Results 1 to 30 of 54

Thread: v0.72 Strange Recruitment Areas/Problems?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by O'ETAIPOS
    In export_descr_building at least ships appear many times with just faction changed - intentional?
    Our facilities are undergoing renovations to improve your experience. Until then, please excuse our mess.
    Cogita tute


  2. #2

    Default Re: Strange Recruitment Areas/Problems?

    After finishing a government building in Naissus as the Getai, I was suddenly no loner able to produce archer Toxotai (the entirety of the proper name escapes me at the moment), even though I was able to build them before and the proper barracks-type building was in place.

    Feature or bug?

  3. #3

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by NeonGod
    After finishing a government building in Naissus as the Getai, I was suddenly no loner able to produce archer Toxotai (the entirety of the proper name escapes me at the moment), even though I was able to build them before and the proper barracks-type building was in place.

    Feature or bug?
    It's a bug in the feature. You're not supposed to be able to recruit anything without building the government type first.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  4. #4

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by khelvan
    Our facilities are undergoing renovations to improve your experience. Until then, please excuse our mess.
    If other units have the same problem then it will be possible to cut at least 1/3 of EDB file, which is

    EB ship system destroyer and Makedonia FC

  5. #5
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Strange Recruitment Areas/Problems?

    no promises, but i plan to cut much more than 1/3 from the EDB.
    now i'm here, and history is vindicated.

  6. #6

    Default Re: Strange Recruitment Areas/Problems?

    I´m not sure if it is a bug, but I think it fits in here:

    Playing the Romani, I conquered the provinces in Italy and Sicily. The problem is that I can hardly recruit any units there.

    In Segesta I can recruit the two types of barbarian infantry, but no Roman units, although the Roman Homeland Building and Barracks were built there.

    In the Greek-influenced provinces in the south (Taras, Rhegion, Messana, Syracuse) it´s basically the same thing, just without the barbarian infantry. That means, I can build only diplomats and spies.

    But I´m not quite sure, if there is still some building that is needed to produce Hastati in one of the cities I mentioned above. Perhaps anyone can tell me?

  7. #7
    boy of DESTINY Senior Member Big_John's Avatar
    Join Date
    Dec 2004
    Location
    OB
    Posts
    3,752

    Default Re: Strange Recruitment Areas/Problems?

    to quote urnamma from a conversation:
    "in southern italy, we have planned units; lucanians, bruttians, and apulians will be recruitable there. in segesta, the roman homeland ought to allow roman recruitment"

    i'll check the EDB and see if something is wrong with segesta's recruitment.


    thx for the feedback guys, keep it coming.
    now i'm here, and history is vindicated.

  8. #8

    Default Re: Strange Recruitment Areas/Problems?

    Can I assume then, that a homeland building + barracks are sufficient to build the original Roman units like Hastati and others? I guess I was a bit confused about this because the description of the "Colonia"-building was telling something about recruitment as well. But that seems to be nothing more than a piece of historical info...

    In addidtion to my first posting above I want to add that I am unable to recruit the Roman units in any city that the Romani didn´t control in the beginning of the game. The problem isn´t only about Segesta, I think it´s global.

    Another strange thing: I took Lilibeo and didn´t raze the Carthaginian Homeland Building. That way I can recruit the Liby-phoenician Infantry there, but strangely I CAN`T recruit spies and diplomats in Lilibeo. Is that meant to be that way?

    Last one: After conquering the former Greek cities of southern Italy I noticed, that I suffered no cultural penalty. That problem may be a consequence of the fact that the Romani of EB were made out of vanilla´s Seleucids...
    Last edited by Haudegen; 01-05-2006 at 10:31.

  9. #9

    Default Re: Strange Recruitment Areas/Problems?

    Epeiros can't recruit any units at all in Illyria_Hellenike at the game's start with the lowest level MIC (muster field) with the type1 govt (which we place by scripts). There should at least be something here.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO