Modified Siege Battles
Siege Battles have been modified in some depth. The visuals may have remained pretty much the same as they were in vanilla (with exceptions, see below), but the actual mechanics have been tweaked. You may need to use
Custom Battles to familiarise yourself with these changes, and this will help you to know what to expect when undertaking siege battles during a campaign.
Culture Specific Battering Rams
In terms of changes to the visuals, culture specific battering rams are now available in siege battles. These are as follows:-
*
Roman &
Greek culture
*
Eastern,
Carthaginian &
Egyptian culture
*
Barbarian culture
These should makes things a bit more realistic, rather than every culture utilising exactly the same type of ram as in vanilla RTW.
Added another region into North Africa, my thanks to
GiantMonkeyMan for the historical info!
This mod is looking very nice. I like the split islands IE sardinia and crete. Makes it harder to control them, but if you have botht then you will double the trade of it right? two more ports on the aegean sea to generate money. Looking very nice. Forgive me, but do you have an estimate as to when this mod will be finished? I can hardly wait!
Thanks for your interest Glaucus! The trade resources for every province on the campaign map (both new and existing) have been reconstructed. Many provinces in vanilla contained too many trade resources, and were able to rake in the trade income through sea exports. I've tried to balance income for each province, but at the same time vary the resources in each region as well.
As for a release date, I'm hoping to release an open beta of the mod in the near future, once a few more changes have been implemented.
RTG Open Beta v0.1
RTG Open Beta v0.1 is now available to download! You can download it using the link below:
RTG Open Beta v0.1 @ Rapidshare
RTG Open Beta v0.1 @ Megaupload
The download is compressed in ZIP format, and is around 45MB in size. If you have broadband internet connection, the download time should'nt be too long. Although with slower connection speeds it may take a while, especially if the file hosting URL is busy
You'll need a ZIP extractor tool such as WINZIP to open the ZIP file, if you don't have this you can find out more (and download) below:
WINZIP
For vanilla RTW patches which are required for this mod to work properly, you can download them from TW.COM or say, DOWNLOAD.COM (use the search tool to find the RTW patches), here are links:
TW.COM Downloads
DOWNLOAD.COM
There should be
4 files included with the ZIP download, these include the
RTG Open Beta v0.1 installer,
installation instructions, a version of the
RTG readme, and also a
short RTG guide.
For more info on installation, please refer to the installation instructions included with the download.
For a list of changes, adjustments, fixes etc since RTW vanilla v1.5, please refer to the readme file.
For an overview of the mod, and what you're likely to expect, please refer to the short RTG guide.
I hope you enjoy the open beta, thanks!
INSTALLATION INSTRUCTIONS:
(1) Install a vanilla version of Rome: Total War (RTW), EG v1.0
(2) Patch up as follows (this will depend on which version of RTW / BI is contained on your CDs / DVDs):
* RTW patch v1.1,
available here
* RTW patch v1.2,
available here
* BI patch v1.4 (this includes RTW patch v1.3 on CD, which will be installed), note that this patch is available on the BI CD.
* BI patch v1.6 (this includes RTW patch v1.5),
available here
(3) Create a backup of your DATA folder located at C:\Program Files\Activision\Rome - Total War
(4) After the backup has been created (this usually takes a while to complete), run the RTG installation program included in the download. Note that the default installation directory is the one that should be used for the mod to install and run correctly
(5) Once the installer has finished, you will need to delete the following files so that the mod will work correctly (create backups first if you want):
* map.rwm (IE the campaign map) @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
* map_heights.hgt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
* events.dat (IE sound file) @ C:\Program Files\Activision\Rome - Total War\Data\sounds
* radar_map1.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
* radar_map2.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
(6) Start up RTW as normal. If you attempt to play a new imperial campaign, you will have to wait longer than usual for the new map.rwm file to be automatically generated by the game.
hey, great mod downloaded it today! BI works fine if its installed. There is one problem that i know of right now though. When you play the Carthaginian campaign starting armies have Iberian Infantry instead of Carthaginian Infantry. This is possible for the Iberians too. Ill tell you if there is any more problems.
Ahhh, OK dude, I know what I've done. Basically forgot to update the Carthaginian starting armies in descr_strat with 'carthaginian hastati' instead of 'carthaginian infantry'. The changes have been made in EDB, but were obviously missed from descr_strat.
