Ok, I fixed it, I went to the DESC_REGIONS file and found the province Eprios. Saw that the hidden resources were beta, delta, epsilon and zeta.

Then I went to the exports_desc_buildings file and found the gaurds. It seems that there were typos, I think it said "not beta" in the first line. The second line had "not epsilon" and the third line had "not zeta".

I changed those lines to include those hidden resources and verified that all the others had "nots" and went back to my game.

I could now recruit the gaurds in my capital. I didnt have the correct buildings in the other two towns so I dont know if they were ok.

But alas, it was 234bc and I had killed off the Romani 10 years ago, they just wouldn't stop pestering me. So I started over, this time I will let them live through the reforms and then whack them.

I can't say enough for the job that the EB team has done. You have created a very desperate struggle for at least the first 30 years. Even after that the challenge is there.

I must sign off soon. My communication with you puts you all in danger. You see my wife does not appreciate the time that I spend with this game and I don't want her to hunt you all down and put you to the sword.

Keep up the fantastic work, this mod is everything I had anticipated.

Struckat