Page 11 of 14 FirstFirst ... 7891011121314 LastLast
Results 301 to 330 of 393

Thread: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

  1. #301

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Sorry if my replies are slow today. The reason for this is my internet connection is lagging big-time, even though I'm on 2MB broadband...the joys of being on a network

    I'm also putting together new faction previews, which as you know includes taking screenshots, editing and filehosting them, creating the topics etc etc, all of which is time consuming.

    Those Dacian reskins and models were made by a couple of authors, Professor Spatula & webbird. The Prof's work mainly includes the darker brownish reskins of the PM units, although also featured is his AM Chosen Swordsmen & General's Bodyguards reskins. webbird's work (think this was influenced by Burebista) is mainly the AM units and models, such as the longshield Chosen Swordsmen.

    The horse mount models and skins were complied by Pinarius, and there is now a wider variety of horse skins depending upon the type of horse used for the unit.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  2. #302

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by Seasoned Alcoholic
    I'm also putting together new faction previews, which as you know includes taking screenshots, editing and filehosting them, creating the topics etc etc, all of which is time consuming.
    great! RTG's gonna be famous!!!!!

  3. #303

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Numidian Kingdom

    Pre-Marius (PM) Units

    Infantry

    Early Auxilia


    Missiles

    Early Skirmishers


    Cavalry

    Long Shield Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Auxilia


    Legionaries


    Missiles

    Heavy Skirmishers


    Onagers


    Cavalry

    Camels


    Camel Archers


    War Elephants


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Town Militia


    Desert Infantry


    Missiles

    Slingers


    Archers


    Cavalry

    Numidian Cavalry


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  4. #304

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Greek Cities

    Pre-Marius (PM) Units

    Infantry

    Early Greek Sword Hoplites


    Early Militia Hoplites


    Missiles

    Early Peltasts


    Cavalry

    Early Greek Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Spartans


    Sword Hoplites


    Armoured Hoplites


    Missiles

    Heavy Peltasts


    Onagers


    Ballistas


    Cavalry

    Heavy Cavalry


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Greek Officer Core


    Greek Hoplites


    Missiles

    Cretan Archers


    Archers


    Cavalry

    Miltia Cavalry


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  5. #305

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    why dont you put the review in the mod discussion thread? you can follow Hegemonia City States previews as examples! btw generals are renamed right? (like Strategos Royal Bodyguard)
    Last edited by The Spartan (Returns); 07-09-2006 at 18:48.

  6. #306

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Marius reform works for other than the Roman factions as well? I mean, playing a non-Roman faction I don´t even get the reform message (which makes sense, actually, I bet few realized the import of the reform until it was too late and the Mulus Marius stood at their doorstep ;) )

  7. #307

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by Ciaran
    The Marius reform works for other than the Roman factions as well? I mean, playing a non-Roman faction I don´t even get the reform message (which makes sense, actually, I bet few realized the import of the reform until it was too late and the Mulus Marius stood at their doorstep ;) )
    yeah thats why your generals get upgraded.

  8. #308

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Ptolemaic Dynasty

    Pre-Marius (PM) Units

    Infantry

    Early Nubian Spearmen


    Early Desert Axemen


    Missiles

    Early Archers


    Cavalry

    Early Nubian Cavalry


    Early Desert Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Pharaoh’s Guard


    Desert Axemen


    Missiles

    Pharaoh’s Bowmen


    Onagers


    Cavalry

    Heavy Cavalry


    Desert Cavalry


    Camel Archers


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Nile Spearmen


    Missiles

    Slingers


    Skirmishers


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  9. #309

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by The Spartan
    why dont you put the review in the mod discussion thread? you can follow Hegemonia City States previews as examples! btw generals are renamed right? (like Strategos Royal Bodyguard)
    Do you mean one giant discussion topic for all the factions, or individual discussion topics per faction? Personally, I feel that multiple faction topics would be a bit of

    Don't worry about the unit names, I've used those ones as placeholders. Also, not all of the latest units have been given names & descriptions yet, so I'd rather not make them up

    Quote Originally Posted by Ciaran
    The Marius reform works for other than the Roman factions as well? I mean, playing a non-Roman faction I don´t even get the reform message (which makes sense, actually, I bet few realized the import of the reform until it was too late and the Mulus Marius stood at their doorstep ;) )
    Well I'm sure they should work for non-Roman factions. The Romans were so overly concentrated on by the developers in vanilla that the other factions were somewhat neglected. This is reflected in areas such as unit rosters, stats etc.

