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  1. #1

    Default Re: EB Stats

    Elephants vs Skirmishers

    I'm able to kill an entire unit of african elphants with one or two volleys of javellins. I can route them on one volley and kill them on the second.

    I'm not sure if that's what you wanted. It will force eastern players to really out flank and out manueuver the skirmishers. Or, you could try tempt the AI or opposition player to spend their javelins on lesser units.

    I think it's cool, but the AI is too stupid to protect the elephants. I can nerf them before the main battle commences.

    Strength melee Archers

    They seem to be a bit difficult at times to route when using calvary. I smash in to their flanks to begin with, then they loosen up in formation, and pull out spears. They are able to kill a handful of my calvary, which does not seem like much, but for a player like me, calvary and how I use it is always the key to my victories. So losing 5 or 6 riders to archers will hurt me since those very Horsemen will probably hit 3 different groups of infantry in 3 different waves. Not mention chasing down routers. (I love calvary). I never worried about archers before, till now. Unless I use a general's calvary, regular seems to take a bit of a beating. Not much, but a bit. I thought archers had poor melee skills to start with. I don't see how low armoured units like them would stick around for a cavalry charge.
    Last edited by Chester; 12-31-2005 at 16:55.

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: EB Stats

    Spear armed archers should be able to stand up to some cavalry attacks, especially some of the 'barbarian' ones who aren't the sad sorry militia of their civilized western counterparts. Still, missle troops do seem to be too tough in melee at the moment.
    History is for the future not the past. The dead don't read.


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  3. #3
    Member Member Iskandr's Avatar
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    Default Re: EB Stats

    I totally agree with units like Doryphorai (sp?) and such beating up on light cavalry, but I do hope we get the 1.5/1.6 version with fixed charge bonus. It's really annoying seeing 2 full strength units of companions inflict 3-4 casualties on archers when they hit them from behind. Does anyone know if there is a malus when the charge target is running away? It seems that a lot, the light troops will run away until the cavalry finally catches up and kills 1 or 2 (thus slowing down from the charge) then instantly rally back into melee with the now stationary cavalry. In the real world, unless the light troops reached broken terrain (sadly absent from CA's dream world) or supporting troops, the chance of them halting and reforming in this circumstance is essentially 0, regardless of morale or experience.

    Finally, as an aside, does anyone know what the requirements are to build Macedonian infantry beyond Pezhataroi? I mean Hypaspists and the like.

    thanks,
    Iskandr

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