wow please release that if possible for BI, it would funny to use now and again. Just for custom battles pleaaaaaase!!BTW that is fantastic, your skill is amazing, please release please please :)
wow please release that if possible for BI, it would funny to use now and again. Just for custom battles pleaaaaaase!!BTW that is fantastic, your skill is amazing, please release please please :)
A rich man can be happy, but a poor man can sleep at night- Mesapotamian proverb
Remove the flame effect!
Sounds cool, though.![]()
here you go:
first: " descr_engines" file
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type scorpion
culture all
class tower
variant large
projectile flaming_scorpion
engine_model_group normal
engine_skeleton scorpion
engine_collision data/models_engine/Scorpion_very_low_lod.CAS
engine_model data/models_engine/scorpion.CAS, 10.0
engine_model data/models_engine/Scorpion_med_lod.CAS, 20.0
engine_model data/models_engine/Scorpion_low_lod.CAS, 40.0
engine_model data/models_engine/Scorpion_very_low_lod.CAS, max
engine_platforms none
engine_model_group dying
engine_skeleton scorpion_dying
engine_model data/models_engine/scorpion_dying_model.CAS, max
engine_platforms none
engine_model_group dead
engine_model data/models_engine/scorpion_dead.CAS, max
engine_platforms none
engine_shadow none
engine_radius 1
engine_length 2
engine_width 1.5
engine_height 1.5
engine_mass 2
engine_dock_dist 1.5
engine_mob_dist 4
engine_flammable true
engine_ignition 2.5
fire_effect engine_fire_ballista_set
obstacle_shape drop
obstacle_x_radius 0.5
obstacle_y_radius 1.0
engine_spo
engine_push_point 0.0 -1.85
engine_station crank 0.0 -1.93
engine_spotfx models_engine/heliopolis_spotfx.cas
engine_health 1000
;engine_weapon ballista
;engine_armour siege tower
attack_stat 20, 2, flaming_scorpion, 100, 50000, siege_missile, blade, piercing
attack_stat_attr ap, bp
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
missile_model data/models_engine/Bolt_high.CAS, 20.0
missile_model data/models_engine/Bolt_high.CAS, 40.0
missile_model data/models_engine/Bolt_high.CAS, max
missile_pos 0.0 22 0.0
missile_radius 1
missile_height 2.5
missile_mass 7
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
some changes at "descr_projectile_new" file:
projectile flaming_scorpion
flaming scorpion
effect fiery_arrow_set
end_effect fiery_arrow_explosion_set
effect_offset 1.0
damage 5
damage_to_troops 6
radius 0
mass 3
accuracy_vs_units 0.001
fiery
min_angle -10
max_angle 10
velocity 1000
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max
and that's it !
feel free to make any changes to improve effect (including MG model maybe)
cheers
Morano
Originally Posted by morano
this thing only needs to edit those two files?
just asking to be sure
Originally Posted by strike for the south
I love these experiments.
yes i did some changes in "unit desc stat" on roman scorpion ,too but it doesn't seams to be any diffrent,so lets keep it only on those two.
I think the main change is to use scorpion as a siege tower with arrow generators
i forgot to tell you this mod cause some mistakes:
1. when you bulid large siege towers ( heliopolis i think) you get our " MG's" instead. They are powerfull but you can't capture city with them :(
2. for some reason MG's are usless for elephants and cavalry ! i think that is because I set participle "against unit accuracy " to 0,005 - so MG's fireing only on people mouted on horses or elephants it is easy to fix...
Lovely! Looks like a WW1 mod may be possible after all![]()
Great find Morano!
de Clare
"Ad majoram Dei gloriam"
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