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Thread: v0.72 Strange Recruitment Areas/Problems?

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  1. #1

    Default Re: Strange Recruitment Areas/Problems?

    In Kiat, the Persian Mobilization building lists Pahlav Shahrdaran as a unit it can recruit, but I don't see them on Kiat's recruitment tab.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  2. #2

    Default Re: Strange Recruitment Areas/Problems?

    After building a troop-training building level 2 (8 turns, 4000 Mnai) in Sardika with a type-3 government in place, I can't train a single unit that isn't a diplomat, spy or assassin.

  3. #3
    Member Member Iskandr's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Is there any way someone could post, in html or pdf format, a spreadsheet of cities/factions/government type/units that are supposed to be recruitable? It would make knowing which are missing or wrong, and which are just supposed to be that way, a lot easier to figure out. As well, it would make it a lot easier to choose government types in a given province (though building trees would be nice for that as well). Nothing pretty or anything, just something easier to go through than the text desc files

    Thanks,
    Iskandr

    PS, the best infantry I can recruit as Baktria (Huge City, homeland, maximum MIC) is either Pezhataroi or Thorikati- no Agema, Hypaspists or Pheraspidae.

  4. #4
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Iskandr
    Is there any way someone could post, in html or pdf format, a spreadsheet of cities/factions/government type/units that are supposed to be recruitable?
    Urnamma has said he was going to work on this, so for anyone who is missing the unit guide we were going to make and feel you need it immediately, please be my guest and PM to remind him that we need it done
    Cogita tute


  5. #5

    Default Re: Strange Recruitment Areas/Problems?

    I am playing casse the casse and in london (sorry forgot the name) my barracks say i should be able to build milnaht belgea and batacori. I dont know what is wrong i can only build batacori but on the other hand i am not sure if i should be able to build any of the two since this is not a belgae province.

    I am not sure about this one i cant build chariots on the isles but i can build them in the belgae province could it be that the batacori and the cariots are switched. I am not sure

    I havent foud a province yet that can build these two hand sword chamions. Where should i be able to build them? if you tell me i ll check it out.

    Thanks

  6. #6

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by NeonGod
    After building a troop-training building level 2 (8 turns, 4000 Mnai) in Sardika with a type-3 government in place, I can't train a single unit that isn't a diplomat, spy or assassin.
    What is your faction NeonGod?

  7. #7
    Son of Gob. Member Jebus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    As the Romans, after the 209 BC reforms, the troop production in Rome is not changed. I can still only build old-school Roman units there. All other cities in central Italy are ok; Tarentum, Regium, Bononia and Segesta still don't allow me to build any Roman units.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  8. #8

    Default Re: Strange Recruitment Areas/Problems?

    Jebus can you check if cities that cant produce Polybian troops have hinterland_reforms1 building?
    That would help alot.

  9. #9
    Son of Gob. Member Jebus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by LorDBulA
    Jebus can you check if cities that cant produce Polybian troops have hinterland_reforms1 building?
    That would help alot.

    I guess by 'hinterland_reforms1' you mean the 'Romani Reform' building.

    Rome does not have it, no. Actually, Rome doesn't even have the 'Homeland' or the 'Expansion' building...

    The other cities I mentioned (Segesta etc.) do have the Reform building, and the Homeland building, but they are not able to produce àny troops, including the pre-Polybian units (they never have been able to produce anything other than barbarian mercs so far). I hope they will be able to produce something with the Marian reforms, because the fact that I only have four (three, not counting Rome now) cities to produce/retrian troops in is starting to become a bit of a logistical bottleneck.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  10. #10
    Member Member Spectral's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    PS, the best infantry I can recruit as Baktria (Huge City, homeland, maximum MIC) is either Pezhataroi or Thorikati- no Agema, Hypaspists or Pheraspidae.
    Damn! I've still not reached that point yet, but I was really looking forward to playing with the Baktrian Agema. Is there any quick fix for this ?


    PS: and cataphracts, are you able to recruit them ?

  11. #11

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Teleklos Archelaou
    What is your faction NeonGod?
    Getai.

  12. #12
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by MeroFromVero
    In Kiat, the Persian Mobilization building lists Pahlav Shahrdaran as a unit it can recruit, but I don't see them on Kiat's recruitment tab.
    Pahlava Shahrdaran is the gov't type. Some recruitment lines are too long and show parts of the code besides the unit.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  13. #13
    Member Member Pereus's Avatar
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    Lightbulb Re: Strange Recruitment Areas/Problems?

    After playing with Makedonia I can not recruit Hypaspistai, Pheraspidai and Hetairoi. I have built the last barracks in Huge cities but I can only recruit Peltastai and Pezhaiteroi from the advanced units. Is this a bug or EB forgot to add them?
    I think, therefore there are thoughts - Gilles Deleuze

  14. #14
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    recruitment for the higher-level units for the successor states was rather broken in the OB. this has been addressed for the up-coming patch.
    now i'm here, and history is vindicated.

  15. #15

    Default Re: Strange Recruitment Areas/Problems?

    The MIC IV isn't adding units for Makedon will AI build it? (Like RTR's carpenter building which was preqiste for ships(?) but wasnt built by AI as it wasnt giving any bonuses)

    EB ship system destroyer and Makedonia FC

  16. #16
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    So far as Arverni I've stormed into Italy as far as Roma. I've got both level 3 and 4 governments installed in the Romani cities, but as of now, even though Roma has a Castra Armamentariumque (apparently very high level), I can only build Lugoae and Sotaroas. Is something wrong? >.< I really need retraining facilities for my Botroas now because I've had to wade my way through 3 bloody battles involving over 20 triarii.


    EB DEVOTEE SINCE 2004

  17. #17
    Texan Member BigTex's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Playing as Carthage i am unable to build sacred band phalanxes in any of my homeland provinces with level 5 barracks.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

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