Iberia / Spain should now be the only faction that can recruit iberian infantry, Carthage should now recruit the carthaginian hastati / infantry instead of this unit. Think they have similar stats and recruitment costs to each other.
I'll fix this small problem, then release another version of the beta. Thanks
RTG Open Beta Hotfix
There's now a hotfix available for the RTG open beta, here are the installation instructions:
(1) Download the RTG Open Beta Hotfix
from here, its only a small file and should last a couple of seconds at the most.
(2) Using a ZIP extractor tool (EG WINZIP), extract the RTG_Open_Beta_Hotfix folder to the location of your choice (EG desktop).
(3) Open the folder, you will find the latest version of descr_strat.
(4) Simply browse to the following directory destination...
C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
...and replace the existing descr_strat text file with the one you've just downloaded.
What does the RTG Open Beta Hotfix do?
RTG gives the Carthaginians an alternate unit to Iberian Infantry, they are called Carthaginian Infantry. They are in many ways identical to Roman Hastati, and the skin, sprites and UI cards have been created by
Professor Spatula.
Here's a screenshot of some Carthaginian Infantry:
Carthage starting armies apparently contain Iberian Infantry. The hotfix simply replaces these starting units with Carthaginian Infantry. Enjoy!
german spear warband has a secondary weapon a short sword. so does nubian spearman. if you do alt right click on an enemy they will use a short sword instead of a spear. i suggest that general bodyguard should have 3 or 4 hitpoints instead of two cause every cavalry has two hitpoints. a unit of numidian cavalry can beat a roman general!
and also poeni infantry should use underarm because they hold their shields diagonally and parts of the sheilds you cant see. thats all i know now. sorry if im causing any problems. (sacred band are okay)
lastly. ive been looking everywhere to find out whether the Macedonians used underarm or overhead. finally i posted a thread in the monastery to find out.
https://forums.totalwar.org/vb/showthread.php?t=63516 he said that Macedonians used the phalanx underarm for their long pikes. Greeks overhead cause of their shorter spears. So pikemen should use underarm and other long pike users. And Greeks overhead and maybe shorter spear users. Im pretty sure thats it! just wanted to help out this great mod!
Thanks for your feedback
The Spartan! I'm very busy at present and don't have much time to work on the mod, but hopefully over the holidays I should have plenty of time to look into making more changes to the open beta.
Yeah, those 2 units you've mentioned do have secondary weapons. If you remove the secondaries and attempt to duplicate the primary skeleton twice, apparently they will still use their secondary weapons regardless. If the secondaries are removed then you get a CTD, I don't really think this is a major issue tbh.
As for general's bodyguard hitpoints, I'd originally given all factions general bodyguards 3 hitpoints. However, after running some tests in custom battles and various campaigns, I'd noticed that with 3 hps, generals were really difficult to dispose of, and certain units (EG infantry, missiles) didn't stand a chance when fighting against them. This is why I've changed hps back to 2 so that they don't overpower everything.
I've noticed the way poeni infantry hold their sheilds as well, found this in the historical battles involving Carthage. I'll probably get round to changing their skeletons at a later date.
I've given the overam animations to all the Greek factions, and some shared units (EG sacred band / armoured hoplites etc). In the battles I've tested out, the results don't seem to be that biased in favour of the pikemen rather than hoplite units. The mod isn't 100% historical because it tries to focus on other aspects. Think I'll wait and see if there are any more responses with regards to this area before I change all the pikemen skeletons back to their vanilla ones (they currently use SigniferOne's animations).
Cheers
great! i respect your judgement.
The Spartan, did you have any problems downloading and installing the RTG open beta v0.1? Does the mod work OK from a vanilla install? I'm interested to know because someone over @ TWC forums is having difficulty getting the mod to work. I'd like to help him out, but I'm not sure where his CTDs are originating from, and whether these are related to the installation of the mod.
If you could post exactly how you installed the mod it would be greatly appreciated!
well my 1.5 RTW was unmodded, i made a copy of the RTW folder if i ever wanna play RTW regular 1.5 again. then i downloaded your mod ran the installation, read the installation.txt told me to delete a few files and voila! no problems! when you mean vanila install do you mean uninstall the game and patch it up again? if thats what you mean that should work perfectly.
