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Thread: What do the scripts run?

  1. #1

    Default What do the scripts run?

    If you play without scripts, what will be turned off? Will the AI be affected? What exactly to the scripts run?

    I ask because I would like to play a game that does not CTD on me, and see how far I can go.

    (don't worry I'm still bug testing, I have numerous saved files that CTD)

  2. #2
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: What do the scripts run?

    Four seasons will be turned off, and it will have consequences in the traiting side; seasons and aging traits at least require the 4ty. AI government control will be disabled, which hampers AI expansions (they won't receive their government buildings in captured settlements automatically, it'd be up to AI whether to even build them or not), player government control will be turned off (player can use pre-existing govt buildings, as they're not damaged), AI population and money replenishment will be gone. Triumphs, faction-specific messages and thingamabobs. Victory conditions. Allied rebel cities. Reforms.

  3. #3
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: What do the scripts run?

    Quote Originally Posted by The_Mark
    AI population and money replenishment will be gone. Triumphs, faction-specific messages and thingamabobs. Victory conditions. Allied rebel cities. Reforms.
    Ha I knew Ptolemaios was cheating how else can he keep sending stack after stack of pezhetairoi at me not to mention the shear number of elephants owned by Epeiros

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  4. #4
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: What do the scripts run?

    No, the Ptols have plenty of manpower by themselves.

  5. #5

    Default Re: What do the scripts run?

    Cool thanks, I won't bother play with scripts off. lol

  6. #6

    Default Re: What do the scripts run?

    FYI, The_Mark is one of our Scripting Geniuses. EB is entirely dependant on Scripts to accomplish all of the wonderful things within. It simply will not work without scripts and, dare I say, you may get more CTDs without scripts running.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: What do the scripts run?

    The AI "cheats" in normal RTW. We give it more help. We don't create units for it, but we try to make sure it doesn't easily bankrupt, or depopulate its cities.
    Cogita tute


  8. #8

    Default Re: What do the scripts run?

    Quote Originally Posted by khelvan
    but we try to make sure it doesn't easily bankrupt
    lol

    But anyway, i was looking at the script and wondered if your folks had tried the replenish_units command. As the ai doesn't retrain that might be a good addition if it works.
    It's not a map.

  9. #9

    Default Re: What do the scripts run?

    Yep i tried to do this. But you cant do this in such dinamic enviroment as EB.

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