Yes thats true, but in real life Phalanx units weren't neatly divided into groups of 80/120 (on large settings). Hence, the shuffling effect could may not have resulted in the same odd situation that used to occur in the game. Anyhow, we must still commend CA for programming this little and historically accurate feature in the phalanx units. Unfortunately gameplay requires that we do without it.Originally Posted by Shottie
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