Firstly a great thanks to the many hands who have worked and are still working on the great mod that is Europa Barbarorum. The depth of the traits and ancilleries makes for a game which is more fascinating and involving that I could ever of dreamed RTW to be.
Anyway, I've currently been playing as the Casse and there are a couple of points that I would like to raise.
Firstly, there is the question of levy troops and standing armies. I understand that the economic position especially at the beginning is meant to be difficult so a standing army, of course, would be very expensive. However this does leave your position very dangerous. Take the Casse, with one province and three family members they either have to expand very quickly or dispand all their troops just to make money (I use the Casse as an example because it is they who I have played the most). Either way you end up with a very small army and considering that there are two eleutheroi armies of 1100 and 600 troops this ends up as a very difficult opening gambit for the player, in fact you either make it or you don't, there is no try. Having a small professional force makes sense, but what of the farmers and other non-military workers who could easily make up a defensive force if the enemy army was marching into your territory? There are of course the Lugoae are of course meant to be those people, the levied troops (or at least thats what I understood from the description text), yet as they take a turn to build, by the time you are aware of the enemy coming you've only got a turn left, not enough time to raise an army to withstand 1700 troops by anyones measurment.
I was suprised, after all the many expostions on the Celtic armies of the day, that there were no troops with 0-turn recruitment. If I understand correctly the Lugoae are farmers by trade but act like a militia in times of need - an ancient day TA (for the British out there). If there is a reason for not having this in place then I am sure that it is a good one (none of EB is half-arsed, of that I am sure). However until such time I would like to put forward a few of proposals my self.
1.You give the Lugoae the lowest upkeep you are willing to give (but keep them at 1-turn recruitment) which would allow a large number of these fine troops to be kept on ready alert for when the enemy come a knocking. This would represent the farmers being called up as a defense force and allows for the keeping of 1-turn recruitment. However it does mean that these guys could be used as a cheap invasion force and would be overly used above what they historically would have been used as. Not a good idea, in my opinion.
2. You give the Lugoae 0-turn recruitment and a much lower recruitment cost but a very very high upkeep. This would represent the farmers being called up for service, but because they are being called up they cannot work in the fields which would put a dent in the economics of a province quite severely. This also stops them from being used as a cheap invason force that idea no.1 brought in. Not too bad.
The third idea is based upon that massive scripting machine that you have working in the background and so I'm not sure if it is even possible to do, but perhaps it is.
3. When an enemy, neutral (possibly allied if they don't have military access) enters one of your provinces then a number of units of Lugoae are generated automatically in the province centre. These troops last for one turn only (which stops them from being used as a cheap invasion force) and are deleted at the beginning of your next turn. If an enemy army is still in the province then Lugoae troops are again generated in the province capital (but only after the other ones are deleted).
Obviously an unlimited number would not be avaliable so a couple of points on the number that can be spawned.
- The number of Lugoae troops spawned cannot be more than x% of the enemy army(s).
- The number of Lugoae troops spawned cannot be more than x% of the total population of the province capital (x is dependent on type of government perhaps)
- After the battle x% of the casulties inflicted on the Lugoae troops are deducted from the total population of the province capital. (x is whatever the percentage that the capital population represents of the total province population)
-Some sort of economic hit should apply here. Perhaps give a bad harvest that turn.
- Possible bonuses from traits and ancillaries for General in command of province.
Personally I really like the feel of the third idea, but whether it is possible or worth the effort I don't know.
The second point that I just wanted to add voice to is that there must be an easier way of getting a spy or diplomat across water than building a entire fleet of ships. Perhaps a ship unit that is very cheap and can only carry agents, or, if possible, give the agents the ability to walk on water, they must have the ability to get a chartered boat across the channel, or do traders not take old men and shadowy people in their boats anymore?
However, I must say that the Open Beta is far better than I had possibly imagined. You all rock EB members.
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