Between the fall of Atlantis and the rise of modern civilisation, ancient people walked the earth. Empires rose and fell, and the remannts of witch haunted Acheron still troubled mankind. In the North, the wild Vanir and Aesir battled the cruel Hyperboreans, barbarians from Cimmeria raided south and the pictish tribes, last remnants of fallen Atlantis, sharpened their hatchets and gathered the clans.
From serpent haunted Stygia to the mystic lands of Khitai, blades were honed.
In Hyrkania the armies grew larger and the Turanian satraps eyed the bloated kingdoms of hte west with greedy thoughts.
Somewhere in an Aquilonian tavern, someones pint got spilled...and the WAR was on!
Anyway...that aside, and in the interest of those not familiar with Robert E Howards sword wielding Barbarian, I have decided to start up a second project along with my robot building efforts. Sometimes, you just have to have a change of pace to keep things interesting. So, this is it for me. A total war epic set in the world of Conan the Barbarian. I wanted something which was basically simple enough to model, used only stock skeletons and no fancy animaitons, and could still provide me with enough fantasy elements to excite. Perfect!
Faction List:
Aquilonia
Nemedia
Pict Nations
Stygia
Kush.
Turan
Hrykania
Vanir
Aesir
Hyperborea
Cimmeria
Khitai
Vendhya
Black Kingdoms
Ophir
Shem
Argos
Zamora
Iranistan
and, of course, the Slaves.
The Senate will be scheduled for an early death, with Rome stuck out in the wilderness where is won't be easy to find. The rest of the factions mentioned in the books fit in quite well as rebel provinces, and leave enough conquering for anyone!
Some of the factions will be easier to play than others, with the obvious choices being Aquilonia and Nemedia. They have the heavy troops available later on, but will struggle once they start to head into the frozen North, or out into the hotter, more arid portions of the map.
Anyway... work on this began more as an excecise on changing faction names and banners, which I have already done. And now I have even made some units. I have base models for the Picts, and a full list of the units I intend to have. Work is now underway on the Aesir and Vanir. The Picts have three main ttribes ( the only ones actually mentioned bu name in the books ) ...each identified by woad designs and the colour of their feathers. Howard clearly thought of them as analogous to North American native tribes, so I have stuck with that concept. Each tribe has the same core units, but some variations in detail stats. For example... Wolf Clan have stronger warriors, but the Hornbills have better stealth ability. Eagles have better morale...that sort of thing! Need to make a shaman unit and a couple of other 'extras'
Currently undecided as to the degree of 'supernatural' involvement I want. I am tempted to use 'elementals' to bolster the Picts military ability. Need to be careful there though. I do NOT want to stray beyond the scope of the books and invent something that just doesn't fit with the game balance!
Anyway...
done :
New start screens
New faction buttons
renamed factions right through ( descriptions being written for the campaign brief )
unit banners being changed
3 Factions have unit lists complete
1 faction has models built and textured
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