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Thread: v0.72 Strange Recruitment Areas/Problems?

  1. #1
    boy of DESTINY Senior Member Big_John's Avatar
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    Default v0.72 Strange Recruitment Areas/Problems?

    Howdy OB players. Any of you notice units not being recruitable in the correct provinces? For example, companion cavalry can't be recruited in pella by Makedonia. Or, have you noticed units being recruitable in the wrong provinces (such as the iberian javelineers being recruitable in Lepki)?

    I'm collecting these for a beta patch, so if you got 'em, post 'em!

    Thanks!
    Last edited by Big_John; 01-04-2006 at 01:40.
    now i'm here, and history is vindicated.

  2. #2

    Default Re: Strange Recruitment Areas/Problems?

    Makedon cant recruit anything in Illiria Hellenike with Govt I (Patris Makedonike)

    In export_descr_building at least ships appear many times with just faction changed - intentional?

    EB ship system destroyer and Makedonia FC

  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by O'ETAIPOS
    In export_descr_building at least ships appear many times with just faction changed - intentional?
    Our facilities are undergoing renovations to improve your experience. Until then, please excuse our mess.
    Cogita tute


  4. #4

    Default Re: Strange Recruitment Areas/Problems?

    After finishing a government building in Naissus as the Getai, I was suddenly no loner able to produce archer Toxotai (the entirety of the proper name escapes me at the moment), even though I was able to build them before and the proper barracks-type building was in place.

    Feature or bug?

  5. #5

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by NeonGod
    After finishing a government building in Naissus as the Getai, I was suddenly no loner able to produce archer Toxotai (the entirety of the proper name escapes me at the moment), even though I was able to build them before and the proper barracks-type building was in place.

    Feature or bug?
    It's a bug in the feature. You're not supposed to be able to recruit anything without building the government type first.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  6. #6

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by khelvan
    Our facilities are undergoing renovations to improve your experience. Until then, please excuse our mess.
    If other units have the same problem then it will be possible to cut at least 1/3 of EDB file, which is

    EB ship system destroyer and Makedonia FC

  7. #7
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    no promises, but i plan to cut much more than 1/3 from the EDB.
    now i'm here, and history is vindicated.

  8. #8

    Default Re: Strange Recruitment Areas/Problems?

    I´m not sure if it is a bug, but I think it fits in here:

    Playing the Romani, I conquered the provinces in Italy and Sicily. The problem is that I can hardly recruit any units there.

    In Segesta I can recruit the two types of barbarian infantry, but no Roman units, although the Roman Homeland Building and Barracks were built there.

    In the Greek-influenced provinces in the south (Taras, Rhegion, Messana, Syracuse) it´s basically the same thing, just without the barbarian infantry. That means, I can build only diplomats and spies.

    But I´m not quite sure, if there is still some building that is needed to produce Hastati in one of the cities I mentioned above. Perhaps anyone can tell me?

  9. #9
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    to quote urnamma from a conversation:
    "in southern italy, we have planned units; lucanians, bruttians, and apulians will be recruitable there. in segesta, the roman homeland ought to allow roman recruitment"

    i'll check the EDB and see if something is wrong with segesta's recruitment.


    thx for the feedback guys, keep it coming.
    now i'm here, and history is vindicated.

  10. #10

    Default Re: Strange Recruitment Areas/Problems?

    Can I assume then, that a homeland building + barracks are sufficient to build the original Roman units like Hastati and others? I guess I was a bit confused about this because the description of the "Colonia"-building was telling something about recruitment as well. But that seems to be nothing more than a piece of historical info...

    In addidtion to my first posting above I want to add that I am unable to recruit the Roman units in any city that the Romani didn´t control in the beginning of the game. The problem isn´t only about Segesta, I think it´s global.

    Another strange thing: I took Lilibeo and didn´t raze the Carthaginian Homeland Building. That way I can recruit the Liby-phoenician Infantry there, but strangely I CAN`T recruit spies and diplomats in Lilibeo. Is that meant to be that way?

    Last one: After conquering the former Greek cities of southern Italy I noticed, that I suffered no cultural penalty. That problem may be a consequence of the fact that the Romani of EB were made out of vanilla´s Seleucids...
    Last edited by Haudegen; 01-05-2006 at 10:31.

  11. #11

    Default Re: Strange Recruitment Areas/Problems?

    Epeiros can't recruit any units at all in Illyria_Hellenike at the game's start with the lowest level MIC (muster field) with the type1 govt (which we place by scripts). There should at least be something here.

  12. #12

    Default Re: Strange Recruitment Areas/Problems?

    In Kiat, the Persian Mobilization building lists Pahlav Shahrdaran as a unit it can recruit, but I don't see them on Kiat's recruitment tab.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  13. #13

    Default Re: Strange Recruitment Areas/Problems?

    After building a troop-training building level 2 (8 turns, 4000 Mnai) in Sardika with a type-3 government in place, I can't train a single unit that isn't a diplomat, spy or assassin.

  14. #14
    Member Member Iskandr's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Is there any way someone could post, in html or pdf format, a spreadsheet of cities/factions/government type/units that are supposed to be recruitable? It would make knowing which are missing or wrong, and which are just supposed to be that way, a lot easier to figure out. As well, it would make it a lot easier to choose government types in a given province (though building trees would be nice for that as well). Nothing pretty or anything, just something easier to go through than the text desc files

    Thanks,
    Iskandr

    PS, the best infantry I can recruit as Baktria (Huge City, homeland, maximum MIC) is either Pezhataroi or Thorikati- no Agema, Hypaspists or Pheraspidae.

  15. #15

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by NeonGod
    After building a troop-training building level 2 (8 turns, 4000 Mnai) in Sardika with a type-3 government in place, I can't train a single unit that isn't a diplomat, spy or assassin.
    What is your faction NeonGod?