    I'm sure you can copy and paste existing event pics / descriptions into other cultures UI folders / text files, and this should force the game to display this information when the Reforms occur.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  10. #310

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by Seasoned Alcoholic
    Do you mean one giant discussion topic for all the factions, or individual discussion topics per faction?
    why not a one giant discussion for all factions! wheres the am nubian spearman? l love the am desert axemen!

  11. #311

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Iberian Tribes

    Pre-Marius (PM) Units

    Infantry

    Early Town Militia


    Early Scutarii


    Early Iberian Infantry


    Cavalry

    Early Round Shield Cavalry


    Early Long Shield Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Bull Warriors


    Scutarii


    Chosen Swordsmen


    Heavy Infantry


    Missiles

    Archers


    Onagers


    Cavalry

    Noble Cavalry


    Cavalry Skirmishers


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Naked Fanatics


    Missiles

    Slingers


    Skirmishers


    Cavalry

    Wardogs


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.
    Last edited by Seasoned Alcoholic; 07-15-2006 at 11:46.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  12. #312

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by The Spartan
    why not a one giant discussion for all factions! wheres the am nubian spearman? l love the am desert axemen!
    Thanks. I've binned the AM Nubian Spearmen to force the AI to build better quality heavy infantry rather than the light peasantry with poorer stats. Hopefully this will allow for more concentrated army stacks, and will provide greater challenges.

    Did you also notice the ommitted chariots? Hopefully this should remove the AI auto-calc bonuses chariot units get on the strat map.

    [EDIT:]Btw, update your sig with the new one I made a few posts back
    Last edited by Seasoned Alcoholic; 07-09-2006 at 21:24.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  13. #313

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Romans

    Pre-Marius (PM) Units

    Infantry

    Early Hastati


    Early Princepes


    Early Triarii


    Missiles

    Early Velites


    Early Roman Archers


    Cavalry

    Early Equites


    Early General's Bodyguards


    After-Marius (AM) Units

    Infantry

    Auxilia


    Early Legionary Cohort


    Early Legionary First Cohort


    Legionary Cohort


    Legionary First Cohort


    Praetorian Cohort


    Missiles

    Light Auxilia


    Archer Auxilia


    Repeating Ballistas


    Ballistas


    Scorpions


    Onagers


    Cavalry

    Roman Cavalry


    Cavalry Auxilia


    General's Bodyguards


    Units Unaffected By Reforms

    Infantry

    Murmillo Gladiators


    Samnite Gladiators


    Velite Gladiators



    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.

    Additionally, the Roman faction featured in this preview is the House Of Julii. The faction rosters are exactly the same for the House Of Brutii, The House Of Scipii and SPQR.
    Last edited by Seasoned Alcoholic; 07-10-2006 at 14:01. Reason: Updated Velite Gladiators screenshot, which was incorrect


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  14. #314

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Carthaginian Empire

    Pre-Marius (PM) Units

    Infantry

    Early Infantry


    Early Scutarii


    Early Poeni Infantry


    Cavalry

    Early Round Shield Cavalry


    Early Long Shield Cavalry


    Early Elephants


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Sacred Band


    Scutarii


    Poeni Infantry


    Missiles

    Archers


    Onagers


    Cavalry

    Heavy Cavalry


    Sacred Band Cavalry


    War Elephants


    Armoured Elephants


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Town Militia


    Missiles

    Slingers


    Skirmishers


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  15. #315

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Britannic Tribes

    Pre-Marius (PM) Units

    Infantry

    Early Woad Warriors


    Early Warband


    Early Swordsmen


    Early Chosen Swordsmen


    Missiles

    Slingers


    Cavalry

    Early Barbarian Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Woad Warriors


    Swordsmen


    Warband


    Heavy Infantry


    Chosen Swordsmen


    Missiles

    Chosen Archers


    Heavy Skirmishers


    Onagers


    Cavalry

    Noble Cavalry


    Imperial Cavalry


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Druids


    Cavalry

    Wardogs


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  16. #316

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Pontic Kingdom

    Pre-Marius (PM) Units

    Infantry

    Early Eastern Infantry


    Early Hillmen


    Cavalry

    Early Pontic Light Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Sword Hoplites


    Hillmen


    Bronze Shields


    Missiles

    Onagers


    Cavalry

    East Heavy Cavalry


    Cappadocian Cavalry


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Phalanx Pikemen


    Missiles

    Archers


    Peltasts


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  17. #317

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    keep up the good work! btw how was tweaking general bodygaurds too be strong? hopefully pain less!

