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Thread: v0.72 Strange Recruitment Areas/Problems?

  1. #31
    Member Member paullus's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    As for the casse, I was able to recruit the base Goidil spearman in the southern Irish province...on another note, and not sure this fits here, there aren't any recruitable mercs in the northern Irish province. I've checked a couple of times and none have been available.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  2. #32
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by MeroFromVero
    In Kiat, the Persian Mobilization building lists Pahlav Shahrdaran as a unit it can recruit, but I don't see them on Kiat's recruitment tab.
    Pahlava Shahrdaran is the gov't type. Some recruitment lines are too long and show parts of the code besides the unit.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
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  3. #33
    Member Member Pereus's Avatar
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    Lightbulb Re: Strange Recruitment Areas/Problems?

    After playing with Makedonia I can not recruit Hypaspistai, Pheraspidai and Hetairoi. I have built the last barracks in Huge cities but I can only recruit Peltastai and Pezhaiteroi from the advanced units. Is this a bug or EB forgot to add them?
    I think, therefore there are thoughts - Gilles Deleuze

  4. #34
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    recruitment for the higher-level units for the successor states was rather broken in the OB. this has been addressed for the up-coming patch.
    now i'm here, and history is vindicated.

  5. #35

    Default Re: Strange Recruitment Areas/Problems?

    The MIC IV isn't adding units for Makedon will AI build it? (Like RTR's carpenter building which was preqiste for ships(?) but wasnt built by AI as it wasnt giving any bonuses)

    EB ship system destroyer and Makedonia FC

  6. #36
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    So far as Arverni I've stormed into Italy as far as Roma. I've got both level 3 and 4 governments installed in the Romani cities, but as of now, even though Roma has a Castra Armamentariumque (apparently very high level), I can only build Lugoae and Sotaroas. Is something wrong? >.< I really need retraining facilities for my Botroas now because I've had to wade my way through 3 bloody battles involving over 20 triarii.


    EB DEVOTEE SINCE 2004

  7. #37
    Texan Member BigTex's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Playing as Carthage i am unable to build sacred band phalanxes in any of my homeland provinces with level 5 barracks.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
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  8. #38

    Red face Re: Strange Recruitment Areas/Problems?

    Greetings fellow warmongers and history geekoids. I have lurked all forms since the beginning of Total War but have never stopped playing long enough to post.

    To the EB team........you are Gods!

    Question/Problem

    Playing Epieros, I have built the Megiston Basilion and the top level reqruitment building but I cant seem to reqruit Chaeonian Gaurds.

    I found the fix on the Baktrian Agemeata and their other top units and made that work, but I dont see anything on the Chaeonians. I am not sure if the code for them is wirong or how to change it.

    Struckat

  9. #39
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    both the chaeonian guard and carthaginian sacred band recruitment are bugged in the OB, they will be fixed in the patch.
    now i'm here, and history is vindicated.

  10. #40

    Default Re: Strange Recruitment Areas/Problems?

    I'll do a little more than Big John did - just because I feel bad about this situation as FC.

    Open up with a texteditor your export_descr_buildings.txt file. Search for "chaeonian". You'll see three recruitment lines. Don't delete them, but comment them out by inserting a semicolon at the start of the those two lines, and then insert these two lines right below them (don't change any other formatting though):

    Code:
                    recruit "greek chaeonian guard"  0  requires factions { thrace, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and not hidden_resource beta and hidden_resource gamma and not hidden_resource delta and not hidden_resource epsilon and not hidden_resource zeta and not hidden_resource eta and not hidden_resource theta
                    recruit "greek chaeonian guard"  0  requires factions { thrace, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and hidden_resource beta and not hidden_resource gamma and hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and not hidden_resource eta and not hidden_resource theta
    That *should* work. I'll get them to add Illyria Hellenike too for the patch, but this should get them to work for you now if you have type1 governments and MIC5 buildings in either Epeiros or Aitolia (provinces). Let me know if it works.

  11. #41
    Member Member Ragabash's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Teleklos Archelaou
    I'll do a little more than Big John did - just because I feel bad about this situation as FC.

    Open up with a texteditor your export_descr_buildings.txt file. Search for "chaeonian". You'll see three recruitment lines. Don't delete them, but comment them out by inserting a semicolon at the start of the those two lines, and then insert these two lines right below them (don't change any other formatting though):

    Code:
                    recruit "greek chaeonian guard"  0  requires factions { thrace, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and not hidden_resource beta and hidden_resource gamma and not hidden_resource delta and not hidden_resource epsilon and not hidden_resource zeta and not hidden_resource eta and not hidden_resource theta
                    recruit "greek chaeonian guard"  0  requires factions { thrace, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and hidden_resource beta and not hidden_resource gamma and hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and not hidden_resource eta and not hidden_resource theta
    That *should* work. I'll get them to add Illyria Hellenike too for the patch, but this should get them to work for you now if you have type1 governments and MIC5 buildings in either Epeiros or Aitolia (provinces). Let me know if it works.
    Sorry if I sound dtupid... just havent done modding almost at all, only minor stuff once in a while. Could yu be little more specific about what two lines I need to semicolon.

