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  1. #1

    Default Heavy Machine Gun Mod ;)

    Hello

    I've been reading multiple treats on this forum ( which is great I must say! ) ,and one of them was "WWII MOD" or something like that...
    Personally I think that is stupid idea to make such a mod based on RTW engine- I mean ,come on ... this engine is great ,as whole TW series ,but I think we can only ruin its atmosphere doing tanks,spaceships etc..so ,lets keep it real !

    there is other side of this matter. I'm working on comic book which will be base to create a game ( maybe it will apear as a TW MOD first? to test 3D models and textures ? ). It will be set in no-time, on another planet, but there will be cavalry, swords , cities but also very strange devices similar to our modern weaponery ( machine guns, howizers, etc ) as well.

    So I decided to test if it willbe possible to use TW engine to create a mod/game where cold steal apears along high-tech firearms.

    Here are results:

    1. 2400(10x240) footmen vs 3 "50 cal"



    2.fist though: ancient/medieval/napoleonic massive formations wont work against machine guns in WWII MOD...unless someone create "snicking formation" or "sniper unit" to take down MG operator



    3."50 cal" has opened fire ! at 100 meters range ....


    4. next frame ...



    5.and next one .



    6. 4 seconds later... those 86 guys fleeing from battlefield are simply little smarter than their 2314 dead friends




    this "battle" durration was only few seconds. about 75000 rounds has been released ( 3 MG x 50 K rounds each ,about 6000 bullets / second) ,they don't even used all their ammo.over 2000 men has died.
    That makes me think again about puting MG's in the middle oldfashion battle poeatry...

    let me know what do You think about this "experiment" ... know I will work on FLYING OBJECTS in TW...

    morano

  2. #2

    Default Re: Heavy Machine Gun Mod ;)

    Sweet.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  3. #3
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: Heavy Machine Gun Mod ;)

    Quote Originally Posted by Dhampir
    Sweet.


    you can say that again,






    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  4. #4
    Gnällspik Member Pewe's Avatar
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    Default Sv: Heavy Machine Gun Mod ;)

    Intresting... :)
    Hej sötnos.

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Heavy Machine Gun Mod ;)

    Nice work.

    A tutorial file i wrote up a little while ago. I think itll help you do whatever you want. You can find it in the scriptorium.

    https://forums.totalwar.org/vb/showthread.php?t=55912

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Heavy Machine Gun Mod ;)

    Interesting mini mod....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Default Re: Heavy Machine Gun Mod ;)

    By the way, Moreno would you be interested in doing a spot of work for Zulu Total War? It's easy really, we'll supply the models and you supply the firepower. We'll be needing machine guns - Gatlings, Gardners, Nordenfeldts - and since you seem to have figured it out...

    Cheers,
    Harlechman (Clare)
    "Ad majoram Dei gloriam"

  8. #8

    Default Re: Heavy Machine Gun Mod ;)

    hi

    seems to me I accidently started quite interesting discusion about modern weaponery :D

    1. ABOUT CTDs : Sorry ... As I said , I'm to green to resolve all errors caused by my mod :( I have similar problems when installing other mods and got no idea what is wrong . I finally installed corectly MiddleEarth mod after 3 rd try.

    Here are some guides which can help You:
    a) change scorpion engine from "scorpion" to "siege tower " leave model as scorpion
    b) use "arrow generators"
    c) add more "fireworks" as flame effect on arrow , attack atr of bullet etc

    after each step check if game runs correctly - don't go further if Your game doesn;t even accept using scorpion as a siege tower ,it will be harder to find where is a problem when you'll change too much at once.

    2. ABOUT 6000 r/second - Yes I know that ! But I said it suppose to be simulation of my "world in comicbook" and there are such mchines- but don't worry, side holding this technology is same frighten using it as side standing on the other end of the barell. This "machine gun" has lot of minors
    -it is difficult to transport because of their high weight
    -short range
    -fast usage of ammo
    -low accuracy
    -high usage of fuel ( very complicated system of engines ,coolers ,targeting and ammo transmission etc)
    -very expensive materials used to produce main core of the gun
    etc etc

    the idea is rather use it as a psyhology weapon insted of very eficiency killing machine.Almost the same effect (cause fear) as in most of medieval guns. they made lots of smoke and noise but was nothing vs. casualties made by long bows f.ex.

    3.ABOUT ZULU MOD - Thank You but .. .no :( too busy with my work ,to do anything else. Of course I can help You with advice in this subject but if I were on your place I wont be so sure of my knowledge :)
    "heavy MG Mod " was my first modyfication of RTW and probably last ... as I said to much work . O yes, sorry I made one more mod before- It was 160 men unit fireing with ... flame boulders :D beautyfull view! but couldn't figure out how to make those boulders destructive to building , so they just made some "fireworks" over the city no harming it at all.

    and... o yes

    4. ABOUT SCORPIONS RANGE - You 've got red arrow cause they can't fire! all fire which they produce comes from "arrow generators" - the unit keeps acorpion model ,but it is not a scorpion anymore - it is a "siege tower " with dozens of arrow generators . only way to fire with it is to switch on "fire at will" icon. Once an enemy unit comes into range area they will fire automaticaly. If You want them to stop just switch off "fire at will" .

    that where comes the whole idea from. I was sigeing a town , build some siege towers (heliopolis i think ) ,and then troops inside a town attacked me at the end of turn. I was attempt to use sige towers in this battle but when i saw enemy coming out of the main gate, I started full attack - accidently I switched sige tower to "fire at will " mode and they were almost at the walls . I was suprised how much casulaties they made with their "scorpions on board" -it was as a gift from heaven - remeber siege towers made to sige a town as cost less / free so it is good idea to make a few of them and just wait for counter attack from inside of city.and then I get an idea to use this fire power in normal unit.

    I just add , that I 've beed trying to cancel soem time between each round of heavy onager , before. Change a "time delay" (at the end of stats of each weapon) cause no effect. finally I get faster rate of fire deleting some animations beetwen each round ( aprox. from 8 seconds to 1,5 seconds ).


    that's all for now ,I 'll answer all further question if I only have some free time .

    Morano

  9. #9

    Default Re: Heavy Machine Gun Mod ;)

    Thanks very much Morano... will have another go at it and I'll make sure you're right up there with the rest of us in the credits of ZTW nonetheless for figuring it out in the first place. Yeah work can really get in the way of fun (LOL) but we'll be coming out with our playable first view demo battle pretty soon and I hope you enjoy that :) - though there won't actually be MGs implimented yet. By the way, we will have rocket batteries in our game so perhaps you could share the secret of your fireworks?

    Thanks very much,
    Harlechman (Clare)
    "Ad majoram Dei gloriam"

  10. #10

    Default Re: Heavy Machine Gun Mod ;)

    I have difficulty in this mod. Can anybody send me his 2 files for my reference? I have used copy & paste, seem that the game always crash.

    Many thanks

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