  18. #318

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Haven't tweaked them yet

    I'm actually thinking about reducing the number of cavalry contained in a generals bodyguard, because the size of faction leaders and heirs bodyguards is at present pretty much the same as a powerful cavalry unit.

    I can always adjust stats to compensate for a reduction in bodyguard numbers though.

    Btw, I've completed the vast majority of the new unit sprites. However, the total size of the sprites folder is the same as the whole of RTG Open Beta v0.2. I'll probably break the next release down into smaller downloads so that dial-up users can also download the mod.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  19. #319

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by Seasoned Alcoholic
    Btw, I've completed the vast majority of the new unit sprites. However, the total size of the sprites folder is the same as the whole of RTG Open Beta v0.2. I'll probably break the next release down into smaller downloads so that dial-up users can also download the mod.
    how would the smaller downloads be like? and just to be curios how big would the download be? (all of RTG V03)

  20. #320

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Well RTG Open Beta v0.2 was around 85MB, so that gives you some idea how much space the new sprites take up by themselves All the ones that have been made so far have been converted to DDS format, which reduces the total filesize considerably.

    As for the total filesize, well that's anyone's guess New units and all their related bits and pieces tend to eat-up filesize a lot. I'm not sure about the version number either, because of the depth of the changes that have been made over v0.2. Its hard to quantify how close the mod is to a 'complete' mod

    More good news: I'm currently binning all the chariots from the game. This will free-up model entries in DMB, but should also prevent the auto-calc bias the AI receives when using chariots on the campaign map.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  21. #321

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    perhaps i can still download RTGV3. if its at the most 170 mb.

  22. #322

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Awesome. I still do wonder, can the Marius Reform affect other than Roman factions? I mean, have you actually tested that? Because as far as I know, until 1.3 it was the Marius reform that triggered the switch of the early to the late bodyguards for all factions, but I think in 1.3 and 1.5 the first Imperial Palace built by the respective faction triggers that. Though I wonder how the Barbarian factions level up in that case...

  23. #323

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by The Spartan
    perhaps i can still download RTGV3. if its at the most 170 mb.
    Areas such as sprites can always be seperated from the main download. Perhaps if several smaller downloads were made available, and installed seperately (some could be copy and paste, especially if its just one folder per download), this would make it easier for those with slower connections. Although it would mean more downloads, at least there would not be one large, and perhaps unreliable (depending upon filehoster) download.

    Quote Originally Posted by Ciaran
    Awesome. I still do wonder, can the Marius Reform affect other than Roman factions? I mean, have you actually tested that? Because as far as I know, until 1.3 it was the Marius reform that triggered the switch of the early to the late bodyguards for all factions, but I think in 1.3 and 1.5 the first Imperial Palace built by the respective faction triggers that. Though I wonder how the Barbarian factions level up in that case...
    No, I haven't yet tested the transition of Marian Reforms on other factions, so there is an element of risk involved. If I'd had the time to play through a campaign until the first imperial palace was constructed, I would've done so, but I've been busy with other areas.

    I don't believe the Marian Reforms only affects the Romans though. If you look at how things are coded in EDB, you can see that the bodyguard upgrade triggers are coded into specific core buildings, dependent upon culture type.

    Also, the vanilla Roman unit entries use and not marian_reforms (Pre-Marius units), as well as and marian_reforms (After-Marian units). As mentioned in a previous post, I think the reason other cultures (non-Roman) don't receive notification of the Marian Reforms event is because they don't have the eventpics in their UI folders. I've since added these for the other cultures, so hopefully this should display the message once it occurs.

    I know that the Marian Reforms are triggered to occur once the first imperial palace is built in a region that contains the Italy hidden resource. I'm tempted to take a shortcut to see if the reforms work properly. I may have a look into this shortcut using a variety of different factions, even though my EDB unit lists are still incomplete


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  24. #324

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    why dont you try making reforms at a certain date? imo reforms are too early and i dont get to use Triarii.

  25. #325

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Right, I've just used the shortcut method to force the Marius Reforms event (playing as the Julii), basically by constructing an imperial palace. When the palace was completed, the Marius Reforms event occurred. The faction rosters for the Julii were updated, as usual. Now for the twist.

    After using a combination of ER's Beginners Guide to Scripting, Myrddraal's More than 2 turns per year topic, and player1's faction switcher script, I managed to switch between factions to see if other faction rosters had been updated. Sure enough, the faction's I checked had updated correctly, so that's great news

    I'd like to thank Ciaran for getting me to think about testing this area out, as well as advising on the possibilities of the faction switch ability, and details of the Marian Reforms. Also thanks to ER, Myrddraal & player1 for enabling me to test out if the Marian Reforms had updated other faction rosters.

    Quote Originally Posted by The Spartan
    why dont you try making reforms at a certain date? imo reforms are too early and i dont get to use Triarii.
    Hmm, I could just make Town Watch recruitable for the Roman factions after the Marian Reforms have occurred. This way, they could recruit Hastati @ Barracks, Princepes @ Militia Barracks and Triarii @ City Barracks. This may make the Romans overpowered though, unless the Triarii were made available from the City Barracks at the same time as Principes.

    Which recruitment method do you think would work best?


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  26. #326

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Armenian Kingdom

    Pre-Marius (PM) Units

    Infantry

    Early Hillmen


    Early Heavy Spearmen


    Cavalry

    Early Horse Archers


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Legionaries


    Hillmen


    Heavy Spearmen


    Missiles

    Onagers


    Cavalry

    East Heavy Cavalry


    Cataphracts


    Cataphract Archers


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Eastern Infantry


    Missiles

    Archers


    Peltasts


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.
    Last edited by Seasoned Alcoholic; 07-14-2006 at 18:30.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  27. #327

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    Quote Originally Posted by Seasoned Alcoholic
    Hmm, I could just make Town Watch recruitable for the Roman factions after the Marian Reforms have occurred. This way, they could recruit Hastati @ Barracks, Princepes @ Militia Barracks and Triarii @ City Barracks. This may make the Romans overpowered though, unless the Triarii were made available from the City Barracks at the same time as Principes.

    Which recruitment method do you think would work best?
    i think thats good! actually in many mods triarri can be recruited earlier in dosent make the romans any stronger. (actually its the games harder because everone has two hitpoints. a unit of a millitia hoplite and two peasents beat my two millitia hoplites)

  28. #328

    Default Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    btw very good your learning to script!!! perhaps one day your scripting will be great, and rtg can have historical battles in campaign and have supplies! (like EB and RTR)

  29. #329

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    I haven't done much research (apart from the faction switch script) into scripting tbh. It does take time to learn new areas, and if I stop working on the mod to learn more areas, it'll just put the release date further and further back. Fair enough if there was a team working on a project, such as in EB / RTR as you say, then each team member could specialise and concentrate on specific areas.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  30. #330

    Post Re: Rome: Total Gameplay (RTG), compatible with vanilla RTW v1.5

    The Thracian Tribes

    Pre-Marius (PM) Units

    Infantry

    Early Thracians


    Early Hoplite Militia


    Early Falxmen


    Cavalry

    Early Greek Cavalry


    Early General’s Bodyguards


    After-Marius (AM) Units

    Infantry

    Sword Hoplites


    Falxmen


    Bastarnae


    Missiles

    Ballistas


    Onagers


    Cavalry

    Noble Cavalry


    Imperial Cavalry


    General’s Bodyguards


    Units Unaffected By Reforms

    Infantry

    Thracian Officer Core


    Phalanx Pikemen


    Missiles

    Peltasts


    Cretan Archers


    Archers


    Cavalry

    Militia Cavalry


    Note: the unit names used above are for simplified illustrative purposes only, and may be completely different in the next release.

    Furthermore, none of the artwork featured in this preview was completed by myself. It is the featured artwork of several members of the TW community who have generously permitted me to use it in this modification.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

Page 11 of 14 FirstFirst ... 7891011121314 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO