1.5/1.6 providea a challenging A.I..
1.5/1.6 providea a challenging A.I..
AI not aggressive enough?
In my current campaing as the Romans (209BC), I am at war with the Swéboz, Iberians, Getai, Epirus, Carthage, Makedonia, Ptolemaioi, and Koinon Hellenon. I'm already trying to fight a four-front war with the three armies I can afford - slaughtering on average four to five full stack armies each turn. If the AI were any more agressive, it would have to mean the Baktrians declaring war on me too.
And we don't want that. It's already impossible for me to win as it is.
Last edited by Jebus; 01-05-2006 at 15:33.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
Well I've not seen that much aggressiveness by the AI vs other AI nations, but boy they sure are aggressive vs you....![]()
Friendship, Fun & Honour!
"The Prussian army always attacks."
-Frederick the Great
It hasn't been real agressive against me yet, but I have presented a formidable target as the Romans.
Also, play with campaign map difficulty set to Very Hard.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
I am noticing that the AI likes to break off sieges a lot...
but I guess that's hardcoded...
I've also found that AI loves to starve towns instead of attacking them. It slows them a lot in conquering new territories. But even considering this, I find the AI good in expansionistic terms, at least the celtic factions. I've played with casse and sweboz, and in both campaigns aedui and arverni had conquered near all france before I arrive (and I arrive very soon, 265 as casse and 267 as sweboz), so I don't see problems with AI expanding, at least for now.
ok, i didnt click the post button this many times...i swear.
Last edited by GeneticFlea; 01-05-2006 at 23:48.
Here, here! That reminds me of a great RTR Roman VH campaign I had. Somehow I got into lots of fights I could never fully finish.Originally Posted by Jebus
I have not got as far as you in my EB Roman campaign. It's around 248BC and I've been attacked by Epirus, Carthage, Greece and the Averni. I have decided to wipe out offending enemy factions remorsely as I think it will be much tougher than RTR to take on all comers. (Partly it was exasperation with Epirus buying up my towns!). Epirus is now gone, Carthage city has fallen and the Greeks have been expelled from their mainland.
But some of the fights have been tough - I only won Sparta thanks to my general's cavalry wiping out multiple Greek units after the rest of my army had been routed. [It was fun but I now agree with Qwerty that general's units need weakening - maybe they should be like royal knights in MTW; about 20 strong with IIRC only 1HP?]
I have also seen this a lot- huge AI stacks glaring at each other with little or no actual fighting, while I get spammed turn after turn with armies. I really hope patching to 1.5/1.6 fixes this.
Iskandr
This may seem like a bit of a silly question, but if you choose" hard mode" what exactly is "harder"
Is it that your enemies become unrealistically tough, as in they simply wont die as quickly as they normally would, or does the artificial intelligence just work harder?
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