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  1. #1
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: I need a Phalanx unit

    Quote Originally Posted by shifty157
    'romans_julii, romans brutii, romans_scipii, romans_senate'.
    couldn't I just add that line after carthage?


    I'm trying to edit an infantry unit, not make a completley different one



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  2. #2
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: I need a Phalanx unit

    Quote Originally Posted by Lanemerkel1
    couldn't I just add that line after carthage?


    I'm trying to edit an infantry unit, not make a completley different one
    Yeah that would work.

  3. #3
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: I need a Phalanx unit

    Quote Originally Posted by shifty157
    Yeah that would work.
    hmmmmmm



    just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

  4. #4
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: I need a Phalanx unit

    Quote Originally Posted by Lanemerkel1
    just tried it but the game wouldn't boot, deleted the line and it booted back up again put it back in and it wouldn't boot the game oh well it's not your fault it's mine for being mod illeterate
    Try using seperate lines then. Something like this:
    Code:
    texture    romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
    texture    romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
    texture    romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
    texture    romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
    Except the path pointing the appropriate texture.


    Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.

    Dont get discouraged. The scriptorium has tutorials on how to edit anything.

  5. #5
    Urban Cohort Fanatic Member Lanemerkel1's Avatar
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    Default Re: I need a Phalanx unit

    Quote Originally Posted by shifty157
    Try using seperate lines then. Something like this:
    Code:
    texture    romans_julii, data/models_unit/textures/unit_roman_standard_julii.tga
    texture    romans_brutii, data/models_unit/textures/unit_roman_standard_brutii.tga
    texture    romans_scipii, data/models_unit/textures/unit_roman_standard_scipii.tga
    texture    romans_senate, data/models_unit/textures/unit_roman_standard_senate.tga
    Except the path pointing the appropriate texture.


    Also remember that you have to edit "export_descr_unit.txt" by adding the roman factions to the "ownership" line.

    Dont get discouraged. The scriptorium has tutorials on how to edit anything.


    that's all I did



    Quote Originally Posted by strike for the south
    If I werent playing games Id be killing small anamils at a higher rate than I am now

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