  16. #16
    Son of Gob. Member Jebus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    As the Romans, after the 209 BC reforms, the troop production in Rome is not changed. I can still only build old-school Roman units there. All other cities in central Italy are ok; Tarentum, Regium, Bononia and Segesta still don't allow me to build any Roman units.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  17. #17

    Default Re: Strange Recruitment Areas/Problems?

    Jebus can you check if cities that cant produce Polybian troops have hinterland_reforms1 building?
    That would help alot.

  18. #18

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Teleklos Archelaou
    What is your faction NeonGod?
    Getai.

  19. #19
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Iskandr
    Is there any way someone could post, in html or pdf format, a spreadsheet of cities/factions/government type/units that are supposed to be recruitable?
    Urnamma has said he was going to work on this, so for anyone who is missing the unit guide we were going to make and feel you need it immediately, please be my guest and PM to remind him that we need it done
    Cogita tute


  20. #20

    Default Re: Strange Recruitment Areas/Problems?

    I am playing casse the casse and in london (sorry forgot the name) my barracks say i should be able to build milnaht belgea and batacori. I dont know what is wrong i can only build batacori but on the other hand i am not sure if i should be able to build any of the two since this is not a belgae province.

    I am not sure about this one i cant build chariots on the isles but i can build them in the belgae province could it be that the batacori and the cariots are switched. I am not sure

    I havent foud a province yet that can build these two hand sword chamions. Where should i be able to build them? if you tell me i ll check it out.

    Thanks

  21. #21
    Son of Gob. Member Jebus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by LorDBulA
    Jebus can you check if cities that cant produce Polybian troops have hinterland_reforms1 building?
    That would help alot.

    I guess by 'hinterland_reforms1' you mean the 'Romani Reform' building.

    Rome does not have it, no. Actually, Rome doesn't even have the 'Homeland' or the 'Expansion' building...

    The other cities I mentioned (Segesta etc.) do have the Reform building, and the Homeland building, but they are not able to produce àny troops, including the pre-Polybian units (they never have been able to produce anything other than barbarian mercs so far). I hope they will be able to produce something with the Marian reforms, because the fact that I only have four (three, not counting Rome now) cities to produce/retrian troops in is starting to become a bit of a logistical bottleneck.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  22. #22
    Member Member Spectral's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    PS, the best infantry I can recruit as Baktria (Huge City, homeland, maximum MIC) is either Pezhataroi or Thorikati- no Agema, Hypaspists or Pheraspidae.
    Damn! I've still not reached that point yet, but I was really looking forward to playing with the Baktrian Agema. Is there any quick fix for this ?


    PS: and cataphracts, are you able to recruit them ?

  23. #23
    Member Member Iskandr's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    No Cataphracts yet, but honestly, Bactrian Hippeis seem quite sufficient for tackling anything I've met except heteraoi and generals. Since the Pahlava are the only faction I touch I'm not locked in war with, I'm not going to attack them just to fight cataracts (which I believe Bactria has to do in order to train their own).

    Iskandr

  24. #24
    Member Member Iskandr's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Not exactly a recruitment bug, but Yuezhi Subeshi archers have an Upkeep of...0...is this intended? My Baktria campaign, they managed to field 3 full (20 unit) stacks from their last, land-locked, city. Possibly a little unbalanced.

    Iskandr

  25. #25
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Does anyone know what are the requirements to train the basilikon and ethiopiai agemata and the hetaroi as the ptolemaics? I have top level barracks, huge cities with type 1 governments and can't build them anywhere. The ethiopiai show in the list for the barracks in Sidon, but not in the recruitment tab. Is it a bug or should I be waiting for an event/building/etc?

    /Edit: I just noticed that after building the top level MIC I can't recruit elephants in Alexandria, which I could before.
    Last edited by BozosLiveHere; 01-13-2006 at 16:34.

  26. #26

    Default Re: Strange Recruitment Areas/Problems?

    I think this might be the only occurence, but I can't build any of the extra units listed by the 16k casse barracks in the Casse capital. I can only build the base units. And in the Irish provinces, I can't build any of the unique units there, even though I've built what I believe are the necessary builings ( the barracks places). I don't know if I need to build other things too (which I doubt), or whether something isn't quite working right, because I've seen other casse player pics where the units I can't seem to build are being used.

    My invasion of Europe failed due to my lack of more experienced sodliers.

  27. #27
    Crazy Russian Member Zero1's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Playing as the Sweboz, and I can only recruit troops in the areas were I can place a #1 government type, in all the other places I can only recruit regionals, or sometimes no soldiers at all, even if it tells me I can in the description box on the military building. Not sure if this is a bug or not, but if it isnt I think its a bit too restrictive.
    Last edited by Zero1; 01-13-2006 at 18:36.
    "This is a-radi-hi-iiic-ulous"-Zeek

  28. #28
    Elephant Master Member Conqueror's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Baktria cannot train any phalangites at all (of any type) nor any peltasts/thrureophoroi in Karmana. This is despite having built a type-II government and having the maximum level MIC (built by the Seleukids) in there.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  29. #29
    Son of Gob. Member Jebus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    As Rome, I can build Velites in a city in the Ukraine (Olbia I think the name is), but not in any other city of my empire. This seems a bit odd.

    *edit* Correction: the MIC says I can build it, but I can't because the province lacks the 'Romani reform' building.
    Last edited by Jebus; 01-14-2006 at 19:33.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  30. #30

    Default Re: Strange Recruitment Areas/Problems?

    Carthage can recruit Iberian units in North Africa. Sparta can't recruit any hoplites, only archers and peltasts. Athens can eventually build hoplites, but they need to upgrade first, which seem strange for such a developed city.

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