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Thread: distance to capital...

  1. #1

    Default distance to capital...

    just a quick question...im playing as the arverni currently, and as im starting to expand into Germany this distance to capital public order deal is really starting to hurt.

    I was wondering what plans EB has for the concept of distance to capital hurting public order? i mean with the government systems in place, i cant see how a homeland province would care about capital distance becuase its a part of your faction and the allied groups are allies, so i cant imagine them caring about the distance...especially since these are the farthest flung colonies, so they would have the biggest hit to distance to capital and would beneifit the most by losing that trait..it would make sense though i guess for the colony and the tyrant leader especially to have a distance to capital penalty.

    I think the current setup encourages players to constantly change their capital to the center of their empire, which is not really historically accurate considering Rome and carthage were historically the captals and never would have considered changing it for convienience(ok so they did go to constantinople) but you get my point, a capital is more than a center of your empire, its a cultural hub that should be reinforced as you take over more provinces, not become a detriment.

    just a few thoughts. How do yallfeel about the distance to capital hurting public order?

  2. #2

    Default Re: distance to capital...

    That's a good point. It might make us more prone to give higher happiness bonuses to type4 cities actually. At the least we will take it into consideration. I do think a lot of that distance to capital thing though is hardcoded (or at least that's what I've been told). Thanks for mentioning it though.

  3. #3

    Default Re: distance to capital...

    I agree, historically a remote province would be able to maintain its own culture as well as remain more independent of its conqueror and so would really not have a problem with civil unrest the way rtw portrays this. I think a good solution would be to make something like colonies buildable in smaller provinces, where a lower form might cause civil unrest to represent cultural friction, but higher levels could perhaps bring a public order bonus to represent the adoption of the conqueror's culture into the province. Maybe you guys already have something like this in place, i haven't gotten far enough into any of the campaigns i've played to know all the neat new things that eb has brought to the game. I think it would really benefit the gameplay a lot to get rid of the huge distance to capital penalty in some way, because at least in my historical knowledge there wasn't such unrest in recently conquered places, as their armies had been defeated and they would be hopeless to go against the victors again. Plus, there were few revolts in the Roman empire at least, though for the seleucids i suppose the distance to capital should pose a larger problem at the begining as the empire is so knew and the cultures mixed into it werent assimilated into one just yet.

  4. #4
    Recovering Lurker Member jebes's Avatar
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    Default Re: distance to capital...

    One other historical fact that may be out of reach here is the issue of garrisons. If you were disgruntled about Roman control over your city but there was a huge Roman army about 6 months to a years march away from you, you would still think twice about rebelling even if there wasn't a single Roman soldier in the town itself.

    Currently, there are only bonuses when the armies sit in the town itself and it doesn't matter how many troops sit one square outside the town.

    I do realize that there may be no way to script this, but maybe there could be a new structure (in place of a fort or watchtower, or in addition to) that could influence a huge surrounding area if the army stayed inside.

  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: distance to capital...

    Some more buildings specifically designed to relieve public order penalties would be nice; perhaps only under certain government types. I saw the praesidium in my Romani campaign, some more things like that, such as larger garrisons or a building representing involvement of the population in governmental affairs, would be excellent.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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