Originally Posted by Antagonist
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We won't have the next patch out for a while, so I'll post a correction for those who find this annoying. (blacksnail had it right in his thread, so god only knows how i hosed up the import). Open export_buildings.txt in the data/text directory and search for the system name. When you find it, replace the entire entry with the text below:
{type1lvl2_egyptian} Moledet haPonnim
{type1lvl2_egyptian_desc}
Phoenician Homeland Province\n(requires Homeland Government Resource)\n\nThe major trading and agricultural centers of the Carthaginian Empire have a rich Phoenician heritage, with most soldiers composed of Phoenician citizens. This province is dominated by agriculture and cottage industry, producing considerable amounts of grain and manufactured goods that buttress Carthage’s vast wealth. Though the region’s inhabitants will never grow as quickly as the crops that sustain Carthage’s might, their loyalty is firm. Troops trained here will fight fiercely for Carthage in foreign lands or at home.\n\nHISTORICAL NOTES: Phoenician provinces were the basic building block of Carthaginian power. They encompassed cities such as Carthage itself, Hadramout, and Lepki. Carthage is ruled by a Shophet, the Hundred, and the Senate, in descending order of importance. The Shophet is elected and confirmed by the people and the Hundred respectively. The power of the Shophetim is based here, and any aspiring Shophet of Carthage would do well to remember this.\n\nSTRATEGY: This form of government is only available in regions comprising the faction's historical homeland (indicated by the Homeland Government Resource building). It is very slow to build but once installed provides all factional buildings and units allowed in the region.
{type1lvl2_egyptian_desc_short}
The Moledet haPonnim is very slow to establish in a Homeland province but boasts all available faction building and troop types.
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