is there anything I can do about this? rebellions and unrest are jacked way up since MTW and its so very annoying. I'm here to play total war not civilization.
is there anything I can do about this? rebellions and unrest are jacked way up since MTW and its so very annoying. I'm here to play total war not civilization.
Are you talking RTW or BTWBI? I have no experience of Barbarian Invasion however it is my understanding that the overall difficulty level would effect the public attitude.
I guess that how 'unrestful' plebs get could be modified?
Anyhow, rebels are annoying to me. Especially if you do not have the denari to spend on increasing garrisons, building better facilities etc. However I'm not too bothered by it.
You can edit the probability (labelled chance in the scripts) of both region based and non-region based rebellions taking place in descr_rebel_factions. This text file is located @ C:\Program Files\Activision\Rome - Total War\Data if you want to change it.
You can also edit the spawning of pirate vessels and brigands (rebels) in descr_strat, which is the near the top of the text file (under the campaign start and end dates). descr_strat is located @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
I am near the start of a campaign, but still for in enough not to start again. If I make those modifications now will it screw my campaign at all?
You can mod the scripts at any point during a campaign, EG a quick unit stats update. However, after making certain modifications (EG adding a new hidden resource), you have to delete map.rwm @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base. This is in order for the changes to take place - they will be included when the next map.rwm is generated.
If you've got saved games, simply load up whichever one your using. The load time will be considerably longer than usual, this is because the new map.rwm is being created. If you check back in the location above, you'll find a brand new map in there, which includes all of the changes you've made.
Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
I just got BI a few days ago. I could not believe how bad unrest was from the very beginning. Almost every town with a "red face", and four revolts on the first push of the "end turn" button.
In most places, it's gotten better, but in some, such as Corduba, (naturally) it's in constant rioting.
In Corduba in fact, the reason was; the official religion is different from that of the Faction Leader. They were Christian, he was pagan.
So, I set a "good" Christian (he was so new that he has not yet had time to be corrupted) as Faction Heir. Two turns later, the Faction Leader dies, The new man is Faction Leader, and Corduba is still being a royal pain in the neck. Maybe the word just has not yet gotten to them that the new faction leader is Christian. Word sure gets there fast enough for bad news though.
As for "bad" Christian family members, I have more than I know what to do with. They are as bad as Pagan, or in some cases, WORSE! And that can be pretty bad! "Embezzler", "Corrupt", "Economical with the Truth", and the list goes on, and at least one of the labels, usually two or three apply to every family member except the absolutely new ones. Give them a turn or two, and they start showing "negative" characteristics as well.
And for money, There are so many family members robbing me (almost all of them by 20%-30%) that even with a small army, I was having huge deficits every turn.
I have had ONE good upright family member, and he died during last night's play, at about 71 years of age.
I'm finally being able to build some academies, and hope that they will be learning to be "Good Honest Romans" or whatever faction I'm playing.
I am sure I will learn some of the ins and outs over time.
Strength and Honor
Celt Centurion
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