    Perhaps send corrected format and say what I need to owerwrite eith nre text. Or even patched file

    Thanks anyway. Nice to see hotfixes before actual patch
    Ragabash the trickster

  12. #42

    Default Re: Strange Recruitment Areas/Problems?

    Ok, I fixed it, I went to the DESC_REGIONS file and found the province Eprios. Saw that the hidden resources were beta, delta, epsilon and zeta.

    Then I went to the exports_desc_buildings file and found the gaurds. It seems that there were typos, I think it said "not beta" in the first line. The second line had "not epsilon" and the third line had "not zeta".

    I changed those lines to include those hidden resources and verified that all the others had "nots" and went back to my game.

    I could now recruit the gaurds in my capital. I didnt have the correct buildings in the other two towns so I dont know if they were ok.

    But alas, it was 234bc and I had killed off the Romani 10 years ago, they just wouldn't stop pestering me. So I started over, this time I will let them live through the reforms and then whack them.

    I can't say enough for the job that the EB team has done. You have created a very desperate struggle for at least the first 30 years. Even after that the challenge is there.

    I must sign off soon. My communication with you puts you all in danger. You see my wife does not appreciate the time that I spend with this game and I don't want her to hunt you all down and put you to the sword.

    Keep up the fantastic work, this mod is everything I had anticipated.

    Struckat

  13. #43

    Default Re: Strange Recruitment Areas/Problems?

    We've switched them all over to "or"s and flipped the govts around so that you can't recruit without the govts being present. It should work a lot more accurately this way. Good luck and keep the missus away from your EB!

  14. #44
    Member Member Ragabash's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Teleklos, sorry to bother you like this again but I really would appreciate if you could send the file to me by PM or post it here on forums.

    I have tried to follow your introductions, but with my small knowledge of modding RTW and bad" english I have failed many times and made my nerves to break down.
    Ragabash the trickster

  15. #45
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    I'm playing as the Romani, and after the Romani reforms, I can only recruit Accensi and ships in Ariminium. The MIC description says I should be able to recriut right up to Triarii, but no dice. I was able to recruit the missing units before the reforms.
    Let me go back and face the peril!

  16. #46

    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Ragabash
    Teleklos, sorry to bother you like this again but I really would appreciate if you could send the file to me by PM or post it here on forums.

    I have tried to follow your introductions, but with my small knowledge of modding RTW and bad" english I have failed many times and made my nerves to break down.

  17. #47
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Pura is devoid of anything useful, although I'm not sure if it's meant to be like this or not.

  18. #48
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Playing as the Sauromatae, I have a warlord's camp in Gelonus, yet I am not able to recruit anything besides a diplomat.

  19. #49
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    As Pontos I cannot recruit the elite Galatian unit (Kuarothoroi) in Galatia even with the highest level of MIC...and I have tried all possible governments...


  20. #50
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Pontus: In Nicomedia with a type 1 Gov I can't recruit anything with the MIC 1, and the MIC 2 lists Batacori as the only avaliable unit.

    Hayasdan: In Armavir, Kotais, Mtskheta and Kabalaka (but there are probably more) with type 1 government I cannot recruit the Thanvabara archers with MIC 3 (and I assume they should come before that).

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  21. #51

    Default Re: Strange Recruitment Areas/Problems?

    On the Pontos and Hayasdan recruitment issues: You guys will have to bear with us, even with the patch. Some reasons why units aren't available in some of these areas is that there are more units that we will have coming down the pipe soon and we didn't want to overlap. This is very true of Pontos and Hayasdan especially, even among all other factions. Plus, we are still trying to hash out the length of time and types of troops Pontos would be able to recruit in a place like Bithynia. And we aren't all agreed on it yet. But I'm a constant advocate inside for getting more troops available to these two factions in these areas, and we will get it remedied eventually, especially when more units make it into new builds, that we hope will be soon also.

  22. #52
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    No Hellenic factions seems to be able to recruit Thorakitai in Aetolia, is that normal ?


  23. #53

    Default Re: Strange Recruitment Areas/Problems?

    Probably a mistake. Our unit recruitment fix it man will be back in a day or so and we'll let him know.

    BTW, what a nice sig you're sporting there!

  24. #54
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Strange Recruitment Areas/Problems?

    Quote Originally Posted by Teleklos Archelaou

    BTW, what a nice sig you're sporting there!
    LOL !

    A new strange recruitment: Pontos is unable to recruit Akontistai in Dardanoia and Illyria Hellenike.When checking the recruitment guide it seems that all factions can recruit Akontistai in these two provinces except for Pontos/Sauromatae/Pahlava/Yueh-zhi.
    Maybe it's normal for the steppe factions to be unable to recruit here but I find strange that Pontos can't when Celtic factions for example can have Akontistai here.


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