Thanks for the feedback, you're the first to let me know if the mod installer works properly!
Yeah, by vanilla I mean a clean, unedited, unmodified version of the original RTW. This needs to be patched up systematically (IE one patch at-a-time) until v1.5 is installed. Or by the sounds of things, you can install BI and patch upto v1.6, then install the mod, and things should work fine.
Btw, that installer was my very first attempt at building one. I know its inflexible - it has to be installed in the default directory path (EG C:\Program Files\Activision\Rome - Total War\Data) for the open beta to work properly, which has its limitations.
[EDIT:]Cha0sMarin3, who was having trouble installing the mod over @ TWC forums, has now managed to get the open beta to work correctly.
Unit Sprites
If you've downloaded and installed the open beta, you'll have noticed that many units use the wrong sprites, or the closest vanilla ones instead. This was mainly because I'd never got round to using the sprite generator before the releasing the open beta.
However, I've now used the sprite generator, and have created about 50 new unit sprites for various units, from recruitable units through to mercenaries. A few of the vanilla horse sprites have also been updated to their latest version. Things should now be easier on the eye when you zoom out on the battlefield :)
The units that have new unit sprites are as follows:-
Barbarian Cavalry Mercenaries
Slave Early Generals Bodyguard
Briton Woodsmen
Briton Early Generals Bodyguard
Briton Barbarian Cavalry
Briton Generals Bodyguard
Briton Raiders
Briton Woad Berserkers
Carthaginian Archers
Dacia Woodsmen
Dacia Barbarian Cavalry
Dacia Generals Bodyguard
Dacia Naked Fanatics
Dacia Noble Cavalry
Dacia Archer Warband
Dacia Raiders
Dacia Chosen Swordsmen
Dacia Generals Horse
Dacia Heavy Horse
Dacia Medium Horse
Dacia Light Horse
Dacia Chosen Archers
Dacia Falxmen
Egypt Generals Bodyguard
Gaul Night Raiders
Gaul Chosen Swordsmen
Gaul Swordsmen
German Barbarian Cavalry
German Chosen Axes
Greek Cities Hoplite Militia
Greek Cities Spartans
Greek Cities Hoplites
Illyrian Mercenaries
Mercenary Hoplites
Macedonian Hypaspists
Numidian Libyan Spearmen
Numidian Camel Archers
Pontic Scythed Chariot Crew
Samnite Mercenaries
House of Brutii Principes
House of Julii Principes
House of Scipii Principes
Scythia Woodsmen
Scythia Raiders
Seleucid Scythed Chariot Crew
Iberia Raiders
Iberian Scutarii
Thrace Hoplite Militia
Originally Posted by :
Yeah, those 2 units you've mentioned do have secondary weapons. If you remove the secondaries and attempt to duplicate the primary skeleton twice, apparently they will still use their secondary weapons regardless. If the secondaries are removed then you get a CTD, I don't really think this is a major issue tbh.
Because their CAS model has the knife/short sword as a secondary weapon. The only way to let any Phalanx unit use a spear as secondary weapon would be editing the CAS and replacing the knife with a spear. You´ll notice all phalanx capable units have a spear as primary weapon though they never use it in the game. That´s because the Phalanx formation overwrites the primary weapon, regardless what it is (you can also, say, give Roman legionaires Phalanx capability, and they would carry spears then, but tey most likely wouldn´t use their gladius in close combat anymore, because in their model it´s the primary weapon). The fact that all the units using Phalanx have a spear model is the only reason why SigniferOne´s new animation work, if they had no primary weapon model, they´d fight empty-handed.
Just to clear that up.
Originally Posted by Ciaran:
Because their CAS model has the knife/short sword as a secondary weapon. The only way to let any Phalanx unit use a spear as secondary weapon would be editing the CAS and replacing the knife with a spear. You´ll notice all phalanx capable units have a spear as primary weapon though they never use it in the game. That´s because the Phalanx formation overwrites the primary weapon, regardless what it is (you can also, say, give Roman legionaires Phalanx capability, and they would carry spears then, but tey most likely wouldn´t use their gladius in close combat anymore, because in their model it´s the primary weapon). The fact that all the units using Phalanx have a spear model is the only reason why SigniferOne´s new animation work, if they had no primary weapon model, they´d fight empty-handed.
Just to clear that up.
