Quote Originally Posted by The Spartan
u need to tell people about that then.
The RTG campaign map download will be more relevant after the next release of RTG, basically because of the modified files will be there in place, and this should prevent CTD / KTM issues.

Quote Originally Posted by Murfios
Hey you did a great job with this mod. I have been playing this for some time now and I like it. But you see, there are several bugs. I dont know if its my Pc or
this mod. One of the mayor ones, is when encountering enemies on a siege assault with siege weapons with lesser fire power that are inmune towards your walls. The officer will do a motion with his arm while holding his gladius to attack, and he will advance a step out two, no other units will move. The officer will continue to do this until he reaches your walls, and continue to do it until battle time ends. ITs hard to describe how he does it, is more like when Arragon in LOTR holds his sword up and screams "FOR ROHAN". Another glitch happens when pursuing routing units. The rounting will run away in zig-zag, circles and other abstracts shapes. The problem is that cavalry will trace those shapes to pursue them while still far away instead of simple run strait forward. Some other things include that barbarians too strong, they helped wipe the roman factions and are fighting Pontus now. Its not a problem but it now so historical acurrate.


Ahh! why arent barbarian village not round anymore??? ahhh....
Quote Originally Posted by Murfios
I have studied closely this officer's "charge". He does not walk or run. He simply jerks his way there. It takes about 30min. for him to arrive to your walls. Onces he is at the walls he continues to do so, but slightly creeps left or right (depends on wall position) I belive that this happens because as you said, they think they can make damage but they cant. If you are unable to fix this, maybe you should make them do some absurd damage, such as scrape-of-the-painting damage. It happens with Ballistas. Im not sure if with Onagers. If there is a way to record the movement tell me, and perhaps I will be able to show with greater detail.

About the Merc. perhaps you could change the display icon, to be able to tell them part. I could help you a bit with photoshop if you wish.
Murfios, I've tried to test these results out myself in custom siege battles, but don't get the same results as yourself. The officer still uses his gladius to instruct the siege crew to move etc, but equipment like scorpions, ballistas & repeating ballistas can't target walls.

Usually, when you move the cursor over the walls, the cursor changes to a bow-and-arrow to indicate that the walls can be attacked. However, the non-onager siege equipment cannot do this, they simply get a cross and a message stating 'this unit cannot attack walls'.

I will test out to see what the AI does with the same siege equipment, and also what the effects are on a standard battlefield map.

If you need to take screenshots of your results, I'd recommend using image / video capturing software such as FRAPS for example. This allows you take screenshots at any point during a game (even in menus), so no more Alt+PrtSc etc.

Once you've taken the screenshots, edit them to your tastes using something like The GIMP (download links). All you need to do is open the image, edit it a bit, then save it as a JPG file.

Then finally, to host your images on the web, use an image hosting site such as ImageShack. Simply copy and paste the provided URL links into your posts here at the forums to display your images.