
Originally Posted by
morano
here you go:
first: " descr_engines" file
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type scorpion
culture all
class tower
variant large
projectile flaming_scorpion
engine_model_group normal
engine_skeleton scorpion
engine_collision data/models_engine/Scorpion_very_low_lod.CAS
engine_model data/models_engine/scorpion.CAS, 10.0
engine_model data/models_engine/Scorpion_med_lod.CAS, 20.0
engine_model data/models_engine/Scorpion_low_lod.CAS, 40.0
engine_model data/models_engine/Scorpion_very_low_lod.CAS, max
engine_platforms none
engine_model_group dying
engine_skeleton scorpion_dying
engine_model data/models_engine/scorpion_dying_model.CAS, max
engine_platforms none
engine_model_group dead
engine_model data/models_engine/scorpion_dead.CAS, max
engine_platforms none
engine_shadow none
engine_radius 1
engine_length 2
engine_width 1.5
engine_height 1.5
engine_mass 2
engine_dock_dist 1.5
engine_mob_dist 4
engine_flammable true
engine_ignition 2.5
fire_effect engine_fire_ballista_set
obstacle_shape drop
obstacle_x_radius 0.5
obstacle_y_radius 1.0
engine_spo
engine_push_point 0.0 -1.85
engine_station crank 0.0 -1.93
engine_spotfx models_engine/heliopolis_spotfx.cas
engine_health 1000
;engine_weapon ballista
;engine_armour siege tower
attack_stat 20, 2, flaming_scorpion, 100, 50000, siege_missile, blade, piercing
attack_stat_attr ap, bp
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 6.4
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
arrow_generator 0 2 9
aim_dir 0.0 0.0 1.0
aim_arc 1.0
fire_interval 0.01
missile_model data/models_engine/Bolt_high.CAS, 20.0
missile_model data/models_engine/Bolt_high.CAS, 40.0
missile_model data/models_engine/Bolt_high.CAS, max
missile_pos 0.0 22 0.0
missile_radius 1
missile_height 2.5
missile_mass 7
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some changes at "descr_projectile_new" file:
projectile flaming_scorpion
flaming scorpion
effect fiery_arrow_set
end_effect fiery_arrow_explosion_set
effect_offset 1.0
damage 5
damage_to_troops 6
radius 0
mass 3
accuracy_vs_units 0.001
fiery
min_angle -10
max_angle 10
velocity 1000
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max
and that's it !
feel free to make any changes to improve effect (including MG model maybe)
cheers
Morano
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