    But also if I'm gamemaster or host I tend to be a bit stiff coz of various reasons. In DD Multiplayer, plenty of quitters. They start losing they quit. Also some people tend not to show up at all and ruing the game for the rest. Then they show up and want to rejoin the game like one month later etc ???So I maintain some 'diplomatic' distance as I may have to kick em to save the game and to avoid that other people start quitting. Not easy to host a HOI2 game unless you have dedicated players. But when you do, man it's AWESOME.

    Voila. Nothing to do with you. And no offence at all :D

    GAME ON !
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  25. #415
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Now, thinking about the future Sov campaign a bit more... what are the options of the Vodka-Bier pact for the Germans? I know there are: no pact at all, and historical pact (cores for SOV at Estonia, Lithuania, Latvia, Finland's borders with Leningrad, Eastern Poland Bessarabia). What about the limited pact? What does this give? Is there just one limited pact option?
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  26. #416

    Default Re: Hearts of Iron II Doomsday

    I believe Bessarabia and Finland aren't granted in the limited pact option.

  27. #417
    Member Member Avicenna's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Do the soviets get cores on the WHOLE of Finland in the full pact? If this happens, does it mean that should I capture Finland, I couldn't give it to the Scandinavians?
    Student by day, bacon-eating narwhal by night (specifically midnight)

  28. #418

    Default Re: Hearts of Iron II Doomsday

    No, just the borderlands, for the most part. You could give the rest to the Scandinavians, I suppose, if they were your ally.

  29. #419
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Hearts of Iron II Doomsday

    Well I'm playing as Germany this time. I've conquered Denmark, Poland, France(Vichy Event) and that's as far as I've gotten. I don't know if I should immediately go after Russia or try to take out the British Isles. It's mid-1940 I have a lot of Armor and mob Infantry. I don't know where to go next. I know the SU will declare on me eventually but I don't know if I should turn my attention on them now or at a later date.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  30. #420

    Default Re: Hearts of Iron II Doomsday

    Let me tell you, when I was in your place I decided to go after the SU. That was all fine and dandy and I got BP event. Now Im stuck since I cant go to Britain their navy is dominating and I cant get a single TP across. So if you go after SU, start also producing a navy with the only goal of protecting TPs and participating in operation sealion.
    Common Unreflected Drinking Only Smartens

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