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Thread: Size on men/animals

  1. #1

    Default Size on men/animals

    how can i edit the size of my men/animals...
    Like making the dogs giant??

  2. #2
    Back in style Member Lentonius's Avatar
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    Default Re: Size on men/animals

    there is a command prompt way, but you can just scale a model in MAX
    Hey, Im back

  3. #3

    Default Re: Size on men/animals

    Quote Originally Posted by Lentonius
    there is a command prompt way, but you can just scale a model in MAX
    Ok...I have not got max yet....but I get it soon...

    what is the other way.

  4. #4

    Question Re: Size on men/animals

    Can I size the unit with text files. I would find that easier to me.

    ????????

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Size on men/animals

    Yes, look at the entry for berserkers in descr_model_battle to see how it works.

  6. #6

    Default Re: Size on men/animals

    Quote Originally Posted by Lusted
    Yes, look at the entry for berserkers in descr_model_battle to see how it works.


    Here is the entry for berserkers

    type barb_berserker
    skeleton fs_2handed ; SPIKED CLUB!!!
    indiv_range 40
    texture germans, data/models_unit/textures/unit_barb_warband_beserker_german.tga
    model_flexi data/models_unit/unit_barb_warband_beserker_400.cas, 8
    model_flexi data/models_unit/unit_barb_warband_beserker_300.cas, 15
    model_flexi data/models_unit/unit_barb_warband_beserker_200.cas, 30
    model_flexi data/models_unit/unit_barb_warband_beserker_100.cas, 40
    model_flexi data/models_unit/unit_barb_warband_beserker_70.cas, max
    model_sprite germans, 60.0, data/sprites/germans_barb_berserker_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f



    I dont see what makes them any bigger.??

  7. #7
    Back in style Member Lentonius's Avatar
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    Default Re: Size on men/animals

    i would backup first, but fiddling with some numbers, just experiment

    good luck
    Hey, Im back

  8. #8
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Size on men/animals

    couldnt you do that with XIDX?

  9. #9

    Question Re: Size on men/animals

    Quote Originally Posted by shifty157
    couldnt you do that with XIDX?
    what is XIDX?? where can i get it if it`s a tool..??

  10. #10
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Size on men/animals

    Check the scriptorium. It has links to all the different tools.

    XIDX is a tool to edit the animation files. It can also be used to scale skeletons.

  11. #11
    Back in style Member Lentonius's Avatar
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    Default Re: Size on men/animals

    yeah, but that uses command prompt i think...

    i always get nervous when going into command prompt as it can destroy everything in a jiffy if not used correctly
    Hey, Im back

  12. #12
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Size on men/animals

    make a backup of you animations folder (or the whole of RTW to be safe). Press H after opening the tool to see the different actions. Create a new animation (N) using the existing dog animation and name it fs_doglarge or something. Then scale that animation (S) by a value eg. 2. Then in descr_models make your dogs have a scale of 2 and use the fs_doglarge animation. If something goes wrong you can restore any files you've changed from your backup.
    Last edited by hoggy; 01-10-2006 at 10:04.

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