Thanks for the heads-up Ciaran. I certainly would've played around with unit models if I owned a copy of 3DS MAX, but since not I was just content to unlock some of the unused models / skins, and create a few of my own using a combination of what was already available, EG Numidian Camel Archers.
I've also played around with unit attributes, namely removing the phalanx capability from some units, and attempting to port in BI's shieldwall using the mod: switch tool. However, I never managed to test this directly due to custom / historical battles not working correctly.
Also tried to prevent units from using their secondary weapons by negating their secondary attributes, IE changing values to 0, no, none etc. This did prevent units from using their secondary weapons, so did appear to be an alternate option. However, I think that certain units should be allowed to use secondary weapons when in close quarters because of the restrictions of their primary weapons. For example, a unit may be more likely to get a kill using a sword rather than a thrusting spear.
Originally Posted by Seasoned Alcoholic:
Unit Sprites
If you've downloaded and installed the open beta, you'll have noticed that many units use the wrong sprites, or the closest vanilla ones instead. This was mainly because I'd never got round to using the sprite generator before the releasing the open beta.
However, I've now used the sprite generator, and have created about 50 new unit sprites for various units, from recruitable units through to mercenaries. A few of the vanilla horse sprites have also been updated to their latest version. Things should now be easier on the eye when you zoom out on the battlefield :)
The units that have new unit sprites are as follows:-
Barbarian Cavalry Mercenaries
Slave Early Generals Bodyguard
Briton Woodsmen
Briton Early Generals Bodyguard
Briton Barbarian Cavalry
Briton Generals Bodyguard
Briton Raiders
Briton Woad Berserkers
Carthaginian Archers
Dacia Woodsmen
Dacia Barbarian Cavalry
Dacia Generals Bodyguard
Dacia Naked Fanatics
Dacia Noble Cavalry
Dacia Archer Warband
Dacia Raiders
Dacia Chosen Swordsmen
Dacia Generals Horse
Dacia Heavy Horse
Dacia Medium Horse
Dacia Light Horse
Dacia Chosen Archers
Dacia Falxmen
Egypt Generals Bodyguard
Gaul Night Raiders
Gaul Chosen Swordsmen
Gaul Swordsmen
German Barbarian Cavalry
German Chosen Axes
Greek Cities Hoplite Militia
Greek Cities Spartans
Greek Cities Hoplites
Illyrian Mercenaries
Mercenary Hoplites
Macedonian Hypaspists
Numidian Libyan Spearmen
Numidian Camel Archers
Pontic Scythed Chariot Crew
Samnite Mercenaries
House of Brutii Principes
House of Julii Principes
House of Scipii Principes
Scythia Woodsmen
Scythia Raiders
Seleucid Scythed Chariot Crew
Iberia Raiders
Iberian Scutarii
Thrace Hoplite Militia
can't wait for this!
Originally Posted by :
Also tried to prevent units from using their secondary weapons by negating their secondary attributes, IE changing values to 0, no, none etc. This did prevent units from using their secondary weapons, so did appear to be an alternate option.
If you do that they´ll still use the phalanx spears, not the one of the actual model and they´ll hold them either straight up (and seem to be punching with their fists) or the spear keeps the formation though the soldier does not. At least, that´s the case in 1.2, I haven´t yet tried it in 1.5, but I suspect some similar result.
Proposals for next RTG Open Beta
Here is a list of areas that will be included in the next version of the RTG Open Beta:
- Around 50 brand new unit sprites for many of the unit reskins, unlocked units etc that feature in the Open Beta, more info available here
- Poeni spearmen now use the original vanilla primary skeleton --- fixes shield glitch with overarm animations
- Tweaked a few hoplite / pikemen shield values
- Added 3 omitted regions from descr_mercenaries, tweaked recruitment pools as necessary
- Replaced iberian infantry with carthaginian infantry in Carthage starting armies --- incorporates RTG Open Beta hotfix
- Unlocked poeni infantry texture and gloss files, repaired DMB texture reference that was previously omitted
The next Open Beta release will probably be available in two different download formats. The
EXE installer will still be available, which will need to be installed in the \data directory. Also, a
self-extracting ZIP file will be made available for those who wish to extract and install the text files manually, which will be useful if you already have other mods installed.
In addition, the
sprites pack will probably be a seperate download because of its large size - around 30MB uncompressed. This will probably be another ZIP file.
Thanks.
RTG Open Beta v0.2 (Self-Extracting ZIP)
The next version of the
RTG Open Beta is now available for download. This version of
RTG Open Beta v0.2 is a self-extracting ZIP file. This version is recommended if you have other mods installed, or if you wish to install the open beta manually.
Only download this version if you're confident about manual installations. Here are the download mirrors:
RTG Open Beta v0.2 @ Rapidshare
RTG Open Beta v0.2 @ Megaupload
The download is compressed in ZIP format, and is around 52MB in size. If you have broadband internet connection, the download time shouldn't be too long. Although with slower connection speeds it may take a while, especially if the file hosting URL is busy.
You'll need a ZIP extractor tool such as WINZIP to open the ZIP file, if you don't have this you can find out more (and download) below:
WINZIP
For vanilla RTW patches which are required for this mod to work properly, you can download them from TW.COM or say, DOWNLOAD.COM (use the search tool to find the RTW patches), here are links:
TW.COM Downloads
DOWNLOAD.COM
There should be
4 files included with the self-extracting ZIP download, these include the
DATA folder,
installation instructions, a version of the
RTG readme, and also a
short RTG guide.
Please note that the installation instructions included in the download are out-of-date, you should refer to the installation instructions provided at the RTG subforums for the latest version. RTG Subforums
Enjoy the latest version of the
RTG Open Beta!
RTG Hidden Resources / ZOR
Many new hidden resources (and standard ones) have been used to restrict the training of various elites, specialists and unique units on the campaign map. In other words, hidden resources have been used to establish regional zone of recruitment (ZOR). Here is a regional guideline, including details of the restricted unit(s):-
Etruria
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Umbria Et Picenum
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Latium
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Apulia
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Campania Et Samnium
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Bruttium, Calabria Et Lucania
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Sicilia Romanus
Early Legionary First Cohort
Legionary First Cohort
Praetorian Cohort
Gallia Cisalpina
Praetorian Cohort
Venetia
Praetorian Cohort
Liguria
Praetorian Cohort
Sicilia Poeni
Praetorian Cohort
Sacred Band Infantry
Sacred Band Cavalry
Sicilia Graecus
Praetorian Cohort
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Assyria Secunda
Silver Shield Pikemen
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Phrygia
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Cilicia
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Lycaonia
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Lower Mesopotamia
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Syria
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Coele Syria
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Lydia
Silver Shield Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Upper Mesopotamia
Silver Shield Pikemen
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Assyria Prima
Silver Shield Pikemen
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Sumer Et Akkad
Silver Shield Pikemen
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Paionia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Propontis
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Southern Epirus
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Macedonia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Thessalia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Aetolia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Attica
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Achaia, Argolis, Elis Et Arcadia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Laconia Et Messenia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Northern Epirus
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Boeotia
Royal Pikemen
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Colchis
Bronze Shields
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Armenia Prima
Bronze Shields
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Pontus Prima
Bronze Shields
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Cappadocia Prima
Bronze Shields
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Bithynia
Bronze Shields
Galatia
Bronze Shields
Paphlagonia
Bronze Shields
Pontus Secunda
Bronze Shields
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Cappadocia Secunda
Bronze Shields
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Armenia Secunda
Bronze Shields
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Britannia Secunda
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Tribus Silurii
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Britannia Prima
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Lower Aegyptus
