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Thread: CTD with empire_east_rebel revolts

  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default CTD with empire_east_rebel revolts

    I'm going to have to admit that this one is getting the better of me. My EERs are playable and the shadow relationship is set up with the EE as per vanilla.

    When a EER settlement gets to the point of revolt the game will usually have it do so, but every now and again such an imminent revolt will lead to an immediate CTD on pressing the end-of-turn button.

    The CTD is not connected to the settlement, or the settlement alone, as the same settlement sometimes causes a CTD and other times it does not.

    It is a modded build and the vanilla EDU/DMB files, when inserted, seem to make the CTD go away. I've checked textures (though I do not enter the battle map)) and models and EDU ownerships (inc. slave) and rebel files.

    I'm thinking: what could be missing or in error (likely the former) from the DMB or EDU file that woudl causes this to happen tothis faction and no other?

    Any ideas anyone?
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  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: CTD with empire_east_rebel revolts

    Off the top of my head: Unit ownership could maybe cause this when a unit that is owned by the core faction would join the rebels.

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD with empire_east_rebel revolts

    All vanilla units have been deleted, stripped to a clean build. the western peasant saxon unit entry (using western peasant model) is serving as the only unit in-game - acting as mercs, peasants for all factions, and general_unit.

    Ownership exists for both these factions.

    It is very perplexing. If there was something wrong with EDU/DMB it should register straight away - why on *some* empire-east-rebel settlement revolt?
    Last edited by Dol Guldur; 01-03-2006 at 23:48.
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  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: CTD with empire_east_rebel revolts

    Hmm did you change the rebel armies accordingly?

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD with empire_east_rebel revolts

    Yes, all rebels are the same unit - anyway, such issues would cause a CTD in more broad circumstances than I have mentioned.

    I have 2 supposedly identical builds where a discrepancy must have slipped in - this could be the only explanation as to why one works with the vanilla EDU/DMB and the other does not (it works with modded DMB/EDU) (the latter was working until recently).
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  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: CTD with empire_east_rebel revolts

    OK, the EDU and DMB code for the (almost) universal placeholder unit in a clean build...why would empire_east_rebels cause a CTD seemingly around *some* of their revolts?

    The problem is certainly here somewhere but I cannot see it. Everything else has been eliminated...


    Code:
    type             western peasant saxon
    dictionary       western_peasant_saxon      ; All Peasants
    category         infantry
    class            light
    voice_type       Light_1
    soldier          western_peasant, 60, 0, 0.8
    attributes       sea_faring, is_peasant, mercenary_unit, general_unit
    formation        1.2, 1.8, 2.4, 2.4, 6, horde
    stat_health      1, 0
    stat_pri         2, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  0, 5, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      1, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 72, 14, 20, 30, 80
    ownership        lombardi, celts, saxons, sarmatians, goths, empire_east, empire_east_rebels, sassanids, slave, huns
    Code:
    type		western_peasant		;WORKING IN GAME
     ;--------------------------------------
    skeleton				fs_semi_fast_dagger
    indiv_range				40
    
    texture		slave,			bi/data/models_unit/textures/BI_unit_western_peasant_slave.tga
    texture		sassanids, 		bi/data/models_unit/textures/BI_unit_sassanid_peasant.tga
    texture		empire_east, 		bi/data/models_unit/textures/BI_unit_western_peasant_empire_east.tga
    texture		empire_east_rebels, 		bi/data/models_unit/textures/BI_unit_western_peasant_empire_east.tga
    texture		huns, 		bi/data/models_unit/textures/BI_unit_western_peasant_empire_east.tga
    texture		slavs,			bi/data/models_unit/textures/BI_unit_eastern_peasant_slavs.tga	
    texture		goths, 			bi/data/models_unit/textures/BI_unit_western_peasant_goths.tga
    texture		ostrogoths, 		bi/data/models_unit/textures/BI_unit_western_peasant_ostrogoths.tga
    texture		sarmatians, 		bi/data/models_unit/textures/BI_unit_sarmatians_peasant.tga          
    texture	   	alemanni, 		bi/data/models_unit/textures/BI_unit_western_peasant_alemanni.tga		
    texture	   	vandals, 		bi/data/models_unit/textures/BI_unit_eastern_peasant_vandals.tga		   
    texture		franks, 		bi/data/models_unit/textures/BI_unit_western_peasant_franks.tga
    texture		saxons, 		bi/data/models_unit/textures/BI_unit_western_peasant_saxons.tga
    texture		celts, 			bi/data/models_unit/textures/BI_unit_western_peasant_celts.tga		
    texture		empire_west, 		bi/data/models_unit/textures/BI_unit_western_peasant.tga		
    texture		empire_west_rebels,	bi/data/models_unit/textures/BI_unit_western_peasant_rebels.tga			
    texture		romano_british, 	bi/data/models_unit/textures/BI_unit_romano_peasant.tga	
    texture		roxolani, 		bi/data/models_unit/textures/BI_unit_roxolani_peasant.tga
    texture		burgundii, 		bi/data/models_unit/textures/BI_unit_western_peasant_burgundii.tga
    texture		lombardi, 		bi/data/models_unit/textures/BI_unit_western_peasant_lombardi.tga	
    texture		merc, 		bi/data/models_unit/textures/BI_unit_western_peasant_lombardi.tga
    model_flexi				bi/data/models_unit/BI_unit_western_peasant_lod1.CAS, 15
    model_flexi				bi/data/models_unit/BI_unit_western_peasant_lod2.CAS, 30
    model_flexi				bi/data/models_unit/BI_unit_western_peasant_lod3.CAS, 40
    model_flexi				bi/data/models_unit/BI_unit_western_peasant_lod4.CAS, max
    model_sprite		lombardi, 60.0, bi/data/sprites/lombardi_western_peasant_sprite.spr
    model_sprite		slave, 60.0, bi/data/sprites/slave_western_peasant_sprite.spr
    model_sprite		empire_west_rebels, 60.0, bi/data/sprites/empire_west_rebels_western_peasant_sprite.spr
    model_sprite		huns, 60.0, bi/data/sprites/slave_western_peasant_sprite.spr
    model_sprite		empire_east_rebels, 60.0, bi/data/sprites/empire_west_rebels_western_peasant_sprite.spr
    model_sprite		empire_west, 60.0, bi/data/sprites/empire_west_western_peasant_sprite.spr
    model_sprite		empire_east, 60.0, bi/data/sprites/empire_east_western_peasant_sprite.spr
    model_sprite		alemanni, 60.0, bi/data/sprites/alemanni_western_peasant_sprite.spr
    model_sprite		burgundii, 60.0, bi/data/sprites/burgundii_western_peasant_sprite.spr
    model_sprite		slavs, 60.0, bi/data/sprites/slavs_western_peasant_sprite.spr
    model_sprite		romano_british, 60.0, bi/data/sprites/romano_british_western_peasant_sprite.spr
    model_sprite		ostrogoths, 60.0, bi/data/sprites/ostrogoths_western_peasant_sprite.spr
    model_sprite		roxolani, 60.0, bi/data/sprites/roxolani_western_peasant_sprite.spr
    model_sprite		sassanids, 60.0, bi/data/sprites/sassanids_western_peasant_sprite.spr
    model_sprite		celts, 60.0, bi/data/sprites/celts_western_peasant_sprite.spr
    model_sprite		saxons, 60.0, bi/data/sprites/saxons_western_peasant_sprite.spr
    model_sprite		franks, 60.0, bi/data/sprites/franks_western_peasant_sprite.spr
    model_sprite		vandals, 60.0, bi/data/sprites/vandals_western_peasant_sprite.spr
    model_sprite		sarmatians, 60.0, bi/data/sprites/sarmatians_western_peasant_sprite.spr
    model_sprite		goths, 60.0, bi/data/sprites/goths_western_peasant_sprite.spr
    model_sprite		merc, 60.0, bi/data/sprites/goths_western_peasant_sprite.spr
    model_tri				400, 0.5f, 0.5f, 0.5f
    "One of the most sophisticated Total War mods ever developed..."

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