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Ptolemaic Pharoah's Guards
Nile Cavalry
Ptolemaic Pharoah's Bowmen
Middle Aegyptus
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Ptolemaic Pharoah's Guards
Nile Cavalry
Ptolemaic Pharoah's Bowmen
Upper Aegyptus
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Ptolemaic Pharoah's Guards
Nile Cavalry
Ptolemaic Pharoah's Bowmen
Tribus Iceni
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Tribus Cornovii
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Regnum Brigantes
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Damnii Valentia
Briton Heavy Chariots
Briton Light Chariots
Pontus Scythed Chariots
East Chariot Archers
Ptolemaic Chariots
Ptolemaic Chariot Archers
Seleucid Scythed Chariots
Woad Warriors
Berserkers
Woad Berserkers
Gallaecia
Bull Warriors
Celtiberia
Bull Warriors
Tarraconensis
Bull Warriors
Lusitania Prima
Bull Warriors
Hispania
Bull Warriors
Sacred Band Infantry
Sacred Band Cavalry
Baetica Secunda
Bull Warriors
Sacred Band Infantry
Sacred Band Cavalry
Baliares
Bull Warriors
Sacred Band Infantry
Sacred Band Cavalry
Tribus Getae
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Gallia Transalpina
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Thracia
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Rhodos
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Crete Secunda
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Pamphylia Et Pisidia
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Corsica
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Sacred Band Infantry
Sacred Band Cavalry
Mysia
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Caria
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Moesia Prima
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Moesia Secunda
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Crete Prima
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Spartans
Cyprus Prima
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Cyprus Secunda
Greek Officer Core
Macedonian Officer Core
Seleucid Officer Core
Thracian Officer Core
Southern Sardinia
Sacred Band Infantry
Sacred Band Cavalry
Africa
Sacred Band Infantry
Sacred Band Cavalry
Byzacium
Sacred Band Infantry
Sacred Band Cavalry
Cyrenaica
Sacred Band Infantry
Sacred Band Cavalry
Northern Sardinia
Sacred Band Infantry
Sacred Band Cavalry
Tripolitania Prima
Sacred Band Infantry
Sacred Band Cavalry
Tripolitania Secunda
Sacred Band Infantry
Sacred Band Cavalry
Arabia Petraea Prima
Ptolemaic Pharoah's Guards
Nile Cavalry
Ptolemaic Pharoah's Bowmen
Arabia Petraea Secunda
Ptolemaic Pharoah's Guards
Nile Cavalry
Ptolemaic Pharoah's Bowmen
Tribus Alani
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Tribus Saka
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Tribus Sarmatae
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Maeotis
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Scythia
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Atropatene Secunda
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Media
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Elam
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Astyages
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Atropatene Prima
Cappadocian Cavalry
Cataphracts
Cataphract Archers
Cataphract Camels
Sarmatian Heavy Cavalry
Angli, Saxones Et Varini
Gothic Cavalry
Berserkers
Woad Berserkers
Locus Gepidae
Gothic Cavalry
Berserkers
Woad Berserkers
Tribus Melanchlaeni
Gothic Cavalry
Gothones, Rugii, Lemovii Et Burgundiones
Gothic Cavalry
Berserkers
Woad Berserkers
Pripet Marshes
Gothic Cavalry
Germania Secunda
Gothic Cavalry
Berserkers
Woad Berserkers
Chatti, Langobardi, Semones Et Deuringi
Gothic Cavalry
Berserkers
Woad Berserkers
Marsigni, Burii Et Gothini
Gothic Cavalry
Berserkers
Woad Berserkers
Alemanni, Sedusii Et Decumates Agri
Gothic Cavalry
Berserkers
Woad Berserkers
Germania Prima
Gothic Cavalry
Berserkers
Woad Berserkers
Boiohemi, Marcomanni Et Quadi
Gothic Cavalry
Berserkers
Woad Berserkers
Scaneg
Gothic Cavalry
Berserkers
Woad Berserkers
Blecingaeg
Gothic Cavalry
Berserkers
Woad Berserkers
Hibernia
Woad Warriors
Berserkers
Woad Berserkers
Gallia Belgica
Woad Warriors
Berserkers
Woad Berserkers
Gallia Armorica
Woad Warriors
Gallia
Woad Warriors
Gallia Aquitania
Woad Warriors
Gallia Lugdunensis Prima
Woad Warriors
Gallia Narbonensis
Woad Warriors
Gallia Lugdunensis Secunda
Woad Warriors
Baetica Prima
Bull Warriors
Sacred Band Infantry
Sacred Band Cavalry
Lusitania Secunda
Bull Warriors
In addition to the above, both the
elephants and
camels resources have been extended so that they are now included in some of the new regions.
The
slaves resource has been reworked for all regions because of boundary changes. You should now expect this resource to appear in a different location to what it did previously.
I've also made use of a couple of redundant resources that were never used in vanilla by CA. The
pigs resource has been removed because these units are no longer used in the game.
If you would like to know how to relocate / add / delete resources on the campaign map, I've written a tutorial on how to do this:
How To...Add / Relocate / Delete Campaign Map Resources
Single Sign On provided